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1. Suggestion: Connect salvage % to gear level - in General Discussions [original thread]
Doc Noah wrote: Regarding OP, they don't proto stomp for officer gear. I know. It would would be nice to reward other approaches to the game too, though. The protostomper gets his satisfaction from dominating others. The lower-level guy can...
- by Cere Harkens - at 2013.10.27 18:36:00
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2. Suggestion: Connect salvage % to gear level - in General Discussions [original thread]
Cenex Langly wrote: I can't figure out why you would want to penalize someone from getting loot just because they've been skilled into better equipment. You're taking the reward away from the reward. I think of it more as giving a bonus to ...
- by Cere Harkens - at 2013.10.27 18:09:00
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3. Suggestion: Connect salvage % to gear level - in General Discussions [original thread]
One of the most consistent complaints on the forum is how high-level gear, particularly prototype gear, creates imbalance. Part of the counter-argument to that complaint is that once a player has obtained prototype skills, there's little reason to...
- by Cere Harkens - at 2013.10.27 17:35:00
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4. Charge Sniper question - in General Discussions [original thread]
Scheneighnay McBob wrote: I don't understand why charge sniper rifles don't work like the description- it says it can fire low-damage slugs, or charge up for higher damage (like scrambler rifles or nova knives) That is how they work. If fired...
- by Cere Harkens - at 2013.08.10 20:07:00
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5. Charge Sniper question - in General Discussions [original thread]
Most people will not survive a fully charged headshot. Those who do will be low enough that any body shot after that will kill them, and it's something I do routinely. Because the charge rifle is significantly more likely to kill in one shot, it g...
- by Cere Harkens - at 2013.08.10 20:06:00
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6. Charge Sniper question - in General Discussions [original thread]
While the damage-per-shot of the Charge rifle is superior to the other two prototype rifles, what really makes it shine is its damage-per-clip. Other sniper rifles have 3 shots per magazine and the charge sniper has 5. The total base damages for f...
- by Cere Harkens - at 2013.08.10 18:51:00
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7. General Kill Stats - in General Discussions [original thread]
I am in the market for a new car and want the best I can get. Inspired by this thread, I went to the street and counted the first 800 cars that passed by. (I was going to count to 1,000 but I got bored.) In order of frequency, the cars were: ...
- by Cere Harkens - at 2013.07.25 23:43:00
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8. Selling Officer's Weapons - in General Discussions [original thread]
I am also interested in your Thale's rifles. Please put me down for up to 50 of them.
- by Cere Harkens - at 2013.07.14 05:22:00
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9. 300 Death record. - in General Discussions [original thread]
ICECREAMK1NG wrote: Wrong, wrong, wrong. The maps are terrible. The game modes and design are awful. These are two of the main things that promote this type of game, after game after game. Yeah? terrible relative to what game, exactly? C...
- by Cere Harkens - at 2013.07.12 18:17:00
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10. 300 Death record. - in General Discussions [original thread]
Banning Hammer wrote: KingBabar wrote: I Perhaps its time for Dust to "adapt or die"? This ^ ... People are "adapting" by leaving the game, so people "adapting" = Dust death. This type of attitude is often just a disguised way of s...
- by Cere Harkens - at 2013.07.12 18:01:00
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11. MCC idea - in General Discussions [original thread]
MCC snipers and afkers are two completely different issues. People who snipe from the MCC aren't doing so from the spawn room; they're doing it from the outside structure of the MCC ship, getting there by use of a drop ship.
- by Cere Harkens - at 2013.07.08 15:10:00
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12. CCP. Is there an actual way to get "Salvage Required" items in the end... - in General Discussions [original thread]
ZDub 303 wrote: Those are more common the less wps you have... What is the basis for this statement?
- by Cere Harkens - at 2013.07.06 19:46:00
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13. Using the enviroment to your advantage 2.0 - in General Discussions [original thread]
This is a great example of someone playing within the environment and playing Dust, not trying to play Dust like it's some other game. Many of the complaints I've seen about the game are from people trying to make Dust conform to what they've lear...
- by Cere Harkens - at 2013.07.04 06:16:00
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14. Not getting passive SP? and passive boosters disapeared? - in Technical Support/Bugs [original thread]
I hate to ask the obvious question, but are you logged onto a different character than the one who got the boosters?
- by Cere Harkens - at 2013.06.26 05:48:00
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15. Properly Fitting An LogiSniper. - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: customary to add a space after punctuation. Yeesh. OMG, this. People, if you want others to read your walls of text, help them out. Anyway, when doing fittings remember to account for stacking penalties. Any item past ...
- by Cere Harkens - at 2013.06.26 05:39:00
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16. Think tactically; not mechanically. - in General Discussions [original thread]
All very good points. I often find myself wondering of other players "What game is this guy playing?" Every match, I see people running in straight lines for hundreds of yards across open terrain, standing out in the wide open while they call in...
- by Cere Harkens - at 2013.06.24 22:12:00
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17. The Skill Point Math of Dust514 - in General Discussions [original thread]
Straum Arjn wrote: And this is the reason newberries will never catch up, because I seriously doubt any of them are capping out. I've been with DUST since the closed beta and I've only ever capped out ONCE. Sucks that I have a life with respons...
- by Cere Harkens - at 2013.06.23 04:41:00
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18. The Skill Point Math of Dust514 - in General Discussions [original thread]
Good general guid, Shrapnels. One small point of correction to the SP gains, though: the default passive skill gain is 1,000 per hour, not 900. (To test this, ff you time how long it takes to passively gain 10 SP without a booster it takes 36 se...
- by Cere Harkens - at 2013.06.23 03:34:00
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19. I play better when I'm tipsy - in General Discussions [original thread]
When playing Dust 514, I've found that I do significantly better when playing playing after having had a pint or two of beer. (Who am I kidding... it's typically at least two.) This is not merely a perception thing. I've actually been trackin...
- by Cere Harkens - at 2013.06.22 05:27:00
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20. downtime from the DDOS and the mentioned compensation. (what ever became of that) - in General Discussions [original thread]
The DDoS attack wasn't CCP's fault and they worked as quickly as they could to get Eve Online and Dust 514 back up and stable. If this were a subscription game, where we lost playing time we had paid for, maybe compensation would be warranted. Eve...
- by Cere Harkens - at 2013.06.16 23:34:00
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