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61. Tanker KDR - What should it be? - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Charlotte O'Dell wrote: ait...are you suggesting we use KDR to gauge BALANCE!? Who even cares!? All a high KDR means is an ambush stomping tank noob. In Chrome we had a word for those people: Fags. But I digress,...
- by Charlotte O'Dell - at 2014.04.24 00:45:00
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62. Tank Builds - in Rookie Training Grounds [original thread]
sica 80gj mlt ralgun 2 mlt railgun damage mods 1 mlt heavy rep....2 if you can fit it, but you can use a 60mm plate, ammo expansion, or light rep, too. good tanjk destroyer fit
- by Charlotte O'Dell - at 2014.04.23 05:11:00
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63. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
- by Charlotte O'Dell - at 2014.04.23 05:11:00
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64. skilled into forge gun - in General Discussions [original thread]
Awry Barux wrote: Harpyja wrote: This is exactly what we need. More bold and brave people to skill into AV instead of crying in the corner and not being pro-active. Let's not make a repeat of closed beta when AV vs tanks was fine, but peopl...
- by Charlotte O'Dell - at 2014.04.23 05:03:00
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65. Tanks/Forges balanced - in General Discussions [original thread]
LittleCuteBunny wrote: 1 player denying 1/2 of the map for vehicles is more worrying than anything... maybe my perspective is skewed bc tanks are only a small part of my total fittings... i have no problem with a prototype AV fit doing its j...
- by Charlotte O'Dell - at 2014.04.23 05:01:00
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66. Tanks/Forges balanced - in General Discussions [original thread]
Ghost Kaisar wrote: Awry Barux wrote: Charlotte O'Dell wrote: well...they do have the only lock on feature so I don't think they should be very good... I agree that they shouldn't be as powerful as a forge, or be able to singlehandedly ...
- by Charlotte O'Dell - at 2014.04.23 04:59:00
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67. Tanks/Forges balanced - in General Discussions [original thread]
well...they do have the only lock on feature so I don't think they should be very good...
- by Charlotte O'Dell - at 2014.04.23 03:57:00
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68. Cloaking Idea - in General Discussions [original thread]
no
- by Charlotte O'Dell - at 2014.04.23 03:56:00
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69. Tanks/Forges balanced - in General Discussions [original thread]
Forger got on roof. Infantry protected forger. Forger denies 1/2 of map to 2 tanks with intimidating alpha damage against low resistance/hp hull, but doesn't 2hk them like in 1.6 Balance has been achieved.
- by Charlotte O'Dell - at 2014.04.23 03:11:00
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70. Pilot Suits - in General Discussions [original thread]
Obodiah Garro wrote: No idea how they gonna work it but am hoping it will be something along the lines of... - only able to equip sidearm - no equipment - 3 mod slots - necessary in order to operate ADV/PRO vehicles As for the bonus, maybe so...
- by Charlotte O'Dell - at 2014.04.23 03:09:00
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71. Scouts and Shotguns and Combat Rifles - in General Discussions [original thread]
Such a complex issue. In a balanced game, I'd tell you to HTFU and run a cal scout or gal logi, either fit for scanning; but I can't because I Scout gk.0 with 3 Complex Dampeners is undetectable by anything. This is broken. Yes, the scout gk.0 S...
- by Charlotte O'Dell - at 2014.04.23 03:08:00
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72. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
- by Charlotte O'Dell - at 2014.04.23 03:01:00
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73. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
- by Charlotte O'Dell - at 2014.04.23 03:00:00
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74. Tanker KDR - What should it be? - in General Discussions [original thread]
ait...are you suggesting we use KDR to gauge BALANCE!? Who even cares!? All a high KDR means is an ambush stomping tank noob. In Chrome we had a word for those people: Fags. But I digress, a railgun or missile specced tanker will have a lower ...
- by Charlotte O'Dell - at 2014.04.23 02:58:00
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75. Sooper Speshul Ponee Fors, take off your pants and stay awhile - in Corporation Recruitment [original thread]
1/10 people report pooping within the last 3 hours.
- by Charlotte O'Dell - at 2014.04.23 02:55:00
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76. Sniper rifles need buff... - in General Discussions [original thread]
Sir Dukey wrote: Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and sto...
- by Charlotte O'Dell - at 2014.04.23 01:46:00
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77. cant get good - in General Discussions [original thread]
licio br wrote: Hey; I consider myself pretty good at FPS with k/d well above 1.0, however I cant get good at dust. I love the game and the promises for the future but currently I am at bellow 0.5 k/d. Not to mention that I am getting about 200...
- by Charlotte O'Dell - at 2014.04.22 17:27:00
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78. so... rep tanked Maddys - in General Discussions [original thread]
NAV HIV wrote: Mojo XXXIII wrote: Spkr4theDead wrote: Jastad wrote: Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful se...
- by Charlotte O'Dell - at 2014.04.22 17:25:00
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79. The Terrible NPE: How much is SP and how much is Skill? - in General Discussions [original thread]
A very good question, so I will give you a good answer. Skill > SP Start a new character, take it through the academy and see how you do compared to your main. Chances are if you were a **** player on your main, meaning you didn't do well r...
- by Charlotte O'Dell - at 2014.04.22 07:33:00
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80. Permanent 100m+ Scanner - in General Discussions [original thread]
LT SHANKS wrote: I wanted to test the effectiveness of my GalScout's scans, so I equipped 4 Complex Range Amplifiers, 2 Complex Precision Enhancers, and a Cloak Field to stay hidden. Although weak and lacking stealth, the fit had a constant sc...
- by Charlotte O'Dell - at 2014.04.22 05:14:00
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