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121. A Scout Grace Period - in General Discussions [original thread]
AfroSunshineY Consequence wrote: Cenex Langly wrote: STEALTH HUNTER ZERO wrote: I really think most of them who currently run assault and switch to scouts are going to be easy targets for us true ninjas. They will probably want something ...
- by Cenex Langly - at 2014.03.20 19:20:00
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122. A Scout Grace Period - in General Discussions [original thread]
Maken Tosch wrote: Murt Lesp wrote: I need to ask the masters about the Amarr Scout For a Standard level scout, I plan on giving him a Kin Cat, a Cardiac Reg, a Profile Dampener, and a Precision enhancer. Flux nades, smg, and SCP. I can ma...
- by Cenex Langly - at 2014.03.20 19:11:00
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123. A Scout Grace Period - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: I really think most of them who currently run assault and switch to scouts are going to be easy targets for us true ninjas. They will probably want something else changed to give them an advantage so watch for the QQ....
- by Cenex Langly - at 2014.03.20 19:08:00
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124. I didn't know that.... - in General Discussions [original thread]
Bunny Demon wrote: CommanderBolt wrote: dent 308 wrote: Always flux the letter on approach. I know fluxes are much better for clearing out equipment but I have never had much problem before when I used my locus grenades. I guess I wi...
- by Cenex Langly - at 2014.03.20 19:05:00
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125. I didn't know that.... - in General Discussions [original thread]
You can place a remote in some objectives and they will become invisible (due to the graphics bug at the base of the objective monitor). There is a small area at the foot of the panel where the "physics" say you can step through it but the graphic...
- by Cenex Langly - at 2014.03.20 19:03:00
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126. What do you think of adding a new skill for weapons - in General Discussions [original thread]
Ripley Riley wrote: I like the idea of more weapon skills; however, further increasing the maximum damage for weapons creates a bigger divide between new players and veterans. NPE would suffer for it. If anything I want to have weapon swap spe...
- by Cenex Langly - at 2014.03.20 17:14:00
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127. Simplest Tank vs Infantry Solution (No Nerf Needed) - in General Discussions [original thread]
xxwhitedevilxx M wrote: ..or maybe they can just add a new class, the AV, with specific bonus to AV weapons damage. Like + 4% Forge gun damage per level, + 5% Swarms per level, + 5% Plasma cannon per level. It would be more like a Commando, but...
- by Cenex Langly - at 2014.03.20 17:08:00
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128. Simplest Tank vs Infantry Solution (No Nerf Needed) - in General Discussions [original thread]
I rage off game mostly because I can't even get close to a tank to begin to fight it with grenades or REs, and at range I'm severely limited with the range cap on swarms. Leaving the only other option the forge gun... But that is limited to one su...
- by Cenex Langly - at 2014.03.20 16:49:00
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129. Simplest Tank vs Infantry Solution (No Nerf Needed) - in General Discussions [original thread]
Without reducing damage from tanks or increasing damage from AV weapons there is a possible solution to fix the tanks vs infantry balance. No change needs to be made to how hardners work or hope they function. Lastly no change needs to be made tow...
- by Cenex Langly - at 2014.03.20 16:17:00
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130. ***[Dropsuit Command Challenge] IT'S A TRAP!!!!*** - in General Discussions [original thread]
Jadek Menaheim wrote: Ripley Riley wrote: When this turns out to be an enormous scam I'm going to laugh. And I mean I'll be laughing AT YOU, not WITH YOU. Just wanted to clarify. If anything the results of the lottery will offer some var...
- by Cenex Langly - at 2014.03.20 14:24:00
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131. ***[Dropsuit Command Challenge] IT'S A TRAP!!!!*** - in General Discussions [original thread]
This is so dumb. A complete waste of SP. Those basic suits are more expensive than the specialized versions and less effective. Nuff' said.
- by Cenex Langly - at 2014.03.20 12:56:00
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132. My return to DUST! - in General Discussions [original thread]
Stevez WingYip wrote: Dunk Mujunk wrote: If you haven't been around for a bit (1.7 especially), i'm not sure a Min heavy suit is a justifiable reason to buy a PS3. Just sayin', you may not be happy with the purchase after a bit of play time....
- by Cenex Langly - at 2014.03.19 13:58:00
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133. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
CommanderBolt wrote: GTFO with this whole "KB/M crutch" s**t. KB/M is in a horrible state right now. There is 0 benefit over DS3 other than turning speed. Its obvious you guys have never used a KB/M in this game because it is terrible in many m...
- by Cenex Langly - at 2014.03.19 13:54:00
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134. So you're increasing TTK... - in General Discussions [original thread]
Baal Omniscient wrote: So infantry is harder to kill with infantry weapons, sentinels are especially harder to kill all around, vehicles are harder to kill with AV weapons.... but infantry will still be dying to vehicles at the same rate. Did y...
- by Cenex Langly - at 2014.03.19 13:44:00
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135. AV in 1.8 has been buffed - in General Discussions [original thread]
Your argument is very good but you are forgetting one thing. You can't assume to know what everyone wants and what everyone will do. If something is not effective on its own then players will not use it. Apply the solo rule to this argument and yo...
- by Cenex Langly - at 2014.03.18 17:39:00
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136. "War Point rewards for vehicle damage have been reintroduced.&q... - in General Discussions [original thread]
Ander Thedas wrote: Things don't look SO bleak for AV. In the new patch notes they listed that doing damage to a vehicle will now grant WP. That means that vehicle repelling won't be a useless chore anymore that doesn't reward the AV player. It...
- by Cenex Langly - at 2014.03.18 17:27:00
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137. Sorry AV, CCP didn't listen. - in General Discussions [original thread]
Iron Wolf Saber wrote: Talks for a hotfix is ongoing. This is the one issue I keep slapping them with. Rest of the hotfix talk is going to depend what breaks on patch day. Make a fix come ASAP, within the next couple weeks at the latest an...
- by Cenex Langly - at 2014.03.18 17:25:00
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138. Logi Nanohive and Uplink Question - in General Discussions [original thread]
8213 wrote: For the Caldari and Amarr Logi bonuses towards Nanohives and Uplinks; will the bonuses still apply to existing equipment even after a player changes dropsuits? This is a question that I've been curious about for some time. It re...
- by Cenex Langly - at 2014.03.18 17:21:00
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139. Rewards out this Thursday! - in General Discussions [original thread]
The only skills I would deem a necessity to level 5 are the electronics and engineering (pg & CPU) skills. They really make the difference when fitting your suit. Letting you run cheap fits with better gear, i.e., using advanced suits with pro...
- by Cenex Langly - at 2014.03.18 15:43:00
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140. Tanks are still OP and they will remain that way... - in General Discussions [original thread]
NAV HIV wrote: - Tanks are way more powerful than Any kind of AV (JLAV doesn't count, since it's not listed as AV) - Swarms = useless - FG = only for heavy suits. - AV nades = well with 3 nades, still useless. CCP is reducing the number of...
- by Cenex Langly - at 2014.03.18 12:57:00
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