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81. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: "With Forge Gun Proficiency at level 5, you get a 15% bonus to damage. Throw on two complex heavy damage modifiers and you get another 20%, minus the stacking penalty. For the purposes of this post, I'll lower it to 15% (if s...
- by Canaan Knute - at 2013.07.10 00:27:00
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82. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: how many tanks and dropships have you killed with the SPLASH DAMAGE of a forge gun? probably zero. I'm talking about LAVs, but splash damage does help against tanks. As a matter a fact, I killed a tank with splash damage ye...
- by Canaan Knute - at 2013.07.10 00:21:00
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83. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: You're not too bright, are you? Proto assault variant actually charges in LESS than two seconds, so yes, a couple of seconds LOL You claimed that the forge gun can deal over 720 points of splash damage in less than two seco...
- by Canaan Knute - at 2013.07.10 00:17:00
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84. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: i highly doubt a no name noob is going to give me any trouble in a pub match your threats are unwarranted, childish, and to be quite honest not very intimidating. if you were arguing realism with the forge gun, run the numb...
- by Canaan Knute - at 2013.07.10 00:12:00
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85. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Royce Kronos wrote: Actually, with the charge up skill reduction, it will take less than 2.5 seconds. You're right, I think I got confused with the Rapid Reload skill. With Forge Gun Operation at level 5 (25% reduction to forge gun charge tim...
- by Canaan Knute - at 2013.07.09 22:43:00
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86. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Numbers don't lie, nobody else finds it a problem an AV weapon can do 720+ damage worth of SPLASH in a couple of seconds FROM ANY DISTANCE? AND ITS AN AV WEAPON AN ANTI VEHICLE WEAPON What you should be complaining about ...
- by Canaan Knute - at 2013.07.09 22:23:00
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87. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Nelo Angel0 wrote: Its a hybrid weapon it's dealing damage equally around the board. Unless we have 3 AV weapons that only hurt armor which would be a screw up on CCPs part. I'm fairly certain that CCP said forge guns do -20% damage to shield...
- by Canaan Knute - at 2013.07.09 22:16:00
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88. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the game? With Forge Gun Proficiency at level 5, ...
- by Canaan Knute - at 2013.07.09 22:10:00
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89. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Do you realize that nerfing the splash damage again will make forge guns even less effective against vehicles? Well, maybe not HAVs or dropships, depending on the situation, but landing a direct hit on a fast-moving LAV hundreds of meters away is ...
- by Canaan Knute - at 2013.07.09 21:10:00
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90. LLAV Guilt - in General Discussions [original thread]
stlcarlos989 wrote: Thats because people are only fitting their LAVs to run people over, But I've been an LAV gunner and gotten 20+ kills. A prototype blaster with damage mods on an LAV is awesome but I only know one guy who does it. He tells h...
- by Canaan Knute - at 2013.06.19 06:46:00
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91. Who are the top 10 heavies - in General Discussions [original thread]
I remember someone named PIMP MAC DADDY who was pretty good with a forge gun. Haven't seen him in a while though.
- by Canaan Knute - at 2013.06.10 16:56:00
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92. If you get killed waiting for your tank, why should your tank still drop? - in General Discussions [original thread]
If the driver is killed, it would make sense for the RDV to retreat without dropping the vehicle. This scenario would still give the enemy a chance to destroy the vehicle.
- by Canaan Knute - at 2013.05.29 07:48:00
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93. Dust 514 at Comic-Con? - in General Discussions [original thread]
You're right, I should have done that first. Still, it would be interesting to know who else is planning to attend.
- by Canaan Knute - at 2013.05.10 23:20:00
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94. Dust 514 at Comic-Con? - in General Discussions [original thread]
Bump. If someone from CCP could answer my question, it would be much appreciated. Also, is anyone else planning to attend Comic-Con 2013?
- by Canaan Knute - at 2013.05.10 22:16:00
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95. Dust 514 at Comic-Con? - in General Discussions [original thread]
Will Dust be showcased at this year`s Comic-Con, and if so, will there be a Dust/EVE panel?
- by Canaan Knute - at 2013.05.10 11:29:00
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96. Heavy Truce - in General Discussions [original thread]
Please add me to the list. The HMG should be more powerful than this.
- by Canaan Knute - at 2013.05.07 00:38:00
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97. Apologies To All Snipers - in General Discussions [original thread]
James Thraxton wrote: snipers are bad, you shouldn't give them ammo, EVER. all they do is lose the game. . . can't wait till full release content comes out, corp battles/faction war has no place for them, and that's where the good stuff will be...
- by Canaan Knute - at 2013.02.26 04:01:00
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