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Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
209
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Posted - 2013.07.06 18:23:00 -
[1] - Quote
THis is for Shield Tankers
TLDR : - Extenders
This flow chart I made based on testing :
Damage Flow
lead to this data sheet.
3 shield extenders or 2 and a passive module?
Ignore the % to make it easy and just look at the colours. (best open that image link in a new window)
What AM I looking at?
This is a dropship getting hit 3 times in quick succession. Each main column is a hit (see hit number in the grey box up top)
1) On the far left is the weapon that did the hitting 2) The first ROW is a dropship with 2 extenders and a 15% resistance module and a repper (repper is never used as both builds have it so it cancels) 3) The second row is the same ship with 3 extenders and no passive resist modules. 4) The 3rd row is the summary. Which is best for at a glance comparison.
The question it asks is GÇ£is 3 shield extenders better than 2 extenders and a passive resistance module?GÇ¥
Red is dead. Green is good Yellow is high risk. Light red is very high risk
example : look at the first box in the Hit 1 column. See that red line next to Proto Forge. That means with the resist fit that first hit killed you. Now go down a row (the next main box down) in the same column. see the Proto Forge again, 3rd one down. Your remaining HP is 25% (yellow shading) with the 3 extender fit. So you lived. Yes your shield is at 8% ligher red box, but you survived. So Extender fit wins against that weapon N.B. Thats a fully skilled and damage modded Proto Forge
Just compare the green red and yellow. Or to make it easy look at the last row, the blue and gold one. In the last row blue means the 3 extender fit wins and gold means the resist fit wins. Now I know what to fit on a Python and so do you. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2013.07.07 11:09:00 -
[2] - Quote
Very good analysis. Just in the comparison chart I think there is meant to be a Advanced section, but you accidently labelled it as proto.
3 Azeo's for me then. |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
210
|
Posted - 2013.07.07 11:22:00 -
[3] - Quote
Nope. that proto damage. Stats taken from the marketplace. |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
210
|
Posted - 2013.07.07 11:44:00 -
[4] - Quote
What is interesting is that 2 extenders an a 30% active module is BETTER than 3 extenders but ONLY if you absorb the first and second hit with it. If you use it on the 2nd and 3rd hits its worse.
So if you think you can catch that first hit with an active it's the better option... but with the shot run time and long cool down for the rest of the time you are vulnerable. If anyone is interested ill post the coloured analysis chart. |
Chances Ghost
Inf4m0us ROFL BROS
236
|
Posted - 2013.07.08 07:03:00 -
[5] - Quote
do we know the model for
2 extenders 2 resist 3 extenders 1 resist 4 extenders
?
assuming you forgo fast regen for the ability to take an extra hit |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
220
|
Posted - 2013.07.08 07:19:00 -
[6] - Quote
Chances Ghost wrote:do we know the model for
2 extenders 2 resist 3 extenders 1 resist 4 extenders
?
assuming you forgo fast regen for the ability to take an extra hit
I can easily model them. I'll have to do a few new runs for you : (ill add a row to the analysis - may take a bit longer to do)
top row : 3 extenders 1 repper (best model so far) Second row : 2 extenders 2 resists
top row : 3 extenders 1 repper (best model so far) Second row : 3 extenders 1 resist
Lastly (if i Add it) : 4 extenders (can you actually fit that)
Do you have any settings for armour resistance from skill points (in a % term) and also for shield resistance from skill points. I use my skills which are both level 5. Thats 10% for both.
Also - do you agree with my damage calculation model? The data sheet is based on it. If its wrong, the data is wrong (but not by too much though. I modeled a few damage calculation flows and they differ but not hugely) |
Chances Ghost
Inf4m0us ROFL BROS
237
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Posted - 2013.07.08 07:29:00 -
[7] - Quote
Judge Rhadamanthus wrote:Chances Ghost wrote:do we know the model for
2 extenders 2 resist 3 extenders 1 resist 4 extenders
?
assuming you forgo fast regen for the ability to take an extra hit I can easily model them. I'll have to do a few new runs for you : (ill add a row to the analysis - may take a bit longer to do) top row : 3 extenders 1 repper (best model so far) Second row : 2 extenders 2 resists top row : 3 extenders 1 repper (best model so far) Second row : 3 extenders 1 resist Lastly (if i Add it) : 4 extenders (can you actually fit that) Do you have any settings for armour resistance from skill points (in a % term) and also for shield resistance from skill points. I use my skills which are both level 5. Thats 10% for both. Also - do you agree with my damage calculation model? The data sheet is based on it. If its wrong, the data is wrong (but not by too much though. I modeled a few damage calculation flows and they differ but not hugely)
your damage flow is perfect, and doing the analysis with maxed skills is fine, my buddy who flys the dropships we run has his skills maxed.
|
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
220
|
Posted - 2013.07.08 08:08:00 -
[8] - Quote
Here is a few :
3 extenders VS 2 extenders - 2 x 15% Passives
and
3 extenders and a repper VS 4 extenders
Now modeling repper stats is on the way, for now this is what we get. |
Alena Ventrallis
Osmon Surveillance Caldari State
0
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Posted - 2013.07.13 13:13:00 -
[9] - Quote
I'm not in front of the game currently, but I believe the Python gets a bonus to passive resist modules. Can you run the numbers with that bonus in play?
Also, is this data assuming all lvl 5 skills? |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
242
|
Posted - 2013.07.13 13:45:00 -
[10] - Quote
The python bonus is so small its hard to calculate as the exact stacking penalty for skills primary and secondary and modules is not known. Assuming best case - they don't help you survive more hits. |
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