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2421. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Mortars are not the same as artillery, just an FYI. As such they would not exceed the range of a railgun. If anything they would match it, but would probably be closer to mass driver range on our current maps. It would also...
- by Charlotte O'Dell - at 2013.03.14 17:06:00
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2422. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: The artillery piece that you describe is a howitzer. Excellent weapons that nowadays have ones mounted on a mobile firing platform that can fulfil most combat artillery roles from direct fire to indirect fire. It's the ...
- by Charlotte O'Dell - at 2013.03.14 17:02:00
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2423. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Mortars are not the same as artillery, just an FYI. As such they would not exceed the range of a railgun. If anything they would match it, but would probably be closer to mass driver range on our current maps. It would also...
- by Charlotte O'Dell - at 2013.03.14 17:00:00
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2424. Next Build/s: SP refund? - in General Discussions [original thread]
Zarr Du'Kar wrote: Reading up on the new build coming and possible release content, one cannot help but ponder if CCP will allow an SP 'REFUND' (not an SP wipe) to allow everyone to try out the new skills without having to grind hundreds of tho...
- by Charlotte O'Dell - at 2013.03.14 15:36:00
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2425. Territorial Warfare GÇô A Future Vision (Long, No TLDR) - in General Discussions [original thread]
KING ZUMA wrote: these would last hours or even days we would just have to make sure that you have enough corp members online at all times to keep up the fight Our corp is huge. +1
- by Charlotte O'Dell - at 2013.03.14 15:21:00
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2426. Different types of Railgun ammo - in Feedback/Requests [original thread]
Kinetic Penetrators: Infinite range. High damage. 1m blast. Fragmented: Same range as current gun. Low damage: 5.5m blast.
- by Charlotte O'Dell - at 2013.03.14 15:15:00
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2427. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
It is artillery. But it needs to be completely useless at close range or it'll be overpowered. It should be able to shoot so high and far, that spotters/forward observers become necessary. It should have a minimum range of 50m The power of the ch...
- by Charlotte O'Dell - at 2013.03.14 15:12:00
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2428. [Request] "Play again" button. - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.14 14:53:00
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2429. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
A good railgun tank in the red line is unkillable- even by orbital strikes. If we had large mortar turrets to make areas that tanks us for cover dangerous, forcing railguns to leave cover.
- by Charlotte O'Dell - at 2013.03.14 14:42:00
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2430. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
G Torq wrote: Purely out of curiousity: Have anyone held an 8v8 Corp Tank Battle before? Asking, since this is definitely one of the ways to get impressions of the feasibility of different builds, as long as both sides agree to some basic rule...
- by Charlotte O'Dell - at 2013.03.13 21:47:00
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2431. "Stable" variants? - in General Discussions [original thread]
CCP Wolfman wrote: Fixed in the next build. Which is when?
- by Charlotte O'Dell - at 2013.03.13 21:43:00
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2432. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
If marauders are buffed, increase the WP value. Also, put the Sagaris on equal footing with.the Surya. Buff the Sagaris' PG and buff the Surya's CPU.
- by Charlotte O'Dell - at 2013.03.13 21:38:00
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2433. REQUEST FOR: VEHICLE LOCKING SYSTEMS - in Feedback/Requests [original thread]
Hellsung Deathsong wrote: Today one guy pushed me off with an LAV and the other stole my tank to put it out of bound and blow it up so his corp mate can win on the other side. (cause being down 4 guys isn't enough) Driver seat in permanent l...
- by Charlotte O'Dell - at 2013.03.13 21:32:00
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2434. Counters to AV threats - in Feedback/Requests [original thread]
Vehicles get an equipment slot for automated defense from a specific AV threat Allowes resistance to ONE threat, but no others.
- by Charlotte O'Dell - at 2013.03.13 18:37:00
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2435. [Request] $13 USD per month for Active/Passive and UVT Booster - in Feedback/Requests [original thread]
Volgair wrote: I get it, company motto. DUST is not pay to win... Sure. It is, its not a secret, and rather obvious. I don't mind paying for development compensation for a game I wish to support, and Unreal 3's royalty licence is by no means ch...
- by Charlotte O'Dell - at 2013.03.13 18:34:00
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2436. Shooting Down Swarms - in General Discussions [original thread]
Why don't we give vehicles equipment slots with different counters for every kind of weapon: Kinetic defense systems for forge guns Exterior armor skirts for AV nades Electronic disruptors for swarms. This way not EVERYTHING can be defeated
- by Charlotte O'Dell - at 2013.03.13 18:18:00
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2437. Tanks [feedback] - in Feedback/Requests [original thread]
It's not tanks that are OP, it's their pilots. A noob stole my Sagaris and didn't last 2 minutes. Also, buff shield tanks CPU and PG.
- by Charlotte O'Dell - at 2013.03.13 18:10:00
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2438. [FEEDBACK] SAGARIS AND SURYA NEEDS MORE CPU AND PG - in Feedback/Requests [original thread]
Buff the SAGARIS. The Surya way outclasses it in exchange for a small acceleration increase.
- by Charlotte O'Dell - at 2013.03.13 17:59:00
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2439. Request: Mobile Shield Generator - in Feedback/Requests [original thread]
It would project a shield 5m out from a tank or lav to protect.ppl near the hav
- by Charlotte O'Dell - at 2013.03.12 18:27:00
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2440. [Request] Once a week refund all spent SP and..... - in Feedback/Requests [original thread]
How about 20,000 AUR per reset?
- by Charlotte O'Dell - at 2013.03.12 18:21:00
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