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21. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
DUST Fiend wrote: SIeepy Zan wrote: I don't think there has been any dispute on the HMG being ez mode Well most of that dispute is just because people are bad and don't want to change their tactics. But yea, these high level HMGs? Yea, ...
- by CHICAGOCUBS4EVER - at 2013.02.21 17:11:00
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22. [Request] Time stamp in chat - in Feedback/Requests [original thread]
theres been 100 threads about this... and prolly gonna see 100 more before its added... long overdue for something so simple +1
- by CHICAGOCUBS4EVER - at 2013.02.21 15:48:00
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23. [SUGGESTION] Spawn facing the correct heading! - in Feedback/Requests [original thread]
or just make a universal adjustment... ALL spawns, everywhere on every map, spawn the player facing a set 'middle' point on the map. this would alleviate the major issue of some spawning with a clear view of...nothing while the enemy that spawne...
- by CHICAGOCUBS4EVER - at 2013.02.15 16:38:00
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24. [Feedback] Heavy AIMING is OP'ed - in Feedback/Requests [original thread]
this doesnt ONLY apply to HMG users.... although it is much more inadvertant for hmg to do it than say laser, sniper, etc that are softspotting... glitches that devs need to fix, plain and simple..
- by CHICAGOCUBS4EVER - at 2013.02.04 19:24:00
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25. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
how bout we all stop crying about nerf this, fix that, trollin up 1/3 pound WHINEburgers all the time. this is what the 4th or 5th build now? many of us have seen how things balance themselves over time. How bout we focus on giving CCP feedback on...
- by CHICAGOCUBS4EVER - at 2013.01.29 15:08:00
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26. HMG is not Broken. Mods are. - in Feedback/Requests [original thread]
Nazz'Dragg wrote: I tend to use shield extenders over damage mods as there cheeper and give me better survivability. Still I would like to know for sure if damage mods do really increase your damage to an effective level. P.S. also how does th...
- by CHICAGOCUBS4EVER - at 2013.01.28 16:23:00
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27. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
SoTa PoP Clone wrote: Skihids wrote: Keep in mind that the fatty carrying the HMG needs his Logi buddy to follow him around if he wants to live long and reload. That means the HMG represents the killing output of about 1.5 people 1 clip of...
- by CHICAGOCUBS4EVER - at 2013.01.25 20:22:00
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28. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
Tectonious Falcon wrote: HMG optimal range needs to be slightly smaller. Max range can stay the same. Faster heat build up. Problem solved. all of which is currently in place.... you have to skill up to decrease heat buildup, increase range,...
- by CHICAGOCUBS4EVER - at 2013.01.22 16:09:00
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29. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
agreed major issue that needs addressed ASAP
- by CHICAGOCUBS4EVER - at 2013.01.21 20:24:00
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30. [Request] - Map Names shown in-game - in Feedback/Requests [original thread]
would be nice to have some sort of indication.... i only recognize map names when looking at the image in a particlar thread on the forum... no clue what they're called other than that. and the funky names prevent me from memorizing them (cause ...
- by CHICAGOCUBS4EVER - at 2013.01.21 17:06:00
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31. dust needs a respec system - in Feedback/Requests [original thread]
agreed this should be an option at a cost... easy $ for CCP and anyone could justify the $ if this were an option.. people make mistakes, as well as the influx of new players that won't know from the start what is important and whatnot... just g...
- by CHICAGOCUBS4EVER - at 2013.01.21 16:56:00
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32. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
oh its definitely possible thats for sure, but thats the upshot to 'militia' you dont need to be skilled into them to use them. another idea... bring in the militia tank and stay back.. you can be quite effective from a distance and does 1 of 2 t...
- by CHICAGOCUBS4EVER - at 2013.01.21 15:22:00
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33. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
xAckie wrote: In particular, AV grenades are fine. standard are pretty useless. They are not causing OP problems on the field. Also, Swarms are pretty broke - but presuming this is because shield tanking beats armour and swarms work best on a...
- by CHICAGOCUBS4EVER - at 2013.01.21 14:56:00
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34. Heavy thoughts - in Feedback/Requests [original thread]
Breakin Stuff wrote: Was going to troll. not worth it. You're seeing the opposite end of the heavy issue before the reset. before the reset heavies were an absolute joke. The proto VK.1 suits cost 250,000 and the weapons cost 100k each on heav...
- by CHICAGOCUBS4EVER - at 2013.01.21 14:41:00
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35. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Cyn Bruin wrote: CHICAGOCUBS4EVER wrote: 1. Im sure this would have nothing to do with the mere fact that you can't get corp battles due to the 'stigma' your corp has created for itself. The bottom line is the rampant BS your crew has fe...
- by CHICAGOCUBS4EVER - at 2013.01.10 17:53:00
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36. CCP's New SP Cap... - in Feedback/Requests [original thread]
AmlSeb wrote: Bojo The Mighty wrote: I agree with rolling cap because I can't play on Mondays and Wednesdays and probably won't play some days neither, so it would benefit me to equalize the playing field. However, I feel like this SP cap ...
- by CHICAGOCUBS4EVER - at 2013.01.10 16:16:00
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37. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
Im sure this would have nothing to do with the mere fact that you can't get corp battles due to the 'stigma' your corp has created for itself. The bottom line is the rampant BS your crew has fed this community the past few months is the main rea...
- by CHICAGOCUBS4EVER - at 2013.01.10 14:39:00
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38. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
BMSTUBBYx wrote: Put a value to the LAV's, no more free rides. I forget where I seen it but on another thread someone mentioned a speeder bike like vehicle or something as free transportation vehicles and charging ISK for LAV and up. Speeder ...
- by CHICAGOCUBS4EVER - at 2013.01.07 20:02:00
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39. controller vibration when being shot? - in Feedback/Requests [original thread]
All other shooter games I've played in the 'dual shock' era have had at least 1 thing in common... when you take damage your controller shakes. For whatever reason, that is NOT the case on this game... you get vibration when you are bleeding out...
- by CHICAGOCUBS4EVER - at 2013.01.07 18:48:00
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40. Eliminate "Roadkill" deaths - in Feedback/Requests [original thread]
Severus Smith wrote: Why not just have the vehicle get damaged too? Makes it so that a LAV driver can run down someone when the opportunity presents itself but doing it more than once, in quick succession, is suicidal. Reasoning: Ever hit a ...
- by CHICAGOCUBS4EVER - at 2013.01.07 16:18:00
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