Pages: 1 [2] 3 |
21. near 0 framerate lag on 5pt map - in Technical Support/Bugs [original thread]
All valid points, folks. However. Ports have been variously forwarded, triggered, and entire PS3 DMZ'd. Tests have been repeated on 3 different routers (as far as the functions of the different routers allow - my Netgear and Cisco routers allow tr...
- by Cal Predine - at 2013.04.16 19:12:00
|
22. near 0 framerate lag on 5pt map - in Technical Support/Bugs [original thread]
Not just me then? I mean, it's always suffered framerate drops, but after swapping to a hybrid HDD/SSD* they went away. I was aware the problems were still there, but I'd reported them pretty thoroughly already, and wanted to move past them to te...
- by Cal Predine - at 2013.04.12 18:32:00
|
23. Dear random menu popping-up... it's not me, it's you... - in Technical Support/Bugs [original thread]
Smoky Fingers wrote: Actually OP its not the games fault. Its actually a design flaw in which the Left analog stick comes in contact with the ds3's button ribbon. take a look DS3 button ribbon dropping the ds3 can easily depostion this rib...
- by Cal Predine - at 2013.03.08 16:31:00
|
24. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Cal Predine wrote: Just wanted to point out that (despite a few decent experiences) these problems are still very much in evidence. While the Reykjavik game show is on, I took advantage of the ability to select my own server (rather than subje...
- by Cal Predine - at 2013.02.10 14:00:00
|
25. BUG: Game pulls up Player list, overhead map, or "call in a vehicle" ... - in Technical Support/Bugs [original thread]
Shep Lando wrote: Welcome to a Beta. I'll agree to the point that this game has stayed pretty Beta feeling for a while now though, which could do some damage long term. I'm going to contest that this bug is hardware related, as L1 functions as...
- by Cal Predine - at 2013.02.10 13:49:00
|
26. BUG: Game pulls up Player list, overhead map, or "call in a vehicle" ... - in Technical Support/Bugs [original thread]
Just to note this is still happening, perhaps not as regularly as it used to, but it's still costing me a steady trickle of clones. Now, I bought a bunch of Aurum, and I think that anything you enjoy is worth paying for, so I fully understand and...
- by Cal Predine - at 2013.02.09 14:16:00
|
27. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Just wanted to point out that (despite a few decent experiences) these problems are still very much in evidence. While the Reykjavik game show is on, I took advantage of the ability to select my own server (rather than subject myself to the dubio...
- by Cal Predine - at 2013.02.09 13:45:00
|
28. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
And again on the 18th... Completely different experience on joining Dust tonight... I'm not going to claim it was all kittens and rainbows, there were some small freezes and a few instances of the usual damage-dealing problems, but entirely playa...
- by Cal Predine - at 2013.01.19 16:12:00
|
29. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Had hoped to post this on 17th, but... well, couldn't! I joined 6 games tonight, sort of . First game started as a barely playable experience, and degenerated over the few minutes I was in the match, until I was booted back to my MQ. Second and ...
- by Cal Predine - at 2013.01.19 15:54:00
|
30. Ongoing network problems in Chromosome - in Technical Support/Bugs [original thread]
Sadly, the network problems observed soon after the release of Chromosome continue... As a result I've been testing increasingly less and less just lately - it's frustrating to exist solely to pad more fortunate players' killboards on what has b...
- by Cal Predine - at 2013.01.16 20:49:00
|
31. BUG: Game pulls up Player list, overhead map, or "call in a vehicle" ... - in Technical Support/Bugs [original thread]
Infuriating isn't it? I've dubbed it the Windows Paperclip bug... Janse danced left and right, desperately trying to throw his attacker's aim off long enough to find cover. As the sand around his feet exploded in geysers of dust, settling oddly ...
- by Cal Predine - at 2013.01.13 14:20:00
|
32. Micro Freezes - in Technical Support/Bugs [original thread]
If the match-making is working properly, you could well have British players with you on the US server - Dust traffic from UK to the EU server in Amsterdam appears to be routed via Texas for some reason, so the US server (almost 5,000 miles away) ...
- by Cal Predine - at 2013.01.11 19:48:00
|
33. Return of the hit detection issues. - in Technical Support/Bugs [original thread]
Grimmiers wrote: The only hit detection problems I've ran across that have really bugged me are the melee attacks missing all the time. Interesting stuff, altough the problem does seem more apparent "close-in", so a melee attack will logicall...
- by Cal Predine - at 2013.01.04 11:44:00
|
34. Return of the hit detection issues. - in Technical Support/Bugs [original thread]
Chunky Munkey wrote: Let me be clear; I do not think this is a cheating issue. I think it is a technical issue that a select few people are benefitting enormously from. Hi Chunky, I'm not sure where you're located, but I suspect it's UK? Why...
- by Cal Predine - at 2013.01.04 09:51:00
|
35. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Cal Predine wrote: ...ping times whenever I've tested then have been just fine... It seems this comment of mine was actually rather flawed.. In frustration at consistently unplayable performance, I set up my PC to make a persistent ping test...
- by Cal Predine - at 2013.01.04 09:31:00
|
36. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Network problems are out in force on the new build: teleporting across the field
enemy characters not moving smoothly at close range.
enemy characters vanishing/ reappearing at longer range when viewed through a scoped weapon (could be a...
- by Cal Predine - at 2013.01.03 14:00:00
|
37. End-game scoreboard never shows up. - in Technical Support/Bugs [original thread]
And it's only fair for me to say - experience so far is that Chromosome has made this problem go away! Good job guys!
- by Cal Predine - at 2012.12.20 19:14:00
|
38. End-game scoreboard never shows up. - in Technical Support/Bugs [original thread]
I just made a discovery on this... My main character, which I play almost exclusively, first had this problem a few weeks back, and it now happens with 100% consistency - I can press "X" at the end of every match, and the scoreboard never loads b...
- by Cal Predine - at 2012.12.02 10:24:00
|
39. Experiencing low FPS in Codex? Post here! - in Technical Support/Bugs [original thread]
I've been taking rather a break from Dust testing for a while, looking forward to next release. However, I played a fair bit today, and I'm sad to report two new instances of the very heavy framerate slowdown I first reported here . TL;DR - fr...
- by Cal Predine - at 2012.11.25 21:21:00
|
40. enemy in the MCC - in Technical Support/Bugs [original thread]
Happened to me once - I spawned inside the MCC (the *enemy* MCC as it turns out), and in my rush to return to combat didn't notice the red-zone warning until I was falling to the planet below. I can be observant like that sometimes I distinctly...
- by Cal Predine - at 2012.11.18 15:24:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |