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The dark cloud
The Rainbow Effect Negative-Feedback
2294
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Posted - 2014.03.05 15:42:00 -
[1] - Quote
Well done CCP now complex damage mods are beeing toned down from +10% to +5%. This is another nerfbat to AV like if it wasnt bad enough. At the moment its allmost impossible to kill tanks but after the changes it will truly be impossible to do it. Most AV players run 2-3 complex damage mods with a proto weapon to actually be aible to put a dent into any kind of vehicle. We need a drastical raw damage buff for AV if this is actually going to get unchecked and im talking about a ~30% raw damage increase.
Another thing ive noticed is that the forgegun is now officially stated as a "anti armor" AV weapon which means with the new proficency i will do LESS damage against shield tanks. So where is the proposed "anti shield" AV weapon?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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KenKaniff69
Fatal Absolution
2185
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Posted - 2014.03.05 15:42:00 -
[2] - Quote
How did CCP not think of this?
The problem with tanks
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Spectral Clone
Dust2Dust. Top Men.
1504
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Posted - 2014.03.05 15:44:00 -
[3] - Quote
Yes please. 30% direct dmg buff on plasma cannons, AV grenades and Swarms.
Drop it like its hat.
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Drapedup Drippedout
0uter.Heaven
520
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Posted - 2014.03.05 15:45:00 -
[4] - Quote
Spectral Clone wrote:Yes please. 30% direct dmg buff on plasma cannons, AV grenades and Swarms.
While we're at it, forges too
Pro-fit Prophet
"Gimme yo lunch money"
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Spectral Clone
Dust2Dust. Top Men.
1504
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Posted - 2014.03.05 15:48:00 -
[5] - Quote
Plasma cannons get the buff first.
Drop it like its hat.
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Takahiro Kashuken
Red Star. EoN.
2826
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Posted - 2014.03.05 15:58:00 -
[6] - Quote
lol30%
If they gave use adv/proto vehicles then they could ya know balance proto AV with a proto vehicle
Intelligence is OP
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ReGnYuM
Escrow Removal and Acquisition
2408
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Posted - 2014.03.05 16:00:00 -
[7] - Quote
#TANKSPAM
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Korvin Lomont
United Pwnage Service RISE of LEGION
644
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Posted - 2014.03.05 16:01:00 -
[8] - Quote
KenKaniff69 wrote:How did CCP not think of this?
Are you serious?? |
Proto Annihilator
Fraternity of St. Venefice Amarr Empire
1
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Posted - 2014.03.05 16:02:00 -
[9] - Quote
KenKaniff69 wrote:How did CCP not think of this?
They are morons |
da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
468
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Posted - 2014.03.05 16:02:00 -
[10] - Quote
All they need to do is increase the damage for all the AV gear a bit
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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Bax Zanith
58
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Posted - 2014.03.05 16:06:00 -
[11] - Quote
30% damage buff? That would certainly fix the AV vs tank ballance, and it may also put dropships in poverty again. There is a video on youtube explaning the things that contribute to how damage is delt in the games code. I can't post a link to it, but if someone would be kind enough to post it, that would be much appreciated.
The moral of the video is think about everything it could effect, not just tanks. I agree something needs to change in AV vs tank, but it might not be the swarms that need to change. I think that CCP might be compensating for the lack of ADV and PRO tanks.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Derpty Derp
It's All Gone Derp
77
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Posted - 2014.03.05 16:10:00 -
[12] - Quote
I think Swarms will need a buff from this, but as a forge gunner who has no real problems using no damage mods I'd say this is a good thing. A lot of balance problems are due to damage mod stacking... Personally I'd suggest dumping them completely or at least giving them a downside. |
sebastian the huds
Legions of Infinite Dominion Zero-Day
18
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Posted - 2014.03.05 16:12:00 -
[13] - Quote
Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank
He who breaks crutches
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The dark cloud
The Rainbow Effect Negative-Feedback
2294
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Posted - 2014.03.05 16:16:00 -
[14] - Quote
sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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sebastian the huds
Legions of Infinite Dominion Zero-Day
18
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Posted - 2014.03.05 16:19:00 -
[15] - Quote
The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional. But it's a TANK!! I doesn't matter if there is only one person operating it. Just think, tanks can't hack objectives so if you can keep the enemy off of the panel with a sniper, you win by default
He who breaks crutches
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Bax Zanith
58
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Posted - 2014.03.05 16:20:00 -
[16] - Quote
The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional. Not only that but need ADV and PRO swarms for militia and STD tanks? Congratulations on addapting, but its still imbalancd.
I'd say walk in my shoes for a day, but you probably still won't understand.
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darkiller240
WarRavens League of Infamy
519
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Posted - 2014.03.05 16:24:00 -
[17] - Quote
heres a thought Why not NERF tanks so all other vehicles don't become useless just a thought
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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sebastian the huds
Legions of Infinite Dominion Zero-Day
18
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Posted - 2014.03.05 16:25:00 -
[18] - Quote
Bax Zanith wrote:The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional. Not only that but need ADV and PRO swarms for militia and STD tanks? Congratulations on addapting, but its still imbalancd. Lets make a deal. You can have your way and get a buff to AV. The only catch is that the marauder tanks get added in again remember? Those dark green tanks that required about 12 million sp to drive and costed 4 million isk each? yeah, the tanks that had about 14000 total HP with cycled hardeners and reps?
Even if AV is stronger than before the nerf, you couldn't kill it.
He who breaks crutches
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CLONE117
True Pros Forever
711
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Posted - 2014.03.05 16:28:00 -
[19] - Quote
av isnt weak.
its av attacking hardened vehicles that make it seem so.
no need to have 3+ guys aving a tanks at the same time. its just the most efficient method for the less competent.
ive been largely successfull with my av while solo. id like to see fluxes rip the shields of off hardened shield tanks though.
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The dark cloud
The Rainbow Effect Negative-Feedback
2298
|
Posted - 2014.03.05 16:29:00 -
[20] - Quote
sebastian the huds wrote:Bax Zanith wrote:The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional. Not only that but need ADV and PRO swarms for militia and STD tanks? Congratulations on addapting, but its still imbalancd. Lets make a deal. You can have your way and get a buff to AV. The only catch is that the marauder tanks get added in again remember? Those dark green tanks that required about 12 million sp to drive and costed 4 million isk each? yeah, the tanks that had about 14000 total HP with cycled hardeners and reps? Even if AV is stronger than before the nerf, you couldn't kill it. Arguing with you is pointless. I want a buff so that AV remains it current power and not beeing nerfbatted with weaker damage mods. Before you post again please ask some 1 to donate common sense for yourself.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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The dark cloud
The Rainbow Effect Negative-Feedback
2298
|
Posted - 2014.03.05 16:31:00 -
[21] - Quote
CLONE117 wrote:av isnt weak.
its av attacking hardened vehicles that make it seem so.
no need to have 3+ guys aving a tanks at the same time. its just the most efficient method for the less competent.
ive been largely successfull with my av while solo. id like to see fluxes rip the shields of off hardened shield tanks though.
Not attacking when hardeners are on? Are you stupid? When would that be? With max skills armor and shield tanks can run their hardeners nonstop. There is no opportunity to put damage on them. And lol flux ever used them? Good luck getting them to hit a moving tank.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
840
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Posted - 2014.03.05 16:31:00 -
[22] - Quote
sebastian the huds wrote:The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional. But it's a TANK!! I doesn't matter if there is only one person operating it. Just think, tanks can't hack objectives so if you can keep the enemy off of the panel with a sniper, you win by default If you want to use the IT'S A TANK! argument, bear in mind that any real tank can be disabled or destroyed by a single infantry anti-tank missile. |
Derpty Derp
It's All Gone Derp
82
|
Posted - 2014.03.05 16:42:00 -
[23] - Quote
The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional.
If you're using the easy mode weapon that requires very little aiming, then hell yes, why should you be able to solo a vehicle just because you have a weapon... You wanna solo a tank, get a forge gun, or a Jihad jeep... You know something that doesn't instawin a fight. |
sebastian the huds
Legions of Infinite Dominion Zero-Day
20
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Posted - 2014.03.05 16:44:00 -
[24] - Quote
If you want to pull the real life argument, go play a game that isn't science fiction. This game doesn't have an anti-tank missile (yet) and if current AV is buffed and vehicles stay the same, dropships would become COMPLETELY useless. ffs those get shot down by militia swarm alone
He who breaks crutches
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Bax Zanith
61
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Posted - 2014.03.05 16:45:00 -
[25] - Quote
sebastian the huds wrote:Bax Zanith wrote:The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional. Not only that but need ADV and PRO swarms for militia and STD tanks? Congratulations on addapting, but its still imbalancd. Lets make a deal. You can have your way and get a buff to AV. The only catch is that the marauder tanks get added in again remember? Those dark green tanks that required about 12 million sp to drive and costed 4 million isk each? yeah, the tanks that had about 14000 total HP with cycled hardeners and reps? Even if AV is stronger than before the nerf, you couldn't kill it. I wasnt around for the marauder tanks, and I didnt say buff AV damage eather. Even if CCP did something about AV vs tank, it wouldn't be truly balanced, not without ADV and PRO tanks. If two militia swarms can take out a militia tank, two STD swarms can take out a STD tank, so on and so fourth, id be happy.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Derpty Derp
It's All Gone Derp
82
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Posted - 2014.03.05 16:46:00 -
[26] - Quote
sebastian the huds wrote:If you want to pull the real life argument, go play a game that isn't science fiction. This game doesn't have an anti-tank missile (yet) and if current AV is buffed and vehicles stay the same, dropships would become COMPLETELY useless. ffs those get shot down by militia swarm alone
I agree, except on the malitia swarm... that **** can't even kill my basic gorgon, lol. |
The dark cloud
The Rainbow Effect Negative-Feedback
2300
|
Posted - 2014.03.05 16:46:00 -
[27] - Quote
Bax Zanith wrote:sebastian the huds wrote:Bax Zanith wrote:The dark cloud wrote:sebastian the huds wrote:Ok here's what you do. You and another guy get your swarm launchers wait for the tank to hold still while it starts shooting people Tell the other guy to lock on but not fire when you are both locked on, fire on your mark and keep firing
I have used this tactic with a friend of mine (echo_1991) with him in proto and me adv So instead of the tickle of 5 missiles there is a deadly volley of 11. Per 1.2 seconds. we have downed many glowing tanks using this tactic
I only used 1 enhaced damage mod (5%) and be uses a complex(10%)
If you try to 1v1 a tank you are a moron because he will only shoot you if he sees you as a threat if you 3v1 a tank you will probably cause him to panic and f*ck up his escape and get stuck on a railing or cargo box
Swarms still work and AV grenades are for LAVs
Replace the swarm with a plasma cannon in the tactic if you are fighting a 3x hardener shield tank So you think its balanced that you need 2-3 guys to take out 1 tank which is operated by a single person? You are delusional. Not only that but need ADV and PRO swarms for militia and STD tanks? Congratulations on addapting, but its still imbalancd. Lets make a deal. You can have your way and get a buff to AV. The only catch is that the marauder tanks get added in again remember? Those dark green tanks that required about 12 million sp to drive and costed 4 million isk each? yeah, the tanks that had about 14000 total HP with cycled hardeners and reps? Even if AV is stronger than before the nerf, you couldn't kill it. I wasnt around for the marauder tanks, and I didnt say buff AV damage eather. Even if CCP did something about AV vs tank, it wouldn't be truly balanced, not without ADV and PRO tanks. If two militia swarms can take out a militia tank, two STD swarms can take out a STD tank, so on and so fourth, id be happy. At the moment we need proto AV to take out militia tanks. Any other vehicles above standard would be overkill.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
147
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Posted - 2014.03.05 16:52:00 -
[28] - Quote
we might as well throw out a device that raises a white flag and gives us a cig and a blindfold since you need a vehicle to chase down jaguar tanks and wirlybird dropships.
it would be nice to have a mod that would fix that for AV, or even more AV equipment that would raise our chances of wrecking vehicles but not throw the balance if suit was used against infantry.
some sort of mobility neut gernade would help out. |
LOADED'HORN
KILL-EM-QUICK RISE of LEGION
67
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Posted - 2014.03.05 16:53:00 -
[29] - Quote
Also grenades are now going from 3 to 2, = less AV grenades. Maybe they could keep 3 on just for Av nades. |
TERMINALANCE
Zumari Force Projection Caldari State
243
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Posted - 2014.03.05 16:55:00 -
[30] - Quote
I never actually log onto the forums anymore but had to to +1 this. The TTK for killing tanks is off the charts, AV has been regulated to the sidelines and this is a huge nerf for anyone who plays Pro AV. The idea that a tank should require, IE NEED 3 people or more to kill it no question of the best players is ridiculous. Tanks are tools and the idea that they cant hack objectives, They can if a proto suit player gets out of them! is stupid. Tanks need a heavy weakness to make up for their heavy advantage its as simple as that. tanks are not gods, See javalin missile vs T72. Any good armor piercing large projectile applying concentrated force should rupture the hull. Yes its a tank, it has allot of armor but guess what! Its a lot of armor SPREAD out over the entire tank! Focused force should cause it significant trouble.
AV needs a huge buff. Tanks should cost less.
Lets quit this bullshit and drop the cost of tanks in half and make av vs tanks the way it was in the cromozone build!!
its not complicated FFS. |
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