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Murt Lesp
Hydra's Wraiths
47
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Posted - 2014.03.20 18:29:00 -
[31] - Quote
Currently proto Gal scout but I really shouldn't have gone past Adv. I plan on getting standard for all 4 and finding my true niche. KN, SCP, RE, SMG, and all manner of remorseless close quarters weapons will be my greatest allies. I look forward to seeing you all on the battlefield
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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Maken Tosch
DUST University Ivy League
7525
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Posted - 2014.03.20 18:35:00 -
[32] - Quote
Yan Darn wrote:CommanderBolt wrote:Dude just let people do what they do. Have fun and enjoy the game. Proper scouts will always shine. It was only last night that I played some of your corp.
We ran into to Lightning, Neausea etc... and we got beat. I have had scout suits since chrome but I have to admit I have not really used them much at all in a long time. I'm trying to get back into stuff, just play around with fits and what ever takes my fancy but it is VERY CLEAR that a proper dedicated good scout will always beat a fotm scout so why worry? It's not scout on 'scout' that is the problem for me. Current scouts know a lot of blues don't understand how scouts work and fall for basic scouty tactics over and over... I've even had to explain to my own squad, things like why I'm not moving directly with them when they attack that heavily defended point from the front (the fact you are logi with reps doesn't help me as much as you think...). With buffs and cloaks, your average FoTM /newbro scout will manage to get some 'annoying/cheap' kills in - add in the old scouts who can top leaderboards already - your average forum QQer who loses their pro-suit once too often to REs, shotguns and NK, will suddenly label scouts OP/Scrubby and the nerf whine will begin. I mean I remember being in a non-scout squad, the reds had a scout squad - between REs and ninja NK/Shotgun kills the city points were locked down. I tried explaining to my squad - we need to flux points and have someone cover the hacker. They can see us (...them) on passives relatively easily and we won't see them on our radar - we have to assume they are always ready to strike at us...oh and don't chase them around corners... The responses I got? 'Thats ******* cheap...' 'Wait - so they will just hide until we have our backs to them? Gaaaay' '****! That guy is just running up to people and knifing them!' 'I know right - I mean learn some ******* gun game' '******* cheap ass ************ just knifed me, same cheap ass ************ who got me with that remote - ******* scrubs abusing broken ****!' And that is now before the buffs we've been waiting for. I fully expect to receive hatemail about cloaks even if I wasn't using them. The tryhards wont have the nerve to stick with it, but they may **** off other tryhards enough to cause detrimental QQ. People hate what they don't understand.
And that's the problem I have with QQers these days. I just call them "nerf herders". If they don't understand it, they want it nerfed. I just hope to dear sweet baby Jesus that CCP has the balls to just ignore those QQers this time and just let the scouts enjoy their buff for once in our lives.
Some guy once told me that if scouts like me are already that good, it's because the scout suits are fine as it is. But I disagreed. It's not that the suits are fine. Far from it, the suits that we have now are currently gimped until 1.8 comes out. It's the very fact that these suits were so gimped that scouts like me got good with it. We were forced to adapt in ways we didn't expect to adapt.
Try being a master of fighting someone with one hand tied behind your back, blindfolded, with one leg missing and you're being constantly pelted with paint balls. Eventually you will get good at it as you work around your weaknesses and enhance your other senses, but you're still limited because you're tied, blinded, have only one leg and paint balls are being shot at you like a bad scene from Jackass.
And now, finally we're free to use both hands, remove the blindfold, have both legs, and not be able to effectively dodge those pesky paint balls because we have been heavily trained and conditioned to do so. Anyone who assumes the scouts will be OP at that point just simply lacks the understanding that's not the suit that makes us OP but our experience.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Dingleburt Bangledack
PiZzA DuDeS
42
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Posted - 2014.03.20 18:36:00 -
[33] - Quote
Maken Tosch wrote:I too am afraid of these fotm bastard ruining our fun. They always attract the "nerf herders".
This is what I'm afraid of. By no means have I endured hard mode as long as some of the scouting greats (such as he whom I've just quoted ) but I finally tried the scout about 5 or 6 months ago and realised it's what I should've picked back in Open Beta.
I'm just worried that QQers will get Scouts nerfed shortly after the love they've needed for so very long. |
Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
182
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Posted - 2014.03.20 18:37:00 -
[34] - Quote
AfroSunshineY Consequence wrote:o7 Fellow Scouts. Many of us have been playing Dust on hard mode for more than 1 year at this point. We've stayed true to the way of the scout and endured the wrath of the Mass Driver, the TacAR, Scrambler Rifle spam, and now, of course, Rail Rifle and Combat Rifle wielding heavy suits (because that's fair, right?). Come 1.8, some of our concerns - nay - almost all of our concerns are being addressed. Unfortunately, our new shiny suits will now, for the first time since Chromosome attract the average Joe Schmo just looking for a high kill count. You know the type. FotM players - players addicted to the mild dopaminergic high emanating from their nucleus accumbens that they get from "owning" some new player in a militia fit while safely in their sentinel ak.0 with 1400 eHP and a Kaalakiota RR. I don't like these people. And their coming for our new suits.
Thus, I propose a "True Scout" Grace Period. 1 Week after the release of 1.8 in which the true scouts get to bask in the glory of their finally balanced awesomeness. 1 Week in which the try hards stay at home and the true scouts can enjoy the bliss of curbstomping those proto logis of Uprising updates past.
Try Hards Need Not Apply.
sorry i one shot you with my MD... everything level 5 as well... Edit: i will still do so in 1.8 |
Murt Lesp
Hydra's Wraiths
47
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Posted - 2014.03.20 18:40:00 -
[35] - Quote
Dingleburt Bangledack wrote:Maken Tosch wrote:I too am afraid of these fotm bastard ruining our fun. They always attract the "nerf herders". This is what I'm afraid of. By no means have I endured hard mode as long as some of the scouting greats (such as he whom I've just quoted ) but I finally tried the scout about 5 or 6 months ago and realised it's what I should've picked back in Open Beta. I'm just worried that QQers will get Scouts nerfed shortly after the love they've needed for so very long.
As a rookie (Haven't really scouted since Open Beta) I bow to your abilities. I've adapted somewhat, but I finally understand how scouts truly work. Ambush and mobility.
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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Maken Tosch
DUST University Ivy League
7528
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Posted - 2014.03.20 18:41:00 -
[36] - Quote
Dingleburt Bangledack wrote:Maken Tosch wrote:I too am afraid of these fotm bastard ruining our fun. They always attract the "nerf herders". This is what I'm afraid of. By no means have I endured hard mode as long as some of the scouting greats (such as he whom I've just quoted ) but I finally tried the scout about 5 or 6 months ago and realised it's what I should've picked back in Open Beta. I'm just worried that QQers will get Scouts nerfed shortly after the love they've needed for so very long.
I say let's have all the scout masters take a week-long break at the beginning of 1.8 and watch all the FoTM players complain that scouts are useless and see the assault/logi/sentinal/commandos point out how easy it is to still kill scouts. Then we all come in at the end of the week and start showing everyone how the pros do it.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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PARKOUR PRACTIONER
Reapers' Assailant
963
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Posted - 2014.03.20 18:43:00 -
[37] - Quote
Sig, read it.
People who do are usually the envy of those who only watch
I'm a scout, and a logi and a 'assault.' Proto Cal Frame
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Murt Lesp
Hydra's Wraiths
47
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Posted - 2014.03.20 18:44:00 -
[38] - Quote
I need to ask the masters about the Amarr Scout
For a Standard level scout, I plan on giving him a Kin Cat, a Cardiac Reg, a Profile Dampener, and a Precision enhancer. Flux nades, smg, and SCP.
I can max all involved skills by the way.
Comments?
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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CRNWLLC
Screwy Rabbit ULC
132
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Posted - 2014.03.20 18:47:00 -
[39] - Quote
As infantry, I pretty much only snipe and scout. Scouting will still be real fun, since I doubt most FotM chasers will be playing the role intelligently, and if these suits end up getting spammed by lamers, I still have my trusty charge SR to OHK them from across the map!
That's one thing that's unchanged by the nerf to damage mods: my sniper fit will still one-shot any scout, unless they're a proto stacking duel-tank mods. So I say, bring 'em on!
My other dropsuit is a Python.
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knight of 6
SVER True Blood General Tso's Alliance
1611
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Posted - 2014.03.20 18:52:00 -
[40] - Quote
fresh meat for the grinder.
by speccing a scout they are giving us a grace period. it takes a little while to get used to having no ehp. to put it poetically GÇ£Ah you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!GÇ¥ ~ Bane
I personally can't wait for the "we need a respec ccp, cause the scout is broken" posts.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Maken Tosch
DUST University Ivy League
7533
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Posted - 2014.03.20 18:54:00 -
[41] - Quote
Murt Lesp wrote:I need to ask the masters about the Amarr Scout
For a Standard level scout, I plan on giving him a Kin Cat, a Cardiac Reg, a Profile Dampener, and a Precision enhancer. Flux nades, smg, and SCP.
I can max all involved skills by the way.
Comments?
With that kind of setup, here are your stats assuming all fitted items are basic level with maxed out skills. Stats in [ ] are stats shown after bonuses applied.
CPU 82.3 / 223.125 gF PG 19.75 / 45.9375 kW Shield 75 HP Armor 212.5 HP No icon eHP 287.5 HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 HP/s Movement Speed 5.25 m/s Strafe Speed 4.73 m/s Sprint Speed 7.72 [8.12] m/s Stamina 360.94 [460.2] Stamina Recovery Rate 52.5 [81.38] /s Scan Profile 31.5 [26.78] dB Scan Precision 36 [32.4] dB Scan Radius 30 m Melee Damage 80 HP Hack Speed Factor 1.31 Frame Class 0 Dropsuit Race 0 Dropsuit Role 0 High-Slot Modules 1 Small Capacity Granades 1 Equipment 2 Sidearm Weapons 1 Low-Slot Modules 3 Light Weapons 1
http://www.protofits.com/fittings
I'm not sure about you're profile, but then again hiding is not the Amarr scout's specialty. And if you're going with the Precision enhancer, you can take advantage of that by replacing either the kin cat or profile dampener with a range amplifier. Considering that the Amarr suit seems like the bastard child of the entire scout line up, I'll need more research into this.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Murt Lesp
Hydra's Wraiths
48
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Posted - 2014.03.20 18:58:00 -
[42] - Quote
Maken Tosch wrote:Murt Lesp wrote:I need to ask the masters about the Amarr Scout
For a Standard level scout, I plan on giving him a Kin Cat, a Cardiac Reg, a Profile Dampener, and a Precision enhancer. Flux nades, smg, and SCP.
I can max all involved skills by the way.
Comments? With that kind of setup, here are your stats assuming all fitted items are basic level with maxed out skills. Stats in [ ] are stats shown after bonuses applied. CPU 82.3 / 223.125 gF PG 19.75 / 45.9375 kW Shield 75 HP Armor 212.5 HP No icon eHP 287.5 HP Shield Recharge Rate 30 HP/s Shield Recharge Delay 4 s Shield Dep. Rec. Delay 6 s Armor Repair Rate 0 HP/s Movement Speed 5.25 m/s Strafe Speed 4.73 m/s Sprint Speed 7.72 [8.12] m/s Stamina 360.94 [460.2] Stamina Recovery Rate 52.5 [81.38] /s Scan Profile 31.5 [26.78] dB Scan Precision 36 [32.4] dB Scan Radius 30 m Melee Damage 80 HP Hack Speed Factor 1.31 Frame Class 0 Dropsuit Race 0 Dropsuit Role 0 High-Slot Modules 1 Small Capacity Granades 1 Equipment 2 Sidearm Weapons 1 Low-Slot Modules 3 Light Weapons 1 http://www.protofits.com/fittingsI'm not sure about you're profile, but then again hiding is not the Amarr scout's specialty. And if you're going with the Precision enhancer, you can take advantage of that by replacing either the kin cat or profile dampener with a range amplifier. Considering that the Amarr suit seems like the bastard child of the entire scout line up, I'll need more research into this.
*Bows* This is far more than I was expecting. My plan is to use the stamina boost to the fullest and buffing sprint speed for a dual bonus. Profile dampening will help with unskilled or unequipped foes. Range amplification will be buffed passively as well. As I said in a previous post, I plan on testing all standard level scouts to find my niche and this is the main area of focus. I greatly appreciate this post
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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Maken Tosch
DUST University Ivy League
7533
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Posted - 2014.03.20 18:58:00 -
[43] - Quote
knight of 6 wrote:fresh meat for the grinder. by speccing a scout they are giving us a grace period. it takes a little while to get used to having no ehp. to put it poetically GÇ£Ah you think darkness is your ally? You merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man, by then it was nothing to me but blinding!GÇ¥ ~ Bane I personally can't wait for the "we need a respec ccp, cause the scout is broken" posts.
I like my version better.
GÇ£Ah you think the redline is your ally? You merely adopted the line. I was born in it, molded by it. I didn't see the safe zone until I was already a man, by then it was nothing to me but blinding!GÇ¥ ~ Bane
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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axis alpha
Red Star. EoN.
273
|
Posted - 2014.03.20 18:58:00 -
[44] - Quote
What if I wanna be cal scout cuz my cal ass is ruined? I even maxed all my core skills n junk
We won't follow the deceiver.
You let this be your warning.
The path of the wretched is burning..
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Maken Tosch
DUST University Ivy League
7533
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Posted - 2014.03.20 19:01:00 -
[45] - Quote
axis alpha wrote:What if I wanna be cal scout cuz my cal ass is ruined? I even maxed all my core skills n junk
If you maxed out your core skills, then even the standard cal scout will be good to go.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Fox Gaden
Immortal Guides
2811
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Posted - 2014.03.20 19:01:00 -
[46] - Quote
You will get your grace period.
The FOTM crowd will go Heavy first, because Rock is Cool!
It will be a couple of weeks before they start to realize that Paper beats Rock, and they all start switching to Scout.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
669
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Posted - 2014.03.20 19:08:00 -
[47] - Quote
STEALTH HUNTER ZERO wrote:I really think most of them who currently run assault and switch to scouts are going to be easy targets for us true ninjas. They will probably want something else changed to give them an advantage so watch for the QQ.
What about those players like myself that simply use the scout suit only at the beginning of a game to drop uplinks. Am I a FOTM person?
Oh, I forgot, I'm covering all bases and getting a proto of each suit, Assault, Logi, Scout, Commando and Sentinal... I'm just an bad-ass! lol
Newb
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AfroSunshineY Consequence
R 0 N 1 N
233
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Posted - 2014.03.20 19:10:00 -
[48] - Quote
Murt Lesp wrote:I need to ask the masters about the Amarr Scout
For a Standard level scout, I plan on giving him a Kin Cat, a Cardiac Reg, a Profile Dampener, and a Precision enhancer. Flux nades, smg, and SCP.
I can max all involved skills by the way.
Comments?
We'll, I'm no scout expert really. I'm dedicated to the role, but I'm still a scrub (but I'm trying to be the best scrub out there!). I refuse to use anything above a standard scout suit these days - just not worth getting merked for no reason. I also rarely tank my suits at all. I go for full mobility or scanning. I'm simply a purist.
That being said, I have to say the Amarr scout was shafted a bit. If the stamina bonus were higher (such that at level 5 their bonuses equalled a complex reg, much like the way the other scouts basically get implicit complex modules) it would actually be the perfect suit, because you could run about 400 m with complex kin cats, you could jump for ages and you'd generally own. That being said, I agree with most that the Amarr Assault will probably be best as a light assault with a cloak. Maybe 2 armor plate, a green a red and two shield mods - we'll tanked, but still mobile and stamina up the wazoo to make up for your slightly slower speed. Then your cloak will probably be your best friend for direct confrontation (another thing CCP could do to balance the Amarr scout would be to give them either a cool down bonus for the cloak or let them use it for an extended period - the latter matches very well with the suit's journeyman feel) |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
670
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Posted - 2014.03.20 19:11:00 -
[49] - Quote
Maken Tosch wrote:Murt Lesp wrote:I need to ask the masters about the Amarr Scout
For a Standard level scout, I plan on giving him a Kin Cat, a Cardiac Reg, a Profile Dampener, and a Precision enhancer. Flux nades, smg, and SCP.
I can max all involved skills by the way.
Comments? With that kind of setup, here are your stats assuming all fitted items are basic level with maxed out skills. Stats in [ ] are stats shown after bonuses applied. ... Scan Profile 31.5 [26.78] dB Scan Precision 36 [32.4] dB Scan Radius 30 m http://www.protofits.com/fittingsI'm not sure about you're profile, but then again hiding is not the Amarr scout's specialty. And if you're going with the Precision enhancer, you can take advantage of that by replacing either the kin cat or profile dampener with a range amplifier. Considering that the Amarr suit seems like the bastard child of the entire scout line up, I'll need more research into this.
If I recall correctly the Duvolle Quantum Scanner (25 second scanner) is 24 or 25dB. You would want to get an Enhanced Profile dampener (minimum) in order to beat this scanner. It is proto level and lasts the longest. The only other scanner that will be able to pick you up would be the Flux scanner at something like 15dB. So definitely (if anything) get the adv profile dampener so you can beat this scanner (right now it's the most used though things may change after 1.8).
Newb
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AfroSunshineY Consequence
R 0 N 1 N
233
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Posted - 2014.03.20 19:15:00 -
[50] - Quote
Cenex Langly wrote:STEALTH HUNTER ZERO wrote:I really think most of them who currently run assault and switch to scouts are going to be easy targets for us true ninjas. They will probably want something else changed to give them an advantage so watch for the QQ. What about those players like myself that simply use the scout suit only at the beginning of a game to drop uplinks. Am I a FOTM person? Oh, I forgot, I'm covering all bases and getting a proto of each suit, Assault, Logi, Scout, Commando and Sentinal... I'm just an bad-ass! lol
It's fine to use the scout for that role.......though you're missing the beauty of the suit. Scouting is a mindset if you ask me. Seriously, I started playing this game last march and I can count the number of times I've used other suits on my right hand (exaggerating obviously, but still). I and others continued to persever despite our glaring disadvantages in both close and long range combat. Eventually it came to the point that the only way to be a competitive scout was to brick tank - thus defeating the purpose of the suit altogether. |
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Murt Lesp
Hydra's Wraiths
48
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Posted - 2014.03.20 19:16:00 -
[51] - Quote
This advice I'm getting is perfect. Pros and Cons weighed equally. No QQing, no buff demanding, no nerf demanding, just outright advice. Scout players are certainly the lords of the game.
I suggest we use standard level basic light frames so we can still play and rub in a bit more salt before we truly punish the FOTM
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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pegasis prime
BIG BAD W0LVES Canis Eliminatus Operatives
1598
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Posted - 2014.03.20 19:17:00 -
[52] - Quote
I'm actually sitting hear clapping my hands in excitement about my Caldari scout and mag sec .
Proud Gunlogi pilot and forge gunner since August 2012.
I fought and bled for the State on Caldari prime.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
670
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Posted - 2014.03.20 19:20:00 -
[53] - Quote
AfroSunshineY Consequence wrote:Cenex Langly wrote:STEALTH HUNTER ZERO wrote:I really think most of them who currently run assault and switch to scouts are going to be easy targets for us true ninjas. They will probably want something else changed to give them an advantage so watch for the QQ. What about those players like myself that simply use the scout suit only at the beginning of a game to drop uplinks. Am I a FOTM person? Oh, I forgot, I'm covering all bases and getting a proto of each suit, Assault, Logi, Scout, Commando and Sentinal... I'm just an bad-ass! lol It's fine to use the scout for that role.......though you're missing the beauty of the suit. Scouting is a mindset if you ask me. Seriously, I started playing this game last march and I can count the number of times I've used other suits on my right hand (exaggerating obviously, but still). I and others continued to persever despite our glaring disadvantages in both close and long range combat. Eventually it came to the point that the only way to be a competitive scout was to brick tank - thus defeating the purpose of the suit altogether.
Yeah, you have the mindset for scout, I've been a born and raised Logistics since January 2013! It's a very difficult practice to break away from, I only supplement my deficiencies (killing) with adding some versatility such as faster uplinks at the start! lol
Newb
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Dingleburt Bangledack
PiZzA DuDeS
42
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Posted - 2014.03.20 19:20:00 -
[54] - Quote
Maken Tosch wrote:Dingleburt Bangledack wrote:Maken Tosch wrote:I too am afraid of these fotm bastard ruining our fun. They always attract the "nerf herders". This is what I'm afraid of. By no means have I endured hard mode as long as some of the scouting greats (such as he whom I've just quoted ) but I finally tried the scout about 5 or 6 months ago and realised it's what I should've picked back in Open Beta. I'm just worried that QQers will get Scouts nerfed shortly after the love they've needed for so very long. I say let's have all the scout masters take a week-long break at the beginning of 1.8 and watch all the FoTM players complain that scouts are useless and see the assault/logi/sentinal/commandos point out how easy it is to still kill scouts. Then we all come in at the end of the week and start showing everyone how the pros do it.
I'm nowhere near master yet, but I'm all for this.
I already have a blast showing people that their EHP means nothing to me. Can't wait to show the FOTM crowd how the Scout suit is supposed to be used. |
Murt Lesp
Hydra's Wraiths
49
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Posted - 2014.03.20 19:25:00 -
[55] - Quote
Dingleburt Bangledack wrote:I'm nowhere near master yet, but I'm all for this. I already have a blast showing people that their EHP means nothing to me. Can't wait to show the FOTM crowd how the Scout suit is supposed to be used.
Standard Light suits for further salt
Their defenses don't include a drop from maximum dropship altitude.
6 Mercs dropping at full speed out of no where.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12370
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Posted - 2014.03.20 19:39:00 -
[56] - Quote
As someone who wrecks with an advanced scout suit with no relevant skills raised, I have begun to question if scouts were ever indeed "hard mode"
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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mollerz
2817
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Posted - 2014.03.20 19:50:00 -
[57] - Quote
AfroSunshineY Consequence wrote:
It's fine to use the scout for that role.......though you're missing the beauty of the suit. Scouting is a mindset if you ask me. Seriously, I started playing this game last march and I can count the number of times I've used other suits on my right hand (exaggerating obviously, but still). I and others continued to persever despite our glaring disadvantages in both close and long range combat. Eventually it came to the point that the only way to be a competitive scout was to brick tank - thus defeating the purpose of the suit altogether.
THE-UGLY and I had a big fight with you the other day over an objective. You are a Shotty Ginja right?
Good Fight o7 was fun.
You gotta hustle if you wanna make a dolla
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One Eyed King
Eyniletti Rangers Minmatar Republic
707
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Posted - 2014.03.20 20:47:00 -
[58] - Quote
Murt Lesp wrote:This advice I'm getting is perfect. Pros and Cons weighed equally. No QQing, no buff demanding, no nerf demanding, just outright advice. Scout players are certainly the lords of the game.
I suggest we use standard level basic light frames so we can still play and rub in a bit more salt before we truly punish the FOTM If you haven't already, you should stop by the barbershop located in the locker room. Its more of the same there. We would love to have you.
Looking for the scout hangout?
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Zahle Undt
Bullet Cluster Legacy Rising
1020
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Posted - 2014.03.20 21:36:00 -
[59] - Quote
Kira Takizawa wrote:Wurm FOOD wrote:Will you resent me if I use Amarr scout (I only use Amarr suits)? If you do I really won't care, I'm just interested. As long as you stick to the shadows you are welcomed. Just no super assault scout plz
I don't think super assault scout will be any good unless you have all the "scout skills" up. I haven't tried to fit it yet in game, obviously, but I'm pretty sure if I tank out my Gal scout, even accounting for one more low and high slots. It will be about the speed of my minmatar assault with a little less EHP. So I'll probably still have an assault version of gal scout along with my regular scout fit, basically so I can either armor tank assault (gal scout), shield tank assault (min assault), or play "true scout" with my gal scout.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Maken Tosch
DUST University Ivy League
7542
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Posted - 2014.03.20 21:55:00 -
[60] - Quote
DUST Fiend wrote:As someone who wrecks with an advanced scout suit with no relevant skills raised, I have begun to question if scouts were ever indeed "hard mode"
Run that same scout out in the open on Tankus Peak with only a knife and SMG.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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