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1. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
CaveCav wrote: Equipping 3 hardeners, a shield booster and a shield extender would give me a constant active resist with some extra hp, is this doable? Also stacking 3 active hardeners and 2 15% passive resists and going all in on damage reduct...
- by Chances Ghost - at 2013.08.24 12:36:00
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2. Dropship Fitting - 3 extenders or 2 and a passive resist module - Answer inside - in Rookie Training Grounds [original thread]
Judge Rhadamanthus wrote: Chances Ghost wrote: do we know the model for 2 extenders 2 resist 3 extenders 1 resist 4 extenders ? assuming you forgo fast regen for the ability to take an extra hit I can easily model them. I'll have to do...
- by Chances Ghost - at 2013.07.08 07:29:00
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3. Dropship Fitting - 3 extenders or 2 and a passive resist module - Answer inside - in Rookie Training Grounds [original thread]
do we know the model for 2 extenders 2 resist 3 extenders 1 resist 4 extenders ? assuming you forgo fast regen for the ability to take an extra hit
- by Chances Ghost - at 2013.07.08 07:03:00
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4. Minmitar Assault Fitting - in Rookie Training Grounds [original thread]
HP build 5x shield extenders 1 CPU mod (yull need it) 1 basic armor plate (dont use a bigger one it slows you down to much) gun of choice (AR, mass driver) and either a sub or a flaylock it also lends itself well to dual sidearm fits scramble...
- by Chances Ghost - at 2013.07.07 05:33:00
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5. caldari scout Lav build? - in Rookie Training Grounds [original thread]
the racecar highs overdrive resist mods lows torque only purpose of the scout LAVs is to race them
- by Chances Ghost - at 2013.06.21 05:19:00
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6. Need advice for spending the last of my SP. - in Rookie Training Grounds [original thread]
my vote is either dropsuit to 5 or your armor skills to 5, weapon can wait untill after you get dropsuit 5
- by Chances Ghost - at 2013.05.18 19:21:00
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7. How does it stack? - in Rookie Training Grounds [original thread]
as a rule the skills apply before the modules and the skills dont enact deminishing returns on your modules so its skill>1st mod>2nd mod with penalty> and so on
- by Chances Ghost - at 2013.05.18 17:53:00
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8. What do you wield when you can't aim for s***? - in Rookie Training Grounds [original thread]
remote explosives
- by Chances Ghost - at 2013.05.16 10:26:00
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9. Myofibril Stimulant Question - in Rookie Training Grounds [original thread]
its not a mele weapon its a sidearm
- by Chances Ghost - at 2013.05.14 01:50:00
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10. Suggestions for what a Capper should skill into? - in Rookie Training Grounds [original thread]
there are two types of hackers in the game, the support hacker and the ninja hacker. the best support hacker (and best overall hacker) in the game is the minmatar logi, its hacking bonus and its tendancy to stick with a squad mean that hacking be...
- by Chances Ghost - at 2013.05.13 12:15:00
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11. [question] Passive armor hardeners - in Rookie Training Grounds [original thread]
0 Try Harder wrote: I was going to test this with chances ghost, but forgot about it and now it's kind of a waste of time. i went and did the tests without you, once i eliminated as many variables as possable the damage weapons dealed rema...
- by Chances Ghost - at 2013.05.13 12:04:00
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12. [question] Passive armor hardeners - in Rookie Training Grounds [original thread]
passive resist has nothing to do with the HP of your vehicle its damage resistance. it reduces the damage of the weapon that hits you BEFORE hp is removed. so basically the math is weapon damage + skill bonus + efficiancy - resistance = damage...
- by Chances Ghost - at 2013.05.13 11:03:00
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13. need help fighting proto gear - in Rookie Training Grounds [original thread]
short answer is do NOT 1v1 people long answer is play as a squad and practice focus fire if you do that your squad can run militia and eat protos for breakfast. stop being a rambo and start being a team player, if you dont have a squad, find...
- by Chances Ghost - at 2013.05.13 11:00:00
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14. Can file a ticket or complaint on people for using a mod on controlers? - in Rookie Training Grounds [original thread]
based on the evidence you have provided i have come to the conclusion that the person in question did NOT use a modded controller ive also come to the conclusion that you have never fought someone using a modded controller. when you said ti sou...
- by Chances Ghost - at 2013.05.13 10:57:00
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15. Quick Nova Knife Question - in Rookie Training Grounds [original thread]
mele damage mods onlyeffect generic elbow mele if you mele with the knives (both charged and quick strike) they would not benifit from mele mods nova knives are a sidearm, they are effected by sidearm damage mods
- by Chances Ghost - at 2013.05.13 10:48:00
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16. Myofibril Stimulant Question - in Rookie Training Grounds [original thread]
nova knives are a sidearm not a mele attack
- by Chances Ghost - at 2013.05.13 10:43:00
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17. Give me a starter sniper build for 2m SP - in Rookie Training Grounds [original thread]
there are several types of snipers, the solo sniper and the intel sniper. the solo sniper is only worried about kills, it tends to learn the maps and find very efficiant sniping positions and doesnt move alot thoughout the game. the intel sniper...
- by Chances Ghost - at 2013.05.08 11:43:00
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18. How to effectively deal with tanks - in Rookie Training Grounds [original thread]
to be honest your average trooper only needs to worry about having AV/flux granade fits available, yull find that eve if you cant kill a tank with them you can definatly scare a tank away and give your team some room to breath. as an average troo...
- by Chances Ghost - at 2013.05.08 11:37:00
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19. SP cap question - in Rookie Training Grounds [original thread]
the new build has been updated, after weds downtime it will now show you how much SP left you have to earn untill you hit the cap after every game
- by Chances Ghost - at 2013.05.08 05:25:00
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20. Level 5 Weapons Or Level 3 Armor Which To Get - in Rookie Training Grounds [original thread]
well the current metagame is a little wierd. ALOT of people went all out on proto gear without the skills to support it and in doing so have either week weapons or weak defences, or in some cases both. its going to depend alot on what suit your ...
- by Chances Ghost - at 2013.05.08 04:38:00
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