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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2005
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Posted - 2014.03.05 03:03:00 -
[1] - Quote
Is the DPS fine? Yes.
Is the ROF fine? No. It is far too fast and is too forgiving for bad shots.
Increase damage, but decrease rate of fire so it is truly a skill shot weapon. One missed shot should be fatal.
Charlotte O'Dell is the highest level unicorn!
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Fire of Prometheus
Alpha Response Command
3951
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Posted - 2014.03.05 03:04:00 -
[2] - Quote
Than one shot missed should be fatal for every gun no?
MinScout- "I'm going to knife you my commando"
commando turns around
Commando- "FAAAAALCCCOOONNNNN PUUUUNNNCCCCHH!!"
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Lorhak Gannarsein
Science For Death
1895
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Posted - 2014.03.05 03:04:00 -
[3] - Quote
Maybe not 'one' missed shot.
After all, in my more sleepy moments I can miss three and still win. Even against decent fit tanks. (Or at least ones with SP in them)
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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N1ck Comeau
Ahrendee Mercenaries General Tso's Alliance
2241
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Posted - 2014.03.05 03:04:00 -
[4] - Quote
Agreed.
Makes it like the scrambler pistol.
Deadly in the right hands.
Terrible when not.
Tankers- 'Hit us when are hardeners are down"
Proceeds to run three hardeners.
Proud member of RND
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Vitharr Foebane
Living Like Larry Schwag
714
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Posted - 2014.03.05 03:05:00 -
[5] - Quote
Giving it a charge time that is noticeable would do wonders
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Atiim
5292
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Posted - 2014.03.05 03:07:00 -
[6] - Quote
Seems reasonable.
But prepare to have your thread bombed by Spkr4TheDead and Takahiro Kashkuken.
AV weapons 3HKing vehicles? That's OP.
HAV weapons 3HKing vehicles? That's Balanced.
Quite ironic eh?
The Little Mermaid Of The War Room.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Vegetation Monster
KILL-EM-QUICK RISE of LEGION
232
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Posted - 2014.03.05 03:08:00 -
[7] - Quote
Charlotte O'Dell wrote:Is the DPS fine? Yes.
Is the ROF fine? No. It is far too fast and is too forgiving for bad shots.
Increase damage, but decrease rate of fire so it is truly a skill shot weapon. One missed shot should be fatal.
keep damage same because a militia one can dish out 2633.
B
Double O
T
Y
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Atiim
5292
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Posted - 2014.03.05 03:08:00 -
[8] - Quote
Vitharr Foebane wrote:Giving it a charge time that is noticeable would do wonders 80GJ Railguns already have a spool up time, which has an awfully long delay if you release the trigger when firing.
Actually, that gives me an idea. Make Rail Rifles have the same spool effects as the 80GJ Railguns.
The Little Mermaid Of The War Room.
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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SGT NOVA STAR
Ahrendee Mercenaries
215
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Posted - 2014.03.05 03:09:00 -
[9] - Quote
more damage? Eh....ouch yo lol. To much there. I'd say decrease damage. Compared to missles and blaster, it doesn't play well with it's siblings.
VAYU! I CHOOSE YOU!
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Godin Thekiller
OSG Planetary Operations Covert Intervention
1827
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Posted - 2014.03.05 03:10:00 -
[10] - Quote
lolno. they need a nerf, not tweaking. just a straight nerf. Don't see why they were buffed, especially when blasters were nerfed.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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CLONE117
True Pros Forever
711
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Posted - 2014.03.05 03:13:00 -
[11] - Quote
may have to change hardeners and damage mods for it to work.
at the current moment in time missing a few shots is not forgiving for me. mainly when targeting dropships or other tanks.
i dont see how this would effect redline rails though. more or less its going to effect those not far back inside the redzone. i mean look at the charge sr or thales. they all sit in the far back of the redline taking pot shots ohking nearly every scout or mlt suit out there currently. slowing down the fire rate means more accuracy with between shots and less overheating. and more damage means all vehicles would go down in even less hits.
a nerf to the rail gun would mean that we would have to change some other things on the tanks as well to compensate. shield hardeners r hard enough to hit through. |
Operative 1171 Aajli
Bragian Order Amarr Empire
1445
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Posted - 2014.03.05 03:14:00 -
[12] - Quote
Supposed to be effe tive for long range but not at CQ. RoF would cure that. The scope should have more zoom though. Closer to the sniper rifle. Semi-auto would make more sense though.
Rommel, you magnificent bastard, I read your book!
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Meeko Fent
Kirkinen Risk Control Caldari State
1909
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Posted - 2014.03.05 03:59:00 -
[13] - Quote
Suddenly thought the Thread was the RR thread I just opened alongside this.
*facepalm* Agreed. And, can AV get a buff? Please?
Because you Wanted to be Something your Not.
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Toby Flenderson
research lab
321
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Posted - 2014.03.05 04:00:00 -
[14] - Quote
Operative 1171 Aajli wrote:Supposed to be effe tive for long range but not at CQ. RoF would cure that. The scope should have more zoom though. Closer to the sniper rifle. Semi-auto would make more sense though.
I like the semi-auto idea. I'm not sure how slow the ROF would have to be for it to lose it's edge in CQC which I think we can all agree it should. You'd think that RR users would get nervous turning corners with scouts or ARs lurking about but it would appear not.
I'm just glad that I don't have to make the decisions in the balancing process on this one. I feel like there are a few ways to approach the issue but ROF would have to be pretty low to compensate for the brutally high damage at all ranges. I'm eager to see what happens haha. |
General12912
Gallente Marine Corps
81
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Posted - 2014.03.05 04:01:00 -
[15] - Quote
accuracy is an amarr thing. i could see one missed shot being fatal for a scrambler weapon, but not a rail weapon.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2007
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Posted - 2014.03.05 05:24:00 -
[16] - Quote
Atiim wrote:Seems reasonable.
But prepare to have your thread bombed by Spkr4TheDead and Takahiro Kashkuken.
AV weapons 3HKing vehicles? That's OP.
HAV weapons 3HKing vehicles? That's Balanced.
Quite ironic eh?
i dont play enough to care anymore. lol. nerf tanks. buff tanks. i have too much sp in infantry for it to matter and i dont play pc anymore so whatev.
and i think spkr and taka would be fine with this change. dps stays the same but only the best shots can make it as powerful as it is now
Charlotte O'Dell is the highest level unicorn!
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Beck Weathers
Ghosts of Dawn General Tso's Alliance
639
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Posted - 2014.03.05 05:31:00 -
[17] - Quote
Make it have to charge for each shot maybe? (funny that I knew some peope who thought it had to up untill 1.7 and they tryed hoding the triger down.)
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Tectonic Fusion
1184
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Posted - 2014.03.05 05:32:00 -
[18] - Quote
Vitharr Foebane wrote:Giving it a charge time that is noticeable would do wonders Like the assault forge gun? I just got proto prof 1 and it rapes face.
Solo Player
Squad status: Locked
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MarasdF Loron
Fatal Absolution General Tso's Alliance
198
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Posted - 2014.03.05 06:17:00 -
[19] - Quote
Charlotte O'Dell wrote:Is the DPS fine? Yes.
Is the ROF fine? No. It is far too fast and is too forgiving for bad shots.
Increase damage, but decrease rate of fire so it is truly a skill shot weapon. One missed shot should be fatal. You mean like it was before 1.7? Don't be ridiculous, that would even mostly stop the mlt tank spam, you can't do that, you must be crazy!
R.I.P. Pre-1.7 tanks, you will be missed.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12006
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Posted - 2014.03.05 06:18:00 -
[20] - Quote
It should spool before every shot.
Videos / Fiction
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MarasdF Loron
Fatal Absolution General Tso's Alliance
198
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Posted - 2014.03.05 06:22:00 -
[21] - Quote
Godin Thekiller wrote:lolno. they need a nerf, not tweaking. just a straight nerf. Don't see why they were buffed, especially when blasters were nerfed. Buffed? Before 1.7 I could 1 or 2 shot a lot of tanks, the better ones required 3 shots. Now the "better" ones require 9+ shots with 3 dmg mods active, why? Because loltriplehardeners. The normal ones require 2-3 shots now. So tell me how was it buffed? It was just made into a rapid firing weapon.
R.I.P. Pre-1.7 tanks, you will be missed.
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Chuckles Brown
219
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Posted - 2014.03.05 07:32:00 -
[22] - Quote
DUST Fiend wrote:It should spool before every shot.
I have to disagree. It's main purpose is AV. Its not much for a people killer. It has pretty much one use, and one use only. If it weren't for the fact that a tank can slap on a 40% or 60% resistance hardener, and more than one; then I'd agree with you.
I know it hurts ADSes the most, but that's the risk of bringing it on the field. Everything is capable of dying.
As far as the redline bullsh*t is concerned, it's easily solved by making all damage inflicted negated 10m past into the redline.
Infantry complain about snipers, ADSes and HAVs complain about railguns.
The official alt of 8213: All other alts are unofficially unofficial
Do you pub, brah?
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Mregomies
Beer For Evil Mercs
165
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Posted - 2014.03.05 07:42:00 -
[23] - Quote
My new record with railtgun installation is 601.14m. Respawn to Respawn installation kill.
Suomi, Finland, PERKELE!
Logibro
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4812
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Posted - 2014.03.05 07:52:00 -
[24] - Quote
Charlotte O'Dell wrote:Is the DPS fine? Yes.
Is the ROF fine? No. It is far too fast and is too forgiving for bad shots.
Increase damage, but decrease rate of fire so it is truly a skill shot weapon. One missed shot should be fatal. Is DPS for you stand for Damage Per Shot or Damage Per Second?
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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ROCKO THE HELLHOUND
Ultramarine Corp
9
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Posted - 2014.03.05 07:54:00 -
[25] - Quote
because of the horrible OP-ness of the 80GJ Railgun in the vehicular-warfare aspect of the game, there are currently no vehicles in Dust514 anymore - but much more only Railgun-Fodder instead :( .
honestly - the 80GJ Railguns in their current state kill any diversity in this matter: 80GJ Particle Cannon with 3 Damage-Mods 2-Shots every 1200 + 4000 Armor-Tank and ADS's when catched without hardeners on (for the target it's a near insta-pop with 1,2 seconds minus lag to react) - and the question on the field these days is soley: "who will engage with the I-Win-Button on who first?"
it's so sad, it needs to go - whatever method, i don't care - but DPS !!AND!! Alpha-Damage Nerf are both un-avoidable in my opinion. |
Monkey MAC
Rough Riders..
2148
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Posted - 2014.03.05 08:44:00 -
[26] - Quote
DUST Fiend wrote:It should spool before every shot.
Sorted
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2148
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Posted - 2014.03.05 08:47:00 -
[27] - Quote
ROCKO THE HELLHOUND wrote:because of the horrible OP-ness of the 80GJ Railgun in the vehicular-warfare aspect of the game, there are currently no vehicles in Dust514 anymore - but much more only Railgun-Fodder instead :( .
honestly - the 80GJ Railguns in their current state kill any diversity in this matter: 80GJ Particle Cannon with 3 Damage-Mods 2-Shots every 1200 + 4000 Armor-Tank and ADS's when catched without hardeners on (for the target it's a near insta-pop with 1,2 seconds minus lag to react) - and the question on the field these days is soley: "who will engage with the I-Win-Button on who first?"
it's so sad, it needs to go - whatever method, i don't care - but DPS !!AND!! Alpha-Damage Nerf are both un-avoidable in my opinion.
Is Spkr your cousin or something?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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DROID EXILES General Tso's Alliance
28
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Posted - 2014.03.05 08:47:00 -
[28] - Quote
Charlotte O'Dell wrote:Is the DPS fine? Yes.
Is the ROF fine? No. It is far too fast and is too forgiving for bad shots.
Increase damage, but decrease rate of fire so it is truly a skill shot weapon. One missed shot should be fatal. Terrible idea Lower damage by 100 Lower rof Lower range to 500m because redline Nerf damage mods to 15% or 20% boost Only 1 per vehicle |
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DROID EXILES General Tso's Alliance
28
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Posted - 2014.03.05 08:54:00 -
[29] - Quote
CLONE117 wrote:may have to change hardeners and damage mods for it to work.
at the current moment in time missing a few shots is not forgiving for me. mainly when targeting dropships or other tanks.
i dont see how this would effect redline rails though. more or less its going to effect those not far back inside the redzone. i mean look at the charge sr or thales. they all sit in the far back of the redline taking pot shots ohking nearly every scout or mlt suit out there currently. slowing down the fire rate means more accuracy with between shots and less overheating. and more damage means all vehicles would go down in even less hits.
a nerf to the rail gun would mean that we would have to change some other things on the tanks as well to compensate. shield hardeners r hard enough to hit through. No, shield tanks go down the quickest because it has 20% more damage to shields, and the wjole point if nerfing the op railgun not changing **** to undo its nerf. |
Jebus McKing
Molon Labe. General Tso's Alliance
320
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Posted - 2014.03.05 08:55:00 -
[30] - Quote
The main problem I see is that Railguns and Forge Guns are too easy to use. They deal an awesome amount of damage, have an incredible range, a good ROF, and the projectile speed is so fast that it almost feels like a hitscan weapon on all targets but those which are close to the effective range. I hope we see some changes in the not so distant future.
@JebusMcKing // TIERICIDE, just do it, CCP.
ò_Ô
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