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1601. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
CLONE117 wrote: vehicle repper mods need to be fixed i have lost to many vehciles because of my repper not working right.... then what's the difference between shield and armor tanks? face it: armor tanks will always be superior to shield ta...
- by CharCharOdell - at 2013.07.09 00:46:00
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1602. The Truly most unbalanced weapon in this game.... - in General Discussions [original thread]
mlt lavs need a serious nerf. only vehicle specialists should get to run people over.
- by CharCharOdell - at 2013.07.08 23:47:00
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1603. Nerf time zones - in General Discussions [original thread]
EU players are being pushed out of PC bc time zones are OP. Nerf time zones, CCP.
- by CharCharOdell - at 2013.07.08 23:45:00
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1604. There is a big war coming. But there is a problem. - in General Discussions [original thread]
time zones need a nerf
- by CharCharOdell - at 2013.07.08 23:44:00
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1605. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
Sinboto Simmons wrote: ..........are you off your head man Do you not realize that the damage nerf hit shield tanks the hardest?
- by CharCharOdell - at 2013.07.08 23:42:00
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1606. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
Nocturnal Soul wrote: you do realize that armor tanks will use those mods to you also realize that armor tanks cannot passive tank, and therefore, to be powerful, must use as many low slots as possible to tank themselves. That means ONE heav...
- by CharCharOdell - at 2013.07.08 23:41:00
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1607. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
In Chromosome, Armor tanks whooped shields up close, and at a distance, a shield rail was king. This was because of the glitched damage mods and passive skills that could bring a saggy with a particle cannon up to 5000DPS, where a well tanked Sury...
- by CharCharOdell - at 2013.07.08 22:23:00
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1608. Lowering the price of tanks, leaving AV strong - in General Discussions [original thread]
Principus Shmoof Triariian wrote: Eno Raef wrote: What if CCP greatly buffed the shielding and armor but reduced turret damage and ISK price by an equivalent amount? Also, a reduced price may still be in order depending on how much they cost...
- by CharCharOdell - at 2013.07.08 22:17:00
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1609. Lowering the price of tanks, leaving AV strong - in General Discussions [original thread]
Delta 749 wrote: CharCharOdell wrote: Delta 749 wrote: Implying most tankers will ever grow balls, why do you think they chose to hide in big tin cans in the first place You're implying that tanks are easy to use. In fact, the only har...
- by CharCharOdell - at 2013.07.08 22:13:00
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1610. Sweet Apple Acres - in The Locker Room [original thread]
Sometimes I consider making a chatroom for us. Lol. We should all squad together at some point and listen to pony music.
- by CharCharOdell - at 2013.07.08 22:10:00
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1611. Sweet Apple Acres - in The Locker Room [original thread]
Makes the best apple cider. #AJ
- by CharCharOdell - at 2013.07.08 09:15:00
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1612. 0uter.Heaven Kicked =( - in The War Room [original thread]
Severance Pay wrote: I have seen this before. In other MMOs soooooo many times. Right now Molden heath is in a holding pattern, and it be this way for the rest of the year. There are 2 ultimate alliances that share many of the same ideals and w...
- by CharCharOdell - at 2013.07.08 09:12:00
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1613. Vehicle (tank) specialist looking for corp - in Corporation Recruitment [original thread]
If you want, I'll send you a message in game and check you out. This is my alt- my main is Charlotte O'Dell of League of Infamy, and due to our recent addition of Negative Feedback, we have all but 3 of the A-list tankers in Dust. That being said...
- by CharCharOdell - at 2013.07.08 08:47:00
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1614. Death of Vehicles(minus Logi LAV) - in General Discussions [original thread]
Xender17 wrote: Elijah Sol' Dzusaki wrote: People adapted. Now you are dieing. Vehicles can't really adapt because of PG/CPU limit. We are pretty much stuck. Its also not adapting if our given something that gives you a sudden advantage....
- by CharCharOdell - at 2013.07.08 08:41:00
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1615. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline . With this idea people would still be able to fight back if redlined,...
- by CharCharOdell - at 2013.07.08 08:36:00
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1616. Ambush Stacking Pubstomping Corps - in General Discussions [original thread]
teamwork is OP
- by CharCharOdell - at 2013.07.08 08:34:00
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1617. Saving them SP's? - in General Discussions [original thread]
i had 6 mil until i spent it all last week to add masshole/callogi to my arsenal of llavs and tanks
- by CharCharOdell - at 2013.07.08 08:33:00
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1618. Lowering the price of tanks, leaving AV strong - in General Discussions [original thread]
Delta 749 wrote: Implying most tankers will ever grow balls, why do you think they chose to hide in big tin cans in the first place You're implying that tanks are easy to use. In fact, the only harder things to use are dropships, plasma cann...
- by CharCharOdell - at 2013.07.08 08:31:00
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1619. Ideas to increase Dust 514 game population - in General Discussions [original thread]
loumanchew wrote: Finish the beta? lol
- by CharCharOdell - at 2013.07.08 08:26:00
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1620. Nerf LAV's already - in Feedback/Requests [original thread]
Text Grant wrote: Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed Post your ideas Militia LAVs - reduce HP 40% Leave the others as are bc they cost a lot of SP t...
- by CharCharOdell - at 2013.07.07 23:41:00
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