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1. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
Faquira Bleuetta wrote: Deluxe Edition wrote: I recently started alying dust again, the game is in a lot better place than when i quit several months ago. However the one drawback I've noticed upon return is the rise of autoaim. In CQC fight...
- by CHICAGOCUBS4EVER - at 2014.03.17 18:31:00
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2. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
refund everything except Flaylock skills. everyone knew it was FoTM and specced anyway.. make them live with it
- by CHICAGOCUBS4EVER - at 2014.02.18 20:05:00
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3. Better match making system - in Feedback/Requests [original thread]
not sure if this is the exact best way to do it, but yes something needs to be done. All this talk of matchmaking improving.. still cant even get a full squad into a match 90% of the time without someone glitching out and just like before, the d...
- by CHICAGOCUBS4EVER - at 2013.09.09 14:38:00
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4. [FEEDBACK] Corporation contracts Screen - PC timers - in Feedback/Requests [original thread]
I like the new look, don't misconstrue this at all as that. HOWEVER, removing the ACTUAL start time from each match is a MAJOR issue. those of us that have multiple matches have to literally look at the time remaining and decipher the EVE time ...
- by CHICAGOCUBS4EVER - at 2013.09.05 15:03:00
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5. Full squad not entering - in Feedback/Requests [original thread]
happens EVERY time (almost) 6 man squad... 5 get in when LUCKY insanely annoying
- by CHICAGOCUBS4EVER - at 2013.09.05 15:00:00
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6. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
agreed 100% its impossible to know who you are placing a defend order on now unless they are right next to you. Im sure the reasoning is 'helping reduce lag' but seriously does this really make a difference? a VERY useful tool that has been remo...
- by CHICAGOCUBS4EVER - at 2013.09.05 14:59:00
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7. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
CCP Logibro wrote: If the safety was implemented, what do you think of the idea that a direct hit would still do damage but not explode if within the minimum arming distance? this is how explosives are handled in several other games.. shoot...
- by CHICAGOCUBS4EVER - at 2013.08.09 18:30:00
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8. Number the Drop Uplinks - in Feedback/Requests [original thread]
I would say both being able to distinguish uplink A from uplink B would be a move in the right direction at the same time.. the uplink spam is contributing to the lag as it takes forever for them to load up (when they do) on the spawn screen and...
- by CHICAGOCUBS4EVER - at 2013.08.09 18:00:00
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9. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
this is long overdue, and has now taken the top place of what is ruining this game (aside from hit detection but I know that's currently being addressed) 45/2 cpu/pg anyone can fit this proto weapon and not sacrifice much... ishukone submachine ...
- by CHICAGOCUBS4EVER - at 2013.07.08 14:18:00
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10. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
Kain Spero wrote: CHICAGOCUBS4EVER wrote: the only argument to that zdub is matches are scheduled ahead of time. This allows corps time to set up personnel ensure availability etc. Having an option to attack 30min later....right after a ma...
- by CHICAGOCUBS4EVER - at 2013.06.26 11:50:00
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11. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
the only argument to that zdub is matches are scheduled ahead of time. This allows corps time to set up personnel ensure availability etc. Having an option to attack 30min later....right after a match will not work out well I don't think. Ppl g...
- by CHICAGOCUBS4EVER - at 2013.06.26 04:38:00
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12. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
this may be a formidable idea that could go somewhere if and when we see that CCP has fixed the current state of framerate etc. i could see a single match being best 2 of 3 or something, after each map go back to lobby and 10min countdown begins ...
- by CHICAGOCUBS4EVER - at 2013.06.25 19:26:00
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13. [Feedback] Aeon tries Ambush for first time - bad things happen - in Feedback/Requests [original thread]
lol sounds about right... gotta be on your toes, with a lucky rabbits foot in your pocket, and even then click your heels 3 times and hope... never give up hope...
- by CHICAGOCUBS4EVER - at 2013.06.18 15:40:00
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14. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: KAGEHOSHI Horned Wolf wrote: My little brother just learned the hard way that effort and SP he put into getting his Surya wasn't really worth it. Must be some garbage tanker, then. Nothing is more dangerous than a ...
- by CHICAGOCUBS4EVER - at 2013.03.26 14:49:00
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15. have a total SP cap instead of weekly caps. - in Feedback/Requests [original thread]
SP cap is fine as is. CCP wants it to take time for players to be skilled up, and this is a good balance. Sure, hardcore gamers cap by thursday each week, but I know several casual gamers who spend close to the entire week to get the current cap. ...
- by CHICAGOCUBS4EVER - at 2013.03.25 14:08:00
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16. Request: Forge gun "zoom" - in Feedback/Requests [original thread]
not talking about adding a scope to it.... just a zoom mode of sorts in some sort of similarity to the HMG, to make aiming similiar to that
- by CHICAGOCUBS4EVER - at 2013.03.19 18:20:00
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17. Request: Forge gun "zoom" - in Feedback/Requests [original thread]
agreed this would be a great addition or something. If you run forge all the time, you can adjust your settings to make this easy, but most forge users do not use it as their primary weapon, and the sensitivity for it is much greater than at least...
- by CHICAGOCUBS4EVER - at 2013.03.19 15:22:00
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18. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
at this time, corp size really has no bearing on anything either. Just keep plugging along, increasing knowledge and teamwork, and maybe build up your crew as you go. keep your fingers crossed for changes that may enhance the team experience
- by CHICAGOCUBS4EVER - at 2013.03.14 17:43:00
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19. [Request] Improve squad invites. - in Feedback/Requests [original thread]
simple fix... when u highlight a name from a chat window and can 'add contact' simply add an option to 'invite to squad' problem solved, no more waiting 5 minutes for contact list to load, searching thru it etc.
- by CHICAGOCUBS4EVER - at 2013.03.08 15:52:00
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20. The Missile Nerf. - in Feedback/Requests [original thread]
I know a few players with suryas and sagaris' you dont see them often in pubs due to cost, as well as effectiveness of their madrugars and gunnlogis
- by CHICAGOCUBS4EVER - at 2013.02.22 14:18:00
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