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201. The Thunderdome! - in The War Room [original thread]
Will all of the players in the match be expected to fight?
- by Canaan Knute - at 2013.07.10 19:27:00
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202. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Heavenly Daughter wrote: Where the hell did the tank come from, we're talking about hand held weapons. ! I believe his point is that comparing the effectiveness of anti-personnel weapons versus tanks to the effectiveness of forge guns versus ...
- by Canaan Knute - at 2013.07.10 19:06:00
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203. In regards to the new PC devblog - in Feedback/Requests [original thread]
I am waiting for the day when Dust mercs will be able to gather and move resources around, or drive a truckload full of assets to the space elevator for Dust-to-EVE transfers. Please bring industry to Dust CCP.
- by Canaan Knute - at 2013.07.10 18:33:00
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204. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: and the flaylock only does 200 splash damage with a 3m blast radius and only a 3 round mag doesn't sound OP at all on paper right? you can't balance weapons based on numbers alone. I never said weapons should be balanced ...
- by Canaan Knute - at 2013.07.10 18:12:00
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205. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: how does that two seconds factor in when the people you're shooting don't know they're being targeted? they even removed the huge ball of light from the end of forge guns so it's even harder to tell. Fact: it takes roughly ...
- by Canaan Knute - at 2013.07.10 17:56:00
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206. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: it's that kind of thinking that makes things imbalanced, sure the number is 4 seconds on paper, but that's not the case in battle. So you're saying that it takes 0 seconds to charge up the first shot? There must be somethin...
- by Canaan Knute - at 2013.07.10 17:47:00
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207. The Thunderdome! - in The War Room [original thread]
Sha Kharn Clone wrote: Isk not needed to get involved. Going to post up the time here and we can start getting more mercs involved. Great, looking forward to it.
- by Canaan Knute - at 2013.07.10 17:41:00
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208. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: nothing to do with map design. forge gun two shotting people so fast is not acceptable for game balance even if in your mind it takes "4 seconds" when in the majority of the situations it's going to be 2. It is never 2 seco...
- by Canaan Knute - at 2013.07.10 17:39:00
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209. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: That's only if you know it's coming..once you get hit, you have under two seconds to somehow scramble into cover. the old laser rifle was the same way, once you were hit with it and realize it's there, you were already dead ...
- by Canaan Knute - at 2013.07.10 17:30:00
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210. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: You're just re-affirming everything i've been saying..720 in 2 splash hits less than 2 seconds 4 seconds. 1 shot = roughly two seconds. 2 + 2 equals 4. So 4 seconds.
- by Canaan Knute - at 2013.07.10 17:10:00
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211. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Which is still a less than 2 second charge time... Officer weapons are often much better than regular weapons, hence their rarity. EDIT: My bad, I guess you were referring to the assault FG. Yes, it's still less than 2 sec...
- by Canaan Knute - at 2013.07.10 17:02:00
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212. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Nobody has posted inaccurate information. The charge time is less than two seconds when skilled into and it does more than 700 damage in two splash shots. the argument has always been forge gun is too strong vs infantry desp...
- by Canaan Knute - at 2013.07.10 16:55:00
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213. The Thunderdome! - in The War Room [original thread]
Canaan Knute wrote: How can I become a spectator or participant? I would gladly pay to witness these duels, or even participate in them, as long as the fee is reasonable. Does anyone have an answer to this question? I like the idea, and would...
- by Canaan Knute - at 2013.07.10 16:30:00
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214. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Aoena Rays wrote: Canaan Knute wrote: The Triple SP event ends in an hour, and it doesn't seem like CCP has any intention of eliminating the SP gap that they created last week. This is very disappointing. You mean: it is disappointing that...
- by Canaan Knute - at 2013.07.10 11:18:00
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215. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
+15% with Forge Gun Proficiency at level 5.
- by Canaan Knute - at 2013.07.10 10:59:00
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216. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Heavenly Daughter wrote: Yes that correct, partly, One of those weapons is capable of doing 2 shots in less than 2 seconds. so 277.2 X 2 plus the damage mods plus what you get from the forging skills will push it over 700. This is also false....
- by Canaan Knute - at 2013.07.10 10:47:00
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217. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Heavenly Daughter wrote: Canaan Knute wrote: King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal ove...
- by Canaan Knute - at 2013.07.10 10:05:00
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218. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
The Triple SP event ends in an hour, and it doesn't seem like CCP has any intention of eliminating the SP gap that they created last week. This is very disappointing.
- by Canaan Knute - at 2013.07.10 09:50:00
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219. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: lol 3 shots? two splash from a good forge gun will kill almost any suit. With the right modules and skills, I'm pretty sure all dropsuit types, except scouts and possibly logis, could survive two forge gun shots, unless of ...
- by Canaan Knute - at 2013.07.10 05:35:00
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220. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: and you'd be hard pressed to find an AR that can take down a heavy in less than 2 seconds from a distance. It happened to me twice yesterday. Maybe not two seconds, but it wasn't much more than that.
- by Canaan Knute - at 2013.07.10 05:03:00
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