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81. [FEEDBACK] [Video] Friendly Fire TK griefing - in Feedback/Requests [original thread]
Vile Heathen wrote: The "request help" button should do exactly that. You shouldn't have the option to revive someone who hasn't requested revival. Quoting for truth. This would also solve the problem of people QQing about blueberries revivin...
- by Captain Crutches - at 2013.12.13 02:28:00
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82. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
What, if anything, do you plan to do about the problem of protostomping in pub matches? I know I, someone who's been around since closed beta, am logging in and playing less because I don't consider getting slaughtered 4 out of 5 matches particula...
- by Captain Crutches - at 2013.11.12 05:36:00
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83. Is DUST 514 fun? - in General Discussions [original thread]
I do miss beta. I remember playing for hours on end, hitting my cap in just 2 days when there were no protostomps and matches were even and fun. Now I log in to collect my SP bonus, play for maybe an hour, then get frustrated after getting stompe...
- by Captain Crutches - at 2013.11.10 21:40:00
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84. Feedback: Maps need to be balanced so all plays types and weapons are viable too... - in Feedback/Requests [original thread]
Disagree. While all maps should have at least some spots for each play style to shine, I like the variety presented by different maps having layouts that might make one style more effective than another. For example, if one map has 2 or 3 excelle...
- by Captain Crutches - at 2013.11.10 21:28:00
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85. Is DUST 514 fun? - in General Discussions [original thread]
I have fun for the first few matches. But after the first 4 or 5 protostomps in a row it starts to get a little stale...
- by Captain Crutches - at 2013.11.10 06:25:00
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86. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
I agree. Only for pub matches though; FW and PC have a real impact on the Eve universe, and as such should remain as "anything goes" as possible. However, since I only really play pub matches, I definitely am all too familiar with the problem. Ve...
- by Captain Crutches - at 2013.11.07 06:16:00
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87. Community Poll: Who plays EVE? - in General Discussions [original thread]
I'm exhausted after an evening of Eve and I'm going to bed, but first I think I'll leave this here, just because it happened just hours ago in an 8-hour slugfest that ended in the server node crashing. Dust needs more open-world so stuff like t...
- by Captain Crutches - at 2013.11.06 05:40:00
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88. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
I was just about to make a post similar to this regarding Ghost Sites . CCP has a lot that they could do with these, especially given how new they are. Obviously any kind of PVE, especially something like this, is VERY far off, but it's never to...
- by Captain Crutches - at 2013.11.05 00:51:00
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89. WANTED:New battle modes: Proto only and Milita only - in General Discussions [original thread]
People use free crap so they don't lose money when they get protostomped (Guilty as charged). I'd be in favor of an option to restrict matches to different tiers of gear so that newberries fresh out of the academy can avoid the discouraging stomps...
- by Captain Crutches - at 2013.11.03 17:15:00
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90. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
This may have already been touched on earlier, I'll admit I skimmed most of this thread, but if Eve players are going to be the only source of OB's in FW, it needs to be easier for Eve players to find where Dust battles are taking place so they ca...
- by Captain Crutches - at 2013.10.19 00:45:00
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91. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Something else to watch out for would be TK "assists" where an awoxer may shoot someone's shield down, or take them to low health, but not kill them, to make it easier for the enemy to finish them off. If an enemy gets the kill but a teammate did ...
- by Captain Crutches - at 2013.10.19 00:20:00
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92. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
Thurak1 wrote: Logi's have to be able to defend themselves. Only the amarr logi has a sidearm so if rep tools took up a weapon slot most logis would have no offensive capabilities at all. This is war! this isn't some red cross rescue mission wh...
- by Captain Crutches - at 2013.10.13 05:22:00
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93. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Only one Logistics suit has a sidearm, and that's the Amarrian variant. Ah, I should have specified that those that don't have sidearms should be given them in exchange for generally replacing their weapon with a repair too...
- by Captain Crutches - at 2013.10.13 04:30:00
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94. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
I think this would curb a lot of the problems with logi suits being basically assaults with more equipment. Think about it... On most other suit setups, what's in its main (non-sidearm) weapon slot largely determines its role. A rocket launcher or...
- by Captain Crutches - at 2013.10.13 03:31:00
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95. Market transaction limit? - in General Discussions [original thread]
Likely a bandwidth thing. CCP doesn't want to get DDoS'd by market orders, so they limit how fast you can make them.
- by Captain Crutches - at 2013.10.12 23:23:00
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96. Dear terrible Logibros - in General Discussions [original thread]
Posted this in another thread, but it seems appropriate here for now, so I'll just drop by to leave this here and be on my merry way to bed. In EVE, logistics ships carry no weapons. Maybe a some light combat drones to ***** on killmails, but not...
- by Captain Crutches - at 2013.10.11 04:35:00
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97. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
Alpha 443-6732 wrote: Captain Crutches wrote: Let me put this another way. In EVE, logistics ships carry no weapons. Maybe a some light combat drones to ***** on killmails, but nothing that would make a difference in the overall DPS of the ...
- by Captain Crutches - at 2013.10.11 04:05:00
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98. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
Let me put this another way. In EVE, logistics ships carry no weapons. Maybe a some light combat drones to ***** on killmails, but nothing that would make a difference in the overall DPS of the fleet. They are stocked full of repair tools, their ...
- by Captain Crutches - at 2013.10.11 03:32:00
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99. Why is the Easiest role in Dust rewarded the most? - in General Discussions [original thread]
ReGnYuM wrote: Logistics are rewarded for providing: Spawns Ammo Healing Scanning ...etc Because that is their job. ReGnYuM wrote: However the Slayer/Assault ,arguably the most important role, is only rewarded for killing. Because that...
- by Captain Crutches - at 2013.10.11 03:19:00
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100. ISK SLOT MACHINES IN MERC QUARTERS - in Feedback/Requests [original thread]
I wonder if Somer Blink will start blinking off Dust items someday...?
- by Captain Crutches - at 2013.10.10 23:33:00
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