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601. Let's Be Real About the Railgun - in General Discussions [original thread]
its only changing how a specific module works. its not exactly nerfing. its removing the ability to endlessly have a perma hardened vehicle. which has been troublesome alot lately when concerning vehicles. and who knows. it might prove useful to...
- by CLONE117 - at 2014.03.05 22:39:00
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602. Idea for tanks - in Feedback/Requests [original thread]
id rather have a bunch of easy to kill mlt tanks than hardener cycling std tanks.
- by CLONE117 - at 2014.03.05 22:28:00
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603. [Idea] Possible Infantry Counter to Vehicles - in Feedback/Requests [original thread]
there have been moments where id have asked fellow team members to shoot the reddots off of my tanks.
- by CLONE117 - at 2014.03.05 22:25:00
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604. A question about the plasma rifle changes - in General Discussions [original thread]
i dont think a straight up damage nerf to all weapons is going to fix ttk. its just gonna make pub stomps 50x worse than normal.
- by CLONE117 - at 2014.03.05 22:22:00
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605. You nerfed the AR??????? - in General Discussions [original thread]
not only did the ar get a ninja nerf in how the projectile works. there is now another nerf for it?. already my ar shoots out squiggly lines. now its going to be worse at all ranges. and still potentially outgunned by everything else.
- by CLONE117 - at 2014.03.05 19:48:00
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606. Another AV nerf, well done CCP - in General Discussions [original thread]
... the stupidity and all the exaggeration/lies. av is not weak. if i can solo a tank with my cheap mlt av suits y is every1 else unable to do the same with proto scrub gear? ive used av and ive used tanks. both to success through specific tacti...
- by CLONE117 - at 2014.03.05 19:42:00
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607. Damage Nerfs are stupid - in General Discussions [original thread]
my gek 38... using it yesterday was strange.it was about as effective as my std smg. versus mlt suits. n other words it felt weak..
- by CLONE117 - at 2014.03.05 16:32:00
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608. Another AV nerf, well done CCP - in General Discussions [original thread]
av isnt weak. its av attacking hardened vehicles that make it seem so. no need to have 3+ guys aving a tanks at the same time. its just the most efficient method for the less competent. ive been largely successfull with my av while solo. id lik...
- by CLONE117 - at 2014.03.05 16:28:00
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609. Let's Be Real About the Railgun - in General Discussions [original thread]
i chased a tank down with a blaster tank just yesterday.. sadly i was getting pummeled by the forgers. but i killed the gunlogi first. but within seconds i died shortly after. probably shouldnt have driven after the rail gunlogi after it started ...
- by CLONE117 - at 2014.03.05 16:15:00
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610. As a tanker, I kind of hate 1.7. - in Feedback/Requests [original thread]
ive noticed the blaster turret seems to shake quite a bit when firing. might be the cause of all that missing with it. even though it isnt entirely noticeable during a combat situation.
- by CLONE117 - at 2014.03.05 03:39:00
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611. plasma squad - in General Discussions [original thread]
how good did the sqd do?
- by CLONE117 - at 2014.03.05 03:34:00
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612. WE NEEDZ BOTS! - in Feedback/Requests [original thread]
i would like to have the npc bots be remotely usefull for once not just add to scenery.
- by CLONE117 - at 2014.03.05 03:32:00
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613. Operation Mauler Final Tallies - in General Discussions [original thread]
it was a little hard for me running my hmg heavy. i can hold my own in a thick firefight but only for so long if im getting shot at by rrs or crs out in the open im not gonna last long. then there were the tanks. my own team ignoring them gettin...
- by CLONE117 - at 2014.03.05 03:27:00
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614. Remotely unbalenced - in General Discussions [original thread]
i have almost perfected the art of avoiding re traps. even caused the suicides of a few enemy re scouts. it does get to be a pain sometimes. for some ppl it might be easier surviving a direct orbital strike.
- by CLONE117 - at 2014.03.05 03:22:00
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615. If I were to balance heavies... - in General Discussions [original thread]
im fine with the current heavy suits. the only problem i have is when 2 proto heavies attack my std or mlt hmg heavy. and rail rifles and combat rifles. thats really it. and anything that as farther reach than me. and large open areas. y do they a...
- by CLONE117 - at 2014.03.05 03:19:00
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616. Let's Be Real About the Railgun - in General Discussions [original thread]
may have to change hardeners and damage mods for it to work. at the current moment in time missing a few shots is not forgiving for me. mainly when targeting dropships or other tanks. i dont see how this would effect redline rails though. more o...
- by CLONE117 - at 2014.03.05 03:13:00
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617. when we're old - in General Discussions [original thread]
yes i called adventure time and regular show crap. they suck badly in my opinion. because its beyond stupid. (might as well throw annoying orange in that list as well). the shows i kinda liked watching all seemed to have gotten canceled. lets se...
- by CLONE117 - at 2014.03.05 03:05:00
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618. Man, im tired of this fking heavy bullsh*t... - in General Discussions [original thread]
the rail rifles are so bad ive had to put up my std sentinel and std hmg and run tanks for some matches. mainly rail tanks. because my hmg heavy is just rail rifle food. i have to use a rail tank just to counter. and it gets harder when im then f...
- by CLONE117 - at 2014.03.04 19:26:00
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619. New game mode for Scouts in 1.8 - in General Discussions [original thread]
scout vs heavy?.
- by CLONE117 - at 2014.03.04 16:32:00
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620. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
21-1 with std sentinal hmg heavy. never left the objective closest to my own redzone. i held that one objective for the entire duration of that match defending my supply depot. until at the very end where some **** decided to blow it up. it was ...
- by CLONE117 - at 2014.03.04 16:31:00
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