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841. Leet corps - in General Discussions [original thread]
TechMechMeds wrote: Zahle Undt wrote: On the subject of Nyain San they basically use the old Imperfect tactics in their pub stomps throw core locus grenades and then kill you as you try to avoid dying to the OP grenade. I don't know how anyo...
- by CharCharOdell - at 2013.10.08 16:32:00
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842. anyone still agree with infantry only ambush? - in General Discussions [original thread]
No BC then only tanks and av will run the other modes. Tanks don't like matches full of av so thenppl will stop tanking and then av will be obsolete and everyone will only spec infqntry, effectively making this game CoD BC Lol only play infantry i...
- by CharCharOdell - at 2013.10.08 14:59:00
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843. Leet corps - in General Discussions [original thread]
Sana Rayya wrote: Keri Starlight wrote: hackerzilla wrote: - Nyain Spam I lol'd because it's true. Found them in an ambush yesterday, they had a Falchion and a Vayu on the field at the same time and one of them was using a Balac. Su...
- by CharCharOdell - at 2013.10.08 14:19:00
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844. Leet corps - in General Discussions [original thread]
Colgate is best pony, overall. Applejack is best pony of the Mane 6. Not a huge Rainbow Dash or Pinkie Pie fan, though.
- by CharCharOdell - at 2013.10.08 14:01:00
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845. Light Weapon Damage Modules - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=114110
- by CharCharOdell - at 2013.10.08 07:02:00
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846. Leet corps - in General Discussions [original thread]
nyain san...i really dont think they're that great. they pubstomp through ambushes against total noobs with proto gear and think they're good; while the best players run advanced and still manage to own them. i miss PFBHz....awesome group of guys....
- by CharCharOdell - at 2013.10.08 06:54:00
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847. [New Weapon] EM Pulse Launcher - in General Discussions [original thread]
It would be, more or less, an assault mass driver that fires as slowly as the breach, but in turn, does 450 splash and direct damage to shields and 50 direct armor. (STD) ROF - 1.0 Splash radius - 6.6 Clip size - 5 Total ammo - 15 Shield damage -...
- by CharCharOdell - at 2013.10.07 19:18:00
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848. what do guys think of the current MD and flaylock? - in General Discussions [original thread]
Flaylock is a decent sidearm.Maybe a very small splash damage buff (5%) would.do nicely, though. MD is.still pretty good. I use it and.also get killed by it a lot and it seems nice. It needs more ammo, tho, BC only combat logis can use it efficien...
- by CharCharOdell - at 2013.10.07 19:08:00
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849. Any tips for an LAV driver? - in Rookie Training Grounds [original thread]
Shield tanked charybids with scatter ion ion cannon and a good nitrous.
- by CharCharOdell - at 2013.10.07 18:54:00
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850. How Stacking Penalities Work (Why [10 x 5 =/= 50]) - in Rookie Training Grounds [original thread]
Relying on our skill as a shooter can only take u so far. When u meet someone just as good as.you, whoever did the math will win. That is what makes dust so interesting.
- by CharCharOdell - at 2013.10.07 18:52:00
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851. 40,000,000 isk giveaway - in General Discussions [original thread]
I don't need your isk, but I'll take it if nobody comes up with anything better than this.
- by CharCharOdell - at 2013.10.07 03:52:00
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852. How Stacking Penalities Work (Why [10 x 5 =/= 50]) - in Rookie Training Grounds [original thread]
Patrick57 wrote: I. HATE. MATH. do u like money? the best tankers at the beginning of 1.6 are gonna be the ones who did the math. Combat in New Eden is 2 spreadsheets fighting with each other.
- by CharCharOdell - at 2013.10.07 01:21:00
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853. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Keri Starlight wrote: CharCharOdell wrote: I made a radar graph of how all turrets with lvl 5 in all turret-related skill will compare to eachother. The math was as such: 3 turrets have three different values. A (smallest), B (middle), C (la...
- by CharCharOdell - at 2013.10.07 01:19:00
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854. Shield HAV - Nearly 23,000 Pseudo EHP - in General Discussions [original thread]
J Lav wrote: Your math is wrong. This is an area CCP hasn't been very clear in their wording. Think of it this way: If my shields are 60% more durable, then 1000 shields requires 1600 damage to get the shields down, 1800 against explosive dama...
- by CharCharOdell - at 2013.10.07 00:38:00
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855. [Request] Blam's Swarm Launcher - in General Discussions [original thread]
Mejt0 wrote: This can be interputed in two ways. Both are good. Swarms too good. Tanks too weak. Till 1.6 just dont waste isk for tanks. Now there low hp bastards. Btw did you read veh changes? Now tanks will need milions of sp to get good :...
- by CharCharOdell - at 2013.10.07 00:14:00
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856. [Request] Blam's Swarm Launcher - in General Discussions [original thread]
The greatest AV ever. 400 damage/missile. 100% hit rate. 6 missiles.
- by CharCharOdell - at 2013.10.06 20:09:00
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857. so about respecs - in General Discussions [original thread]
Logibro said it is going to happen with vehicle skills (refund; not respec), but he does not know if it will be submitting a ticket, a server-wide blanket refund of everything in vehicle command, turrets, and vehicle upgrades, etc....yeah, itll ha...
- by CharCharOdell - at 2013.10.06 18:48:00
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858. A couple questions for the experienced - in Rookie Training Grounds [original thread]
Assume this: C = max ammo for a new character using this weapon L = what level the related ammo skill is at n = what the modifier of the skill is (a 3% ammo bonus will be calculated as 0.03) T = ammo of skilled up character with a specific weapon ...
- by CharCharOdell - at 2013.10.06 18:46:00
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859. How Stacking Penalities Work (Why [10 x 5 =/= 50]) - in Rookie Training Grounds [original thread]
Some modules have stacking penalties (hardeners, damage mods, pg/cpu upgrades); others do not (plates, extenders, etc) However, if one does (it says in the description), then it is subject to stacking penalties to balance them (because, honestly, ...
- by CharCharOdell - at 2013.10.06 18:22:00
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860. Extra Information on Vehicle Changes Please - in General Discussions [original thread]
S(n) = 0.5^[((n-1) / 2.22292081) ^2] S = modifier of the module; ie, complex damage mod adds 10% damage so you write "S" as 10 n = this is the nth module you have added of this type (enhanced and complex, etc---theyre all counted as damage mods). ...
- by CharCharOdell - at 2013.10.06 18:09:00
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