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41. How to fix tanks - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: So basically you cant defend your vehicle You either sit with hardeners on while not doing anything or you fire your turret which means you have no defences What is the point then of having a tank? ...greater abi...
- by Chesyre Armundsen - at 2014.02.20 03:36:00
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42. Friendly Injector Abuse - in Feedback/Requests [original thread]
So i'm being an effective member in FW looking for a place to drop an uplink when a blue pops around the corner and guns me down. THEN proceeds to revive me and guns me down a second time. The blue could revive me after the friendly fire quicker...
- by Chesyre Armundsen - at 2014.02.20 01:32:00
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43. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
I'd like to add that there are those of us who do use turrets. We may move from one location to another if we're needed somewhere else, but that doesn't mean turrets are a complete liability. The thing I hate the most is when a blue tank takes ou...
- by Chesyre Armundsen - at 2014.02.19 20:12:00
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44. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
The Robot Devil wrote: CHICAGOCUBS4EVER wrote: refund everything except Flaylock skills. everyone knew it was FoTM and specced anyway.. make them live with it I just skilled into Flaylocks the other day. They are kind of fun but hard t...
- by Chesyre Armundsen - at 2014.02.18 22:42:00
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45. [Request] Jetpacks - in Feedback/Requests [original thread]
Timothy Reaper wrote: Sounds cool, but definitely could become over-powered. My ideas to keep things in check: 1: Cannot fire weapons while in flight (you have to use your hands to control the jetpack), or 2: Weapons can be fired during flight...
- by Chesyre Armundsen - at 2014.02.18 20:57:00
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46. [Request] Jetpacks - in Feedback/Requests [original thread]
Mr m4gic wrote: Ranger SnakeBlood wrote: Not a fan of jet packs but i think jump packs high trust very low duration with fast ish recharge could work it is essentially a mobility aid to get the high ground would be a bad idea to make it equi...
- by Chesyre Armundsen - at 2014.02.16 22:54:00
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47. Tank you very much - in Feedback/Requests [original thread]
Another idea that's been thrown around is the LAV tank or the MAV tank. A single pilot, light(er) variant with fewer slots/stats that fills the role of a solo assault tank, then the larger HAV cousin is run by a team because it requires a team an...
- by Chesyre Armundsen - at 2014.02.16 22:40:00
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48. Tank you very much - in Feedback/Requests [original thread]
True Adamance wrote: Komodo Jones wrote: You're probably the guy I heard the idea from lol. But adamance threw in the idea of possibly just changing the large turrets to be more suited for anti-vehicle work instead of having an infantry hat...
- by Chesyre Armundsen - at 2014.02.16 22:35:00
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49. Tank you very much - in Feedback/Requests [original thread]
I firmly stand behind the need for other ideas to direct balanced gameplay rather than nerf/buff. HAV Operation Like a LAV Good, well thought ideas are what DUST needs to thrive and stand out as something unique in a sea of FPS
- by Chesyre Armundsen - at 2014.02.16 06:50:00
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50. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Such a bad idea Who skills up what?, who operates what? who pays for it? who calls it in? etc etc etc The only way i would accept a tank like this is if these conditions were met 1. This isnt enforced on all tanks ...
- by Chesyre Armundsen - at 2014.02.06 23:32:00
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51. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
+1 to everyone
- by Chesyre Armundsen - at 2014.02.04 07:30:00
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52. [Request] Remove Tanks from the Game. - in Feedback/Requests [original thread]
bamboo x wrote: They just need to balance AV. Agreed. LAVs, HAVs and eventually the MAV all have a use and they'll be good when things get worked out. When 1.7 dropped there was mention that the vehicles and their skill tree was being rewo...
- by Chesyre Armundsen - at 2014.02.03 06:57:00
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53. HAV Operation Like a LAV - in Feedback/Requests [original thread]
For the record I would like to say that I am not trying to split the roles of a tank to require 2 operators minimum. I want an open dialogue where both tankers and AV infantry alike can discuss options to direct future gameplay in a harmonious way...
- by Chesyre Armundsen - at 2014.02.03 06:11:00
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54. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Bojo The Mighty wrote: I don't think you currently understand the advantage infantry have by lone-operated HAVs. Currently, to see where you are driving, an HAV must have their turret pointed in the general direction. This allows people to sne...
- by Chesyre Armundsen - at 2014.01.31 23:56:00
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55. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Sole Fenychs wrote: Tebu Gan wrote: Tanks are for killing tanks, or at least I think they should be AV focused, not infantry focused. Tankers should SUPPORT infantry, or in other words "SUPPLEMENT" not outright own them. Small turrets are t...
- by Chesyre Armundsen - at 2014.01.31 23:52:00
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56. Tanks - A real balance thread (Long Posting) - in Feedback/Requests [original thread]
I really appreciate seeing well thought out means of "balancing" gameplay through ideas that affect the mechanics of game play and not simply buffing and nerfing numbers. I have an idea that I believe would compliment the infantry "dedicated" tu...
- by Chesyre Armundsen - at 2014.01.31 07:15:00
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57. HAV Operation Like a LAV - in Feedback/Requests [original thread]
NK Scout wrote: Seriously terrible idea, terible, wish i can -1, that would make havs completely useless Unless of course you make it so it takes 2 peopleto move and shoot a ar Nice try, but that would hardly make a HAV useless: HAVs have a...
- by Chesyre Armundsen - at 2014.01.31 06:53:00
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58. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Ralden Caster wrote: I think the main problem tankers would have with cooperative tanking is blueberries hopping in and driving tanks off cliffs. Thanks for the feedback. That's the only downside I can think of with the situation, but you...
- by Chesyre Armundsen - at 2014.01.31 05:17:00
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59. HAV Operation Like a LAV - in Feedback/Requests [original thread]
The idea is not to diminish the functionality of the HAV in a combat role. Nothing changes how lethal or well defended the HAV is, or how modules would be activated. The only change is that the driver of a HAV doesn't have the ability to fire whil...
- by Chesyre Armundsen - at 2014.01.31 04:43:00
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60. HAV Operation Like a LAV - in Feedback/Requests [original thread]
dogmanpig wrote: name one game that does that....name me one, go ahead. there is a reason why they don't. DUST isn't like like other games out there and CCP is trying to do something unique. This is a valid option that works for the LAV a...
- by Chesyre Armundsen - at 2014.01.31 03:14:00
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