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2381. Passive Skill count not functioning? - in Technical Support/Bugs [original thread]
Perseus Gallento wrote: The issue for me is not whether or not passive skill points are being accrued, but that they are accruing at a very slow rate with a passive skill booster. I clocked it at 72 seconds for 10 skill points. Is this related ...
- by CHICAGOCUBS4EVER - at 2013.01.11 14:37:00
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2382. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Cyn Bruin wrote: CHICAGOCUBS4EVER wrote: 1. Im sure this would have nothing to do with the mere fact that you can't get corp battles due to the 'stigma' your corp has created for itself. The bottom line is the rampant BS your crew has fe...
- by CHICAGOCUBS4EVER - at 2013.01.10 17:53:00
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2383. CCP's New SP Cap... - in Feedback/Requests [original thread]
AmlSeb wrote: Bojo The Mighty wrote: I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field. However, I feel like this SP cap ...
- by CHICAGOCUBS4EVER - at 2013.01.10 16:16:00
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2384. Camping re-spawn points - in General Discussions [original thread]
2 solutions depending on the map style... if in skirmish, back spawns are inside the redline and thus not truly 'spawn camped' in ambush.. IF there is a CRU and you have it, and the enemy is camping it.. DONT SPAWN THERE.. hit square instead of...
- by CHICAGOCUBS4EVER - at 2013.01.10 15:47:00
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2385. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Im sure this would have nothing to do with the mere fact that you can't get corp battles due to the 'stigma' your corp has created for itself. The bottom line is the rampant BS your crew has fed this community the past few months is the main rea...
- by CHICAGOCUBS4EVER - at 2013.01.10 14:39:00
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2386. The Respawn Problem - in Technical Support/Bugs [original thread]
Couldnt agree more. Sure I spwan camp as much as the next guy, but its only because (A) I can and (B) if i dont they will spawn, throw a nade at their feet that may or may not kill themselves, but sure as hell kills me lol Some sort of immunity t...
- by CHICAGOCUBS4EVER - at 2013.01.09 14:20:00
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2387. Squad size - in General Discussions [original thread]
rooms are 16v16 4,8 or 16 player squads are going to be the potential options...
- by CHICAGOCUBS4EVER - at 2013.01.08 17:17:00
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2388. Confused....what is Hard Cap?? - in General Discussions [original thread]
190k is complete bull... for the last month.. on wednesdays after the reset I play for a few hours and get upwards of 300k just on wednesdays. from what ive seen, the TOTAL weekly cap was around 500k, including passive (with or without booster...
- by CHICAGOCUBS4EVER - at 2013.01.08 16:06:00
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2389. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
BMSTUBBYx wrote: Put a value to the LAV's, no more free rides. I forget where I seen it but on another thread someone mentioned a speeder bike like vehicle or something as free transportation vehicles and charging ISK for LAV and up. Speeder ...
- by CHICAGOCUBS4EVER - at 2013.01.07 20:02:00
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2390. heavies - in General Discussions [original thread]
Every role has its positives and negatives. Pretty much everything has been covered here, INCLUDING Zitro being a self-proclaimed heavy expert and whining in a thread about HMG users over his nerfed AR.. as he does in damn near EVERY thread ive se...
- by CHICAGOCUBS4EVER - at 2013.01.07 19:47:00
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2391. controller vibration when being shot? - in Feedback/Requests [original thread]
All other shooter games I've played in the 'dual shock' era have had at least 1 thing in common... when you take damage your controller shakes. For whatever reason, that is NOT the case on this game... you get vibration when you are bleeding out...
- by CHICAGOCUBS4EVER - at 2013.01.07 18:48:00
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2392. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Severus Smith wrote: Why not just have the vehicle get damaged too? Makes it so that a LAV driver can run down someone when the opportunity presents itself but doing it more than once, in quick succession, is suicidal. Reasoning: Ever hit a ...
- by CHICAGOCUBS4EVER - at 2013.01.07 16:18:00
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2393. Game crashes becoming too frequent! - in Technical Support/Bugs [original thread]
noticing much the same... yesterday 1st map.. hard freeze... 3rd map.. hard freeze much more frequent "no battles available" or whatever the message says. Then I go 6 hours with no issues... then hard freeze. I havent seen any particular patt...
- by CHICAGOCUBS4EVER - at 2013.01.07 15:54:00
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2394. [Request] The ability to respec our skills. with aurum. - in Feedback/Requests [original thread]
Unit-775 wrote: Simply no, because everybody would respec for the new FOTM. ^^exactly^^ this is why we play the beta... to make the mistakes now and learn from them. As for the day 1 xmas noob... make a friend, knit some socks, do some res...
- by CHICAGOCUBS4EVER - at 2013.01.07 15:49:00
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2395. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Yes I know the knock on this is it will make things a little less realistic, but one thing these fools that call in an LAV and spend the entire map trying to run over players to get their kills has shown us, is the distinct possibility of the game...
- by CHICAGOCUBS4EVER - at 2013.01.07 15:38:00
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2396. Orbital strike/partying up in D514 - in General Discussions [original thread]
if you go to the playstation store and purchase the $20 Mercenary Pack a code is included in that, along with all kinds of permanent and concumable goodies and in game money (AURUM). well worth it if you are going to be playing this game for a whi...
- by CHICAGOCUBS4EVER - at 2013.01.07 13:53:00
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2397. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
the map from the Asia Game show.. there is a spawn point on the back right of the bowl (when you spawn on the small hill) where you spawn and are immediately stuck and cannot get out until you die. ALSO, same map, when standing in the bowl lookin...
- by CHICAGOCUBS4EVER - at 2013.01.03 19:30:00
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2398. Complex Damage Modifier Bug - in Technical Support/Bugs [original thread]
this is something that has been prevalent since previous builds. This has been brought up numerous times, and has yet to be fixed, but yes devs are well aware of this
- by CHICAGOCUBS4EVER - at 2013.01.02 16:17:00
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2399. Prolonged play leading to lag issues - in Technical Support/Bugs [original thread]
this new build is still on the same servers as before... the same memory leak is still there. on the bright side, up until you start to get the framerate issues, the game runs MUCH smoother, fast load times, everything from the server-side gamepl...
- by CHICAGOCUBS4EVER - at 2012.12.19 14:30:00
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2400. [Request] Clear message for OB/PS - in Feedback/Requests [original thread]
I only missed 3 of my orbitals last night due to this... we caught 1 when you are in the midst of a gunfight you simply dont have the time to be reading every line of text that goes across the screen in the top right corner. the previous notific...
- by CHICAGOCUBS4EVER - at 2012.12.19 14:13:00
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