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1. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
J'Hiera wrote: Is there anywhere within the game, CCP tells you about the weekly cap? Because I am guessing a lot of people who buy active boosters, do it under the impression that you get 2-3000 (or more) each game until the booster runs out. ...
- by Celeblhach - at 2013.06.06 17:40:00
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2. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
CCP Remnant wrote: We'll be making some adjustments to the rifle ranges in the near future. We're currently testing the Rail Rifle and Combat Rifle internally (the two missing archetypes). Within the assault rifle class the four weapon types wi...
- by Celeblhach - at 2013.05.31 18:49:00
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3. [FEEDBACK] Forge/Railgun Charge Meter Change - in Feedback/Requests [original thread]
Putting the charge around the cross-hair for a forge gun would be immensely useful to forge gunners but would give Charge Snipers an unfair advantage (since they don't have a cross-hair). I would say adding a charge meter and/or overheat meter to ...
- by Celeblhach - at 2013.05.31 17:32:00
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4. Nanohives on E for Empty - in Feedback/Requests [original thread]
+1 I hate trying to deploy a Nanohive and not being sure if I'm lagging, out, or just an idiot.
- by Celeblhach - at 2013.05.24 19:34:00
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5. [FEEDBACK] Counter-hack war points - in Feedback/Requests [original thread]
+1 to that Not to mention that it takes longer to counter hack than to just wait and then hack it again. And I think WP from MCRU's is something CCP said they'd look into. Just don't remember where they said it.
- by Celeblhach - at 2013.05.16 15:10:00
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6. [Feedback] Suit bonuses - suggestions. - in Feedback/Requests [original thread]
It could be changed to 1% bonus. An Enhanced Damage Mod that doesn't count towards stacking penalties would still be rather strong. Alternatively, you could make a 2% reduction to PG/CPU of Light Weapons and Grenades (and maybe even Sidearms) to ...
- by Celeblhach - at 2013.05.16 15:06:00
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7. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Sorry. Never seen an MP7 kill someone outside of 150m. You can mess someone up at 200m, but it takes more than a few to actually kill them. I'll take your word for it though. Actually, you're probably right on penetrating crisat targets at 300m, g...
- by Celeblhach - at 2013.04.03 15:47:00
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8. Supply depots should replenish nano hives etc. - in Feedback/Requests [original thread]
The OP basically wants to have the equipment restocked without having to switch suits. It does make sense; the supply depot obviously has nanohives and drop uplinks, or can make them, since you can get them back when switching. It should be capabl...
- by Celeblhach - at 2013.04.03 15:20:00
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9. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
I completely forgot about flux nades for taking out shield tanks. Still, I think a boost to the powergrid would fix most issues. Maybe 25% or so?
- by Celeblhach - at 2013.04.03 15:12:00
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10. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Jack McReady wrote: lets not compare real life to a game and second yes actually I have shot a pistol in real life quite often and hitting a human sized target at 20m is easy and with some practice you can also hit a 1L bottle with a very hig...
- by Celeblhach - at 2013.04.03 12:45:00
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11. [Request] Voice chat should be ON (not OFF) by default - in Feedback/Requests [original thread]
Definitely something to consider. The game is only rated T in the USA though, so maybe an option (with a major suggestion) at the beginning instead would work better and keep CCP from getting yelled at too much.
- by Celeblhach - at 2013.04.03 08:00:00
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12. Range gap between secondary and light weapons - in Feedback/Requests [original thread]
Have you ever actually shot a pistol in real life? 25-30m is actually a very high range for a sidearm to reliably hit a man-sized target every time during the stress of live combat. In Texas, CHL tests have you shoot 50 rounds at a man sized targe...
- by Celeblhach - at 2013.04.03 07:58:00
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13. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
An increase in zoom would make it extremely difficult to use in CQC but would fit the TAR role nicely. I'd say giving it a x3 or x4 scope would put it in line with modern day ACOG scopes.
- by Celeblhach - at 2013.04.03 07:39:00
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14. Militia snipers need a nerf - in Feedback/Requests [original thread]
I would love to be able to take a bullet to the face and laugh. In this case a 2 inch (2.0 caliber) metal spike of a bullet going near light speed. It would just make my day. While we're at it, make the militia sniper glow pink.
- by Celeblhach - at 2013.04.03 07:32:00
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15. Increase first person fov - in Feedback/Requests [original thread]
While, honestly, I don't have any problems with the current FoV, I wouldn't have any complaints about a 5 or 10 degree increase. something like 90 degrees would probably be too much in this game but it could deal with 65-75 degrees. Fixing the ter...
- by Celeblhach - at 2013.04.01 17:07:00
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16. Improving the customization of dropsuits - in Feedback/Requests [original thread]
Cat Merc wrote: The main problems are: A.Lack of modules. I mean really, there are TONS of modules for ships, some are exotic and some are less, all of them have a use. In Dust, there isn't much you can do. B.If stacking penalties are applied...
- by Celeblhach - at 2013.04.01 17:02:00
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17. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
I like the idea but I think its base damage is simply too high. Lowering the damage would be necessary. Alternatively, making it overheat every shot and lowering the cooldown time to say 6s would make it somewhat more balanced, since most people w...
- by Celeblhach - at 2013.04.01 16:48:00
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18. Improving the customization of dropsuits - in Feedback/Requests [original thread]
I think increasing the customization would mainly lead to people just using more of the same stuff. However, I definitely would like to see more customization across the lower end, militia gear in particular. Perhaps they could increase the stacki...
- by Celeblhach - at 2013.04.01 16:38:00
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19. [Feedback] - Buff the AR - in Feedback/Requests [original thread]
The standard AR is what the game is balanced around. However, the Breach and Tactical variants definitely need some tweaking to make more usable. The Breach has these possible fixes- a slightly higher RoF, slightly higher damage per shot, increa...
- by Celeblhach - at 2013.04.01 06:29:00
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20. {Request} Please look into Shield Tanks - in Feedback/Requests [original thread]
+1 Regardless of whether Forge Guns, Swarm Launchers, AV nades or shooting a tank with bullets is more annoying, I do believe that Shield Tanks are weaker than Armor Tanks. Typically, the bonus to Shields are that they recharge faster and require...
- by Celeblhach - at 2013.04.01 04:27:00
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