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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2430
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Posted - 2014.04.23 03:11:00 -
[1] - Quote
Forger got on roof. Infantry protected forger. Forger denies 1/2 of map to 2 tanks with intimidating alpha damage against low resistance/hp hull, but doesn't 2hk them like in 1.6 Balance has been achieved.
Charlotte O'Dell is the highest level unicorn!
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Awry Barux
Ametat Security Amarr Empire
2058
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Posted - 2014.04.23 03:13:00 -
[2] - Quote
Now if only STD swarms weren't complete ****. Needs 6 missiles on all variants, 5/10% or 10/20% scaling for tiers. Not 25/50%. It should be obvious why that level of scaling prevents swarms from ever being properly balanced.
Nerdier than thou
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2431
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Posted - 2014.04.23 03:57:00 -
[3] - Quote
well...they do have the only lock on feature so I don't think they should be very good...
Charlotte O'Dell is the highest level unicorn!
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Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
37
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Posted - 2014.04.23 03:59:00 -
[4] - Quote
how many infantry are protecting the forge gun guy? are we talking about skirmish or domination?
http://i58.tinypic.com/15f3muh.png
http://i57.tinypic.com/301n33b.jpg
http://i58.tinypic.com/30c4pwk.jpg
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Awry Barux
Ametat Security Amarr Empire
2067
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Posted - 2014.04.23 04:03:00 -
[5] - Quote
Charlotte O'Dell wrote:well...they do have the only lock on feature so I don't think they should be very good... I agree that they shouldn't be as powerful as a forge, or be able to singlehandedly deny multiple tanks at a time, but there's a difference between "not extremely good" and "useless". When a STD swarm cannot ever, literally ever, do enough damage to destroy a single armor tank, even when that tank is piloted by a complete idiot, that is too useless.
Nerdier than thou
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Tectonic Fusion
1523
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Posted - 2014.04.23 04:06:00 -
[6] - Quote
Awry Barux wrote:Charlotte O'Dell wrote:well...they do have the only lock on feature so I don't think they should be very good... I agree that they shouldn't be as powerful as a forge, or be able to singlehandedly deny multiple tanks at a time, but there's a difference between "not extremely good" and "useless". When a STD swarm cannot ever, literally ever, do enough damage to destroy a single armor tank, even when that tank is piloted by a complete idiot, that is too useless. You make a mighty fine point.
Solo Player
Squad status: Locked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9651
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Posted - 2014.04.23 04:07:00 -
[7] - Quote
Alex-P-Keaton Kramer wrote:how many infantry are protecting the forge gun guy? are we talking about skirmish or domination?
Well a Forger should be able to protect themselves, and do say they can't.
I see them do it in my squad all the time.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4370
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Posted - 2014.04.23 04:13:00 -
[8] - Quote
Awry Barux wrote:Charlotte O'Dell wrote:well...they do have the only lock on feature so I don't think they should be very good... I agree that they shouldn't be as powerful as a forge, or be able to singlehandedly deny multiple tanks at a time, but there's a difference between "not extremely good" and "useless". When a STD swarm cannot ever, literally ever, do enough damage to destroy a single armor tank, even when that tank is piloted by a complete idiot, that is too useless.
ADV swarms do the job well against any tank not heavy rep tanking.
But yeah, I agree that the STD and ADV need some rebalancing.
I personally want longer lock times and more damage. I hate having to use 4 swarms to convince a tank I'm not prey. Lemme use just two, but deal the same amount of damage in the same time.
Ammo conservation yo
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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ONE-I-BANDIT
The Generals General Tso's Alliance
75
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Posted - 2014.04.23 04:26:00 -
[9] - Quote
This what I thought should happen for swarms all along for STD and ADV. You want more damage ok I can see that then give up the lock on portion of the Launcher this would make you use skill like an forger and time your attacks instead of lock and run tactics. Then when you get Proto and some skill in it maby Prof.1 or 2 then the lock on is enabled.
Proto Logi/Big Bad Tanker/Beginner Heavy
Wait till they get an Load of Me
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LittleCuteBunny
426
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Posted - 2014.04.23 04:30:00 -
[10] - Quote
1 player denying 1/2 of the map for vehicles is more worrying than anything...
Retired.
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Soraya Xel
Abandoned Privilege Top Men.
2118
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Posted - 2014.04.23 04:33:00 -
[11] - Quote
Charlotte O'Dell wrote:Forger denies 1/2 of map to 2 tanks with intimidating alpha damage
"Map denial" isn't AV balance, sorry. "Intimidating" isn't AV balance, sorry.
If you can kill me, I can kill you. That's balance. Tankers should die to AV.
I'd like to be your CPM1 candidate
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Tectonic Fusion
1525
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Posted - 2014.04.23 04:34:00 -
[12] - Quote
ONE-I-BANDIT wrote:This what I thought should happen for swarms all along for STD and ADV. You want more damage ok I can see that then give up the lock on portion of the Launcher this would make you use skill like an forger and time your attacks instead of lock and run tactics. Then when you get Proto and some skill in it maby Prof.1 or 2 then the lock on is enabled. Or make the swarm launcher a miniature missile launcher (it should also operate like the large missile launcher with less rounds in a clip). Infantry could dodge it and it wouldn't be very accurate unless you crouch, and it does good damage against vehicles.
Solo Player
Squad status: Locked
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2434
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Posted - 2014.04.23 04:59:00 -
[13] - Quote
Ghost Kaisar wrote:Awry Barux wrote:Charlotte O'Dell wrote:well...they do have the only lock on feature so I don't think they should be very good... I agree that they shouldn't be as powerful as a forge, or be able to singlehandedly deny multiple tanks at a time, but there's a difference between "not extremely good" and "useless". When a STD swarm cannot ever, literally ever, do enough damage to destroy a single armor tank, even when that tank is piloted by a complete idiot, that is too useless. ADV swarms do the job well against any tank not heavy rep tanking. But yeah, I agree that the STD and ADV need some rebalancing. I personally want longer lock times and more damage. I hate having to use 4 swarms to convince a tank I'm not prey. Lemme use just two, but deal the same amount of damage in the same time. Ammo conservation yo
i like
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2434
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Posted - 2014.04.23 05:01:00 -
[14] - Quote
LittleCuteBunny wrote:1 player denying 1/2 of the map for vehicles is more worrying than anything...
maybe my perspective is skewed bc tanks are only a small part of my total fittings... i have no problem with a prototype AV fit doing its job as long as it isn't doing what rails do and insta-gank everything that moves.
Charlotte O'Dell is the highest level unicorn!
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R F Gyro
Clones 4u
1307
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Posted - 2014.04.23 15:38:00 -
[15] - Quote
How often does this happen?
Because tanks wtfpwning infantry (including AV) happens constantly.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Mojo XXXIII
Abandoned Privilege Top Men.
23
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Posted - 2014.04.23 15:44:00 -
[16] - Quote
So, one time, you saw this one guy scare away two tankers.
And this is how we determine if things are balanced now? No wonder this game is in the mess it's in. |
Monkey MAC
Rough Riders..
2632
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Posted - 2014.04.23 15:49:00 -
[17] - Quote
Charlotte O'Dell wrote:Forger got on roof. Infantry protected forger. Forger denies 1/2 of map to 2 tanks with intimidating alpha damage against low resistance/hp hull, but doesn't 2hk them like in 1.6 Balance has been achieved.
As much as I hate rooftop camping in all its forms I agree that Breach Forge Gun will do its job and do it well. While a swarm may indeed have a lock-on it requires LOS during lock and clear and wide path towards its target.
Swarms aren't 'terrible' but they could do with a little love.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Heavenly Daughter
the Aurum Grinder and Company
405
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Posted - 2014.04.23 15:50:00 -
[18] - Quote
Alex-P-Keaton Kramer wrote:how many infantry are protecting the forge gun guy? are we talking about skirmish or domination?
What type of tanks, and how much hp, which forge was used.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Thumb Green
The Valyrian Guard
961
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Posted - 2014.04.23 15:53:00 -
[19] - Quote
I think the FG could still do with a little reduction in charge time.
Awry Barux wrote:Charlotte O'Dell wrote:well...they do have the only lock on feature so I don't think they should be very good... I agree that they shouldn't be as powerful as a forge, or be able to singlehandedly deny multiple tanks at a time, but there's a difference between "not extremely good" and "useless". When a STD swarm cannot ever, literally ever, do enough damage to destroy a single armor tank, even when that tank is piloted by a complete idiot, that is too useless. I take it you haven't met SpkroftheDead, the dude that gets soloed by militia swarms after they're nerfed to 2 rounds in the clip.
Support Orbital Spawns
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buzzzzzzz killllllllll
TRA1LBLAZERS
439
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Posted - 2014.04.23 16:34:00 -
[20] - Quote
i tank and have proto forges, and there is almost no balance. when i am getting forged in my tank, i shoot 1-2 railgun round at the forgegunner or several blasters, and hes dead, but i can outrep his forge gun completely, or just speed away when my health gets low. forge guns pose a threat, but they are not at all balanced vs a tank.
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
731
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Posted - 2014.04.23 17:25:00 -
[21] - Quote
Why must i hide on a roof? I'm a ground Forger, i stay on ground to protect my Squad. AV need to be balanced on ground and the ******* roof need wall so people stop to camp the high ground.
Cheap tattics like sitting outside thew render zone 'cause the mess tha AV-VS-VE is right know.
Camping on roof is like redline sniping.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Takron Nistrom
Tinfoil Hatz
366
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Posted - 2014.04.23 17:31:00 -
[22] - Quote
I say 6 missiles each with scaling damage.
The longer you hold the lock, the more missiles are added to the salvo, so if the tanker is on the move or you are under fire, you cant put full damage on all the time. So full spams wont always be possible.
Edit: Much like the salvo upgrade in Loadout
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Delta 749
Kestrel Reconnaissance
2842
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Posted - 2014.04.23 17:38:00 -
[23] - Quote
Charlotte O'Dell wrote:well...they do have the only lock on feature so I don't think they should be very good...
Implying the lock on is a feature and not a drawback Give me dumb fire missiles I can actually aim at a weak spot all day every day
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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NAV HIV
The Generals General Tso's Alliance
1549
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Posted - 2014.04.23 17:39:00 -
[24] - Quote
Awry Barux wrote:Now if only STD swarms weren't complete ****. Needs 6 missiles on all variants, 5/10% or 10/20% scaling for tiers. Not 25/50%. It should be obvious why that level of scaling prevents swarms from ever being properly balanced.
I need swarms back!!! |
ONE-I-BANDIT
The Generals General Tso's Alliance
76
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Posted - 2014.04.24 05:09:00 -
[25] - Quote
Takron Nistrom wrote:I say 6 missiles each with scaling damage.
The longer you hold the lock, the more missiles are added to the salvo, so if the tanker is on the move or you are under fire, you cant put full damage on all the time. So full spams wont always be possible.
Edit: Much like the salvo upgrade in Loadout
Now this is interesting this would make ppl look harder at the swarm launcher and at the same time would make the swarmer work harder to try and get an full pay load out but at the same time what kind fo reload time would be included and how many do you get would be the only back draws for this kind of set up but this is a very good ideal
Proto Logi/Big Bad Tanker/Beginner Heavy
Wait till they get an Load of Me
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