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121. Heavy range and officer weapons - in Feedback/Requests [original thread]
ladwar wrote: and has a higher DPS then other full auto weapons. Not really. Factor in dispersion and it's actually much lower.
- by Canaan Knute - at 2013.08.05 00:18:00
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122. Heavy range and officer weapons - in Feedback/Requests [original thread]
Dispersion is a big problem for heavies. It makes hitting enemies in close quarters harder than it should be. I would be fine with the HMG's range if there was less dispersion.
- by Canaan Knute - at 2013.08.04 23:08:00
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123. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: ^^Heavy Suits were never OP. people said sharpe shotter made them OP. but what do you think sharp shooter did to ARs? how much range did they get. Remember the Type II? Its base eHP was very high (320 shields, 422 armo...
- by Canaan Knute - at 2013.08.04 12:06:00
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124. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Karazantor wrote: So.. what are you going to do IF CCP listen to this ridiculous request, buff the suit, it becomes the newest FOTM due to its obviously ridiculously overpowered abilities, and then slam it with the nerf hammer after half the ...
- by Canaan Knute - at 2013.08.04 01:09:00
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125. [SUGGESTION] Ability to throw grenades underhand - in Feedback/Requests [original thread]
The current throwing method isn't always ideal when you want to be precise with your grenade placement, so it would be nice if we had an ability like this. The only problem is that every button on the controller already does something, but that co...
- by Canaan Knute - at 2013.08.03 23:46:00
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126. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
pegasis prime wrote: I dont think voids idea would change balance but create it . You would see countless scrubs QQing because they couldent solo vehicles anymore. It is supposed to be a team effort to bring down havs not 1 man on a roof top. T...
- by Canaan Knute - at 2013.08.03 16:40:00
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127. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
Void Echo wrote: so its okay for you to have a prototype av weapon while we don't have anything near it and its not okay to even the playing field by temporarily removing your prototype and advanced av weapons because we don't have them? total ...
- by Canaan Knute - at 2013.08.03 15:26:00
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128. Problems with Mis-Firing - in Feedback/Requests [original thread]
NextDark Knight wrote: I have noticed the last few days my Forge gun will mis-fire. A blast will leave the chamber but no animation will happen plus no damage will happen. Something doesn't seam right with this. The ammo count decreases. I hav...
- by Canaan Knute - at 2013.08.02 22:50:00
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129. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
Combat Clinic wrote: Theres no point in even explaining your stupidity to you as i want to keep this thread on topic... So do yourself a favour and next time dont try and even justify that type of game mentality because most of the avers i seen...
- by Canaan Knute - at 2013.08.02 22:25:00
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130. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Repe Susi wrote: Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something. That's what I was going for. I don't want REs to be ne...
- by Canaan Knute - at 2013.08.02 22:18:00
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131. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: I'm not upset, I just think your ridiculous an I'm trying to help you see it, even though I ve wasted my time. Your moaning over such a ridiculous feature when out of all the things not realistic in this game your stuck on this th...
- by Canaan Knute - at 2013.08.02 22:05:00
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132. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
Combat Clinic wrote: Canaan Knute wrote: Combat Clinic wrote: Canaan Knute wrote: @Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and ki...
- by Canaan Knute - at 2013.08.02 21:54:00
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133. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
Combat Clinic wrote: Canaan Knute wrote: @Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks. Here ...
- by Canaan Knute - at 2013.08.02 21:16:00
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134. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Keep telling yourself that! Yes, I will keep telling myself the truth. Quote: http://en.m.wikipedia.org/wiki/Troll_(Internet) "In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or ...
- by Canaan Knute - at 2013.08.02 10:34:00
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135. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: That's a troll answer You seem to have a hard time realizing that I'm not actually a troll. My reply was not trollish at all, but I would like to know how you came to that conclusion.
- by Canaan Knute - at 2013.08.02 06:17:00
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136. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
@Combat Clinic You fly assault dropships. I would happily spend an entire match trying to shoot you down, because that prevents you from harassing and killing my teammates. Same goes for tanks.
- by Canaan Knute - at 2013.08.02 05:02:00
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137. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Not up to your standards? And then you assume that I approve of this change.
- by Canaan Knute - at 2013.08.02 04:24:00
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138. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: They got nerfed yesterday dude give it a rest! Yes, I read about that, but I don't think it was a nerf, or at least not an intentional one.
- by Canaan Knute - at 2013.08.02 03:10:00
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139. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
CLONE117 wrote: u can see them u just have to look its less likely to spot them in dark areas though i use heavy to and they r mostl likely placed at objectives so toss a nade in first problem solved.. I'm not concerned about REs on objective...
- by Canaan Knute - at 2013.08.02 00:38:00
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140. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Buster Friently wrote: No, I'm just pointing out that realism regarding REs is really not even a factor considering the rampant amount of unrealistic examples in this game. I think most of the things you mentioned should be fixed as well, but ...
- by Canaan Knute - at 2013.08.01 00:12:00
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