Pages: [1] 2 3 |
1. CCP Devs - please don't ignore your primary asset... - in Technical Support/Bugs [original thread]
SCAR KOLOS wrote: Very smart, detailed and rare to find this quality in a post. Agree with everything but i wonder if CCP already knows i tend to presume this so i don't say anything but if not then amazing advice hope to play with you some day...
- by Cal Predine - at 2014.01.11 09:50:00
|
2. CCP Devs - please don't ignore your primary asset... - in Technical Support/Bugs [original thread]
I can't help but notice that Dust is in trouble. That troubles *me*, because Dust is a noble project which deserves to do very well. The Dust Devs have certainly noticed that their charge is in trouble, as well. The problem is, those same Devs don...
- by Cal Predine - at 2014.01.05 12:20:00
|
3. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Just a note that this is still very much an issue. I just tried Dust again, had a small group of enemy coming at me, and managed to hold them off quite some time, dropping their shields and armour to zero in turn (when the game client recognised m...
- by Cal Predine - at 2013.09.14 10:16:00
|
4. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Psychotic Shooter wrote: I may have been tanking and me and my friend EMBlackout were having connextion problems all day so stop complaining and play the game P.S learn Someones gender before you go and make a fool of yourself EMBlackout is mal...
- by Cal Predine - at 2013.09.01 13:16:00
|
5. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
In four separate games today, I was killed (according to the death notice) by an enemy with zero shields and armour. On two of those occasions, it was by the same enemy. Now, by anyone's standards, that's a mighty coincidence, and doesn't even acc...
- by Cal Predine - at 2013.08.29 20:10:00
|
6. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Yep, all good points Kal (and I'm a network Engineer by profession, so believe me I like to look into this type of stuff in quite some detail). All very plausible, although the client/ server interaction is rather more complex, and (as players) we...
- by Cal Predine - at 2013.08.29 20:02:00
|
7. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Another couple of incredible examples of players bringing their own lagstorms along... Just fought against EMBlack, who went 16/0 and hardly surprising as she was utterly impossible to land a hit on as she approached (in clear view) with her shot...
- by Cal Predine - at 2013.08.28 16:08:00
|
8. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Hey Bolt, yeah all good suggestions for possible causes. certainly not overlapping fire detection zones on this occasion - although it's still very much present as a problem, I'm kind of used to it now (would love to see it fixed, still, but there...
- by Cal Predine - at 2013.08.27 18:49:00
|
9. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Just had the most amazing example of this affecting me when I engaged one specific member of the enemy team. On the whole the game was running pleasantly smoothly, unusually so, in fact (nice!) Our side was losing due to lack of commitment from fr...
- by Cal Predine - at 2013.08.27 18:08:00
|
10. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
Tried again today (this is more Dust in 2 days than I've played in the last 3 months!) hoping for a continuation of recent improvements, but no luck. Today it was back to one of the other faults many of us have been reporting for the last year or ...
- by Cal Predine - at 2013.08.26 10:46:00
|
11. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
More observations which may help track this down - it's pretty common to have far better performance at the start of a game than in the later stages - so very frequently the kill/ death graph at game end will show a very steep climb on the left, f...
- by Cal Predine - at 2013.08.25 12:12:00
|
12. Strobe-o-vision - not conducive to engaging FPS play. - in Technical Support/Bugs [original thread]
Framerate problems. Never used to be in the early beta, then became progressively worse with the early updates. I dreaded updates when I should have been itching for them to arrive... The game simply became less and less playable. So, following an...
- by Cal Predine - at 2013.08.24 10:57:00
|
13. Game stops registering damage once shields and armour depleted - in Technical Support/Bugs [original thread]
I've been following the Dust project since its very first announcement a few years back. Just lately, I've been disappointed to the degree I had to take a few months break. I'd inevitably tray a game, only to quit, extremely dissatisfied, partway...
- by Cal Predine - at 2013.08.24 10:45:00
|
14. Gamebreaking lag needs to be fixed - in Technical Support/Bugs [original thread]
Same problem here, south coast UK, just awful. Sometimes are worse than others, but it makes over 50% of all games unpleasant to play - fighting the lag rather than the enemy.... not good... I've (ahem) reported it once or twice before over the l...
- by Cal Predine - at 2013.05.10 22:22:00
|
15. in-game lag when playing people from other regions - in Technical Support/Bugs [original thread]
Wow, I just played an awesome game - I felt I was in control of my character, the enemy were clearly in control of their characters - good fights all round. I've not had a match playing that smoothly in well over a month. We were about to win whe...
- by Cal Predine - at 2013.05.02 20:41:00
|
16. in-game lag when playing people from other regions - in Technical Support/Bugs [original thread]
There's no doubting that you'll find a few players in a game who consistently kill you, not because they're better equipped or skilled, but because your screen goes skippy every time you try to target them, or you damage output doesn't register - ...
- by Cal Predine - at 2013.04.26 21:29:00
|
17. FREEZING - in Technical Support/Bugs [original thread]
Ludwig Van Beatdropin wrote: Cal Predine wrote: How long does the freeze last, Ragewar? less than a second? A few seconds? Or do you need to reset the game? Reset the whole console? It's a freeze that in order to fix would be to turn off ...
- by Cal Predine - at 2013.04.22 17:56:00
|
18. [Exploit] Remote Explosives on objectives - in Technical Support/Bugs [original thread]
Soozu wrote: As requested here --> https://forums.dust514.com/default.aspx?g=posts&m=699803#post699803 I put together a really quick video here --> http://www.youtube.com/watch?v=VMl8MEERA9g&feature=youtu.be I don't have a pr...
- by Cal Predine - at 2013.04.21 15:11:00
|
19. FREEZING - in Technical Support/Bugs [original thread]
How long does the freeze last, Ragewar? less than a second? A few seconds? Or do you need to reset the game? Reset the whole console?
- by Cal Predine - at 2013.04.21 15:03:00
|
20. mass driver reload graphical error - in Technical Support/Bugs [original thread]
I get the "you need hands" bug with AR and laser rifle too. Not seen it yet with the mass driver, though. Damned magazine hovers into place of its own accord. Sppoky...
- by Cal Predine - at 2013.04.21 14:54:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |