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Joseph Ridgeson
WarRavens
150
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Posted - 2013.05.17 23:04:00 -
[1] - Quote
How do the percentages stack when it comes to skills and modules? IE, how does Engineering's 10% PG work with a +10% PG module? How do the Armor/Shield Resistance Skills work in regards to Active or Passive modules?
Be well. |
Maken Tosch
DUST University Ivy League
2343
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Posted - 2013.05.18 01:08:00 -
[2] - Quote
If a skill book gives you x percent per level, you multiply that percent by the number of levels you trained and then multiply the product (plus 1) of that with the base stats of the suit out modules.
Example: skill book gives you 10% boost per level and you have level five on that book thus the bonus amount is 50%. Base stat of vehicle or suit is 100 increased by 50% or 100*1.50=150.
Module bonuses are compounded on top of the stats as well but not like skills. If you have two of the same module applying 10% each then the first module bonus is compounded first before the next. Module bonuses do not add like skill books. |
Maken Tosch
DUST University Ivy League
2343
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Posted - 2013.05.18 01:10:00 -
[3] - Quote
There are stacking penalties applied when fitting more than one of the same module but not all modules have this penalty. |
Joseph Ridgeson
WarRavens
154
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Posted - 2013.05.18 02:44:00 -
[4] - Quote
I know that there is a stacking penalty and that the same skill will work additively but how does it work between Modules and Skills?
Does it not suffer the penalty and 10% from Skill + 10% from Module = 20% Does it suffer the penalty and 10% from Skill + 10% from Module: =~18% |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
114
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Posted - 2013.05.18 03:11:00 -
[5] - Quote
Joseph Ridgeson wrote:I know that there is a stacking penalty and that the same skill will work additively but how does it work between Modules and Skills?
Does it not suffer the penalty and 10% from Skill + 10% from Module = 20% Does it suffer the penalty and 10% from Skill + 10% from Module: =~18%
The only thing affected by stacking penalty is multiple modules affecting the same attribute (if the module has penalty, check module description). For %-based skills/modules, things are compounded, for example: Base * Dropsuit Role Bonus * Skill1 * Skill2 * Module1 * (Module * 87%), and so on.
Also, the stacking is actually on the attribute, not the module. So if you have a passive and an active module both affecting the same attribute, they are both considered for stacking penalty. |
Chankk Saotome
SyNergy Gaming EoN.
288
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Posted - 2013.05.18 04:17:00 -
[6] - Quote
hydraSlav's wrote:Joseph Ridgeson wrote:I know that there is a stacking penalty and that the same skill will work additively but how does it work between Modules and Skills?
Does it not suffer the penalty and 10% from Skill + 10% from Module = 20% Does it suffer the penalty and 10% from Skill + 10% from Module: =~18% The only thing affected by stacking penalty is multiple modules affecting the same attribute (if the module has penalty, check module description). For %-based skills/modules, things are compounded, for example: Base * Dropsuit Role Bonus * Skill1 * Skill2 * Module1 * (Module * 87%), and so on. Also, the stacking is actually on the attribute, not the module. So if you have a passive and an active module both affecting the same attribute, they are both considered for stacking penalty.
Yes, I just learned recently stacking penalty applies to the cumulative statistic... So your second module will often give you a higher absolute bonus than the first because it's affecting the base and 1st module stats, but with the drop off it's still worthless to stack more than 3 of the same at any given time.
Working on how to figure this out for a single all-encompassing function, but will probably have to be some ridiculous maths....
HELL YEAH RIDICULOUS MATHS!!! *high-5's hydraSlav's* |
Chances Ghost
Inf4m0us ROFL BROS
146
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Posted - 2013.05.18 17:53:00 -
[7] - Quote
as a rule the skills apply before the modules and the skills dont enact deminishing returns on your modules
so its skill>1st mod>2nd mod with penalty> and so on |
Delirium Inferno
Edoras Corporation
295
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Posted - 2013.05.18 18:12:00 -
[8] - Quote
To further clarify, the here are all the modules that have stacking penalties:
Weapon modifiers CPU Upgrades Cardiac Regulators Kinetic Catalyzers Myofibril Stimulants Shield Rechargers Shield Regulators
And here are all the modules that don't have stacking penalties:
PG Upgrades Profile Dampeners Range Amplifiers Precision Enhancers Codebreakers Armor Plates Armor Repairers Shield Extenders
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Altina McAlterson
Not Guilty EoN.
523
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Posted - 2013.05.19 10:05:00 -
[9] - Quote
Delirium Inferno wrote:To further clarify, here are all the modules that have stacking penalties:
Weapon modifiers CPU Upgrades Cardiac Regulators Kinetic Catalyzers Myofibril Stimulants Shield Rechargers Shield Regulators
And here are all the modules that don't have stacking penalties:
PG Upgrades Profile Dampeners Range Amplifiers Precision Enhancers Codebreakers Armor Plates Armor Repairers Shield Extenders General rule of thumb is that percent based modules like shield rechargers usually have a penalty, flat bonus modules like shield extenders are never penalized.
Chankk Saotome wrote: Working on how to figure this out for a single all-encompassing function, but will probably have to be some ridiculous maths....
HELL YEAH RIDICULOUS MATHS!!! *high-5's hydraSlav's*
It's honestly not that bad:
( 1 + A ) * ( 1 + B ) * ( 1 + C ) ... * ( 1 + a ) * ( 1 + ( b * .87 ) ) * ( 1 + ( c * .57 ) ) * ( 1 + ( d * .28 ) ) * ( 1 + ( e * .105 ) ) * ( 1 + ( f * .03 ) )
where A is the total bonus you get from the first skill, B the total bonus from the second skill and so on.
Then of course the lower case letters represent the individual bonuses of each module and their corresponding stacking penalty.
Also good to know is that if you mix basic and advanced modules the stacking penalty will be applied in such a way so that you get the maximum possible effect. |
Delirium Inferno
Edoras Corporation
310
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Posted - 2013.05.19 17:11:00 -
[10] - Quote
Altina McAlterson wrote:Delirium Inferno wrote:To further clarify, here are all the modules that have stacking penalties:
Weapon modifiers CPU Upgrades Cardiac Regulators Kinetic Catalyzers Myofibril Stimulants Shield Rechargers Shield Regulators
And here are all the modules that don't have stacking penalties:
PG Upgrades Profile Dampeners Range Amplifiers Precision Enhancers Codebreakers Armor Plates Armor Repairers Shield Extenders General rule of thumb is that percent based modules like shield rechargers usually have a penalty, flat bonus modules like shield extenders are never penalized. Well my list comes from looking at all the descriptions of all the modules. It quite interesting that all the electronic modules (aside from CPU upgrades) are percentage based and do not have stacking penalties. This is how it should be IMO since stuff like say Compleex Range Amplifier has a very minimal CPU/PG cost compared to other complex modules and barely does anything by itself (45% may sound like a lot, but that's only 4.5 meters).
Sure hope this was intentional and not a fail on CCP's part to include the stacking penalty in the description. |
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