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141. Core Godlock pistol! - in General Discussions [original thread]
You do see the thread title specifies the Core, right?
- by Cass Barr - at 2013.06.20 19:26:00
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142. Core Godlock pistol! - in General Discussions [original thread]
Dust Project 514 wrote: XeroTheBigBoss wrote: gbh08 wrote: XeroTheBigBoss wrote: Godlock pistol FTW! Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. Milit...
- by Cass Barr - at 2013.06.20 18:51:00
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143. Why do you play? What's the point? - in General Discussions [original thread]
Because I actually enjoy it most of the time, despite the glaring issues.
- by Cass Barr - at 2013.06.20 17:02:00
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144. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
- by Cass Barr - at 2013.06.20 14:59:00
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145. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: CCP Cmdr Wang wrote: Here's this week's update on issues and suggestions that the dev team discussed. [FEEDBACK] Ferroscale and Reactive plates stats https://forums.dust514.com/default.aspx?g=posts&t=86664&find=unr...
- by Cass Barr - at 2013.06.20 13:44:00
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146. we are still get those fancy plates in 1.2...right? - in General Discussions [original thread]
Just curious. There's been no confirmation that these are in 1.2 that I am aware of.
- by Cass Barr - at 2013.06.20 05:59:00
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147. we are still get those fancy plates in 1.2...right? - in General Discussions [original thread]
What suit do you use?
- by Cass Barr - at 2013.06.20 05:36:00
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148. [CCP] it's time. CUT the Gordian Knot - in General Discussions [original thread]
But I like how the cap guarantees me a permanent advantage over every idiot who was foolish enough to start playing after I did, it's great! It's what makes New Eden h4rdC0r3! Stupid noobs shoulda known to start playing in open beta.
- by Cass Barr - at 2013.06.20 05:33:00
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149. Red Star Jr. is recruiting all mercs! - in Corporation Recruitment [original thread]
k-con wrote: RevoItZ wrote: Who would pass up this opportunity of a lifetime! Being taught by the legendary Kcon himself How am I legendary? It's the hyphen
- by Cass Barr - at 2013.06.19 20:02:00
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150. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I think shields should regen slower by default- there's no reason for shield users to fit a shield recharger. But let me also point out a few disadvantages for shield users: Once their armor is gone, it's gone (unless...
- by Cass Barr - at 2013.06.19 18:03:00
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151. Message from SI to EON: - in The War Room [original thread]
Posting in a fail thread full of it.
- by Cass Barr - at 2013.06.19 15:42:00
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152. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
There is no good reason. It's a lot of scrubs, that probably have low SP, who keep getting killed in pubs by Logis and they're convinced that it's the suit's fault. It has nothing to do with player skill. Medics shouldn't be able fight back!
- by Cass Barr - at 2013.06.18 22:12:00
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153. I Hate it Here - in The War Room [original thread]
I'm not feeling the hate any more. Maybe he finally OD'd on hookers and blow.
- by Cass Barr - at 2013.06.18 19:56:00
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154. [Request] Removal of Contact Grenades - in Feedback/Requests [original thread]
Sign the petition https://forums.dust514.com/default.aspx?g=posts&t=84916&find=unread
- by Cass Barr - at 2013.06.18 18:34:00
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155. Come up with a DUST Tagline - in General Discussions [original thread]
Dust 514: Refining Irrelevant Repetition
- by Cass Barr - at 2013.06.18 18:11:00
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156. What is the purpose of the SP Cap? - in General Discussions [original thread]
CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design. The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to ...
- by Cass Barr - at 2013.06.18 17:22:00
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157. What is the purpose of the SP Cap? - in General Discussions [original thread]
It ensures new players can never catch up to active vets.
- by Cass Barr - at 2013.06.18 16:58:00
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158. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Agent Joseph wrote: Keep armor in the lows, but make armor not suck - just as the OP proposed. I wouldn't mind having a useful utility mod or two in the highs, either. I chose armor specifically so I could fit damage mods, but that's basicall...
- by Cass Barr - at 2013.06.18 16:17:00
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159. Scouts are 2 slots away from perfection - in Feedback/Requests [original thread]
If your team is dumb enough to leave one person to guard an objective and you get jumped by 6 people, failing to defend the objective is not a failure of the heavy suit's design. The failure is your team's. Seriously if a heavy could reasonably ...
- by Cass Barr - at 2013.06.18 08:07:00
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160. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SMG's aren't even in the same league as Flaylocks for demolishing armor. They're AA to the MLB. Honestly the HP buff on complex plates would have to be huge to even consider dropping Shields for them.
- by Cass Barr - at 2013.06.18 07:31:00
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