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61. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
So to begin, this is going to be long, so put on your reading glasses if you havn't already But ive been around since closed beta, been through thousands of pub matches, and been through over 500 Planetary Conquest matches Ive been through the c...
- by CHANCEtheChAn - at 2014.07.19 15:58:00
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62. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Argetlam Thorson wrote: Hakyou Brutor wrote: I think he's on his infantry guy in PC a lot. Delta Bliztkrieg, I believe. I could be completely wrong though. That name doesn't sound familiar at all either. Lmao have you ever even PCed bro...
- by CHANCEtheChAn - at 2014.07.02 21:13:00
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63. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
True Adamance wrote: Atiim wrote: Shadow of War88 wrote: Apothecary Za'ki wrote: if you want anti personnel equip the small turrets too. the large ones are for AV only really so quite your belly aching silence peasant! In PC matche...
- by CHANCEtheChAn - at 2014.07.01 23:36:00
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64. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Atiim wrote: Shadow of War88 wrote: lol your being hyper sensitive. PC is balance in its purest form. Strategy, experience and prototype vs prototype hardware. Achieve true balance there and it will trickle down to the pub matches. If you h...
- by CHANCEtheChAn - at 2014.07.01 23:17:00
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65. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
True Adamance wrote: Tanks in this game will never be balanced when their operators think its fine that their vehicles don't act like tanks. Depends on what your definition of "Tank" is If you go by real life definition, then tanks are used...
- by CHANCEtheChAn - at 2014.07.01 21:21:00
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66. [Request] Bring Back The Warbarge Lobby - in Feedback/Requests [original thread]
People complained that the wait time is too long Honestly if you can't wait a minute to grab a peek at the enemy team Then your a garbage tactical player BRING BACK THE BARGE
- by CHANCEtheChAn - at 2014.07.01 21:12:00
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67. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
PROPOSITION FOR LARGE TURRETS At all levels, damages should should stay the same to keep a good balance But because of recent nerfs, I think a few stats should be changed for large turrets due to DRASTIC increase in costs per level RAIL T...
- by CHANCEtheChAn - at 2014.07.01 20:16:00
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68. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
I agree and disagree with many of the points here But here are a few pointers Currently militia rails are glitched to out DPS particle cannons and need a drastic fix for pubs and PC. I can't tell you how many times in the last 8 PCs I've tan...
- by CHANCEtheChAn - at 2014.07.01 19:34:00
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69. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: CHANCEtheChAn wrote: Seymour KrelbornX wrote: how about give the assault a bounus to light weapon and side arm dmg, and an extra grenade slot. there fixed! This guy just said "Extra grenade slot" Here's to thro...
- by CHANCEtheChAn - at 2014.06.24 04:21:00
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70. For Rust's sake, buff the Flaylock - in Feedback/Requests [original thread]
I was on hietus for the Time of the Flaylock (ToF) But all I know is that whenever I hear a proto flaylock afoot I lol and hop after it Easy kills will forever be easy kills
- by CHANCEtheChAn - at 2014.06.23 08:34:00
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71. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: how about give the assault a bounus to light weapon and side arm dmg, and an extra grenade slot. there fixed! This guy just said "Extra grenade slot" Here's to throwing Cores with L2 And flux's with Push To Talk
- by CHANCEtheChAn - at 2014.06.23 08:30:00
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72. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Mobius Kaethis wrote: So the changes that were made to the rifles were too small to really lead to effective change in each of the affected weapon's relative power. The Gallente Assault Rifle got a 3% buff leading to the following changes: Du...
- by CHANCEtheChAn - at 2014.06.06 05:34:00
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73. [Discussion] The Big Scout Role Bonus Thread - in Feedback/Requests [original thread]
These aren't stupid Its actually reasonable in every way and probably should have been the way the bonuses were released so Amarr and winmitar didn't get the shaft The only things ide change are: Gallente scout- Since odds are CCP is taking...
- by CHANCEtheChAn - at 2014.05.26 17:27:00
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74. [Feedback] Variants in Alpha and beyond with data, Rattati here plea... - in Feedback/Requests [original thread]
The problem with all of this is that MOST weapons in the game look and seem good on paper And that is how they are implemented in the game by CCP(seriously start looking at different weapons and look at the trends) Unfortunately this does not bo...
- by CHANCEtheChAn - at 2014.05.26 06:35:00
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75. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
So now that all the little guys are in PC to be able to gain ISK by farming It gets nullified While veteran corps that have been farming forever (NS, AE, ERA etc.) Stay with 50 billion ISK+ without having to no longer fight And clone packs incr...
- by CHANCEtheChAn - at 2014.05.25 02:47:00
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76. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
1. Basic Heavy frames STILL have Militia CPU/PG values in Basic/Adv/Proto variants Honestly that is the ONLY non-game changing patch fix I'm worried about
- by CHANCEtheChAn - at 2014.05.17 04:17:00
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77. Buffing the assault role - in Feedback/Requests [original thread]
Asssaults- The king of light weapons and medium ranges. The killers. Should be the best with rifle type weapons and be self sufficient enough to hold the front lines and push objectives with minimal help from other roles. The "Jack of all trades...
- by CHANCEtheChAn - at 2014.04.19 23:29:00
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78. Buffing the assault role - in Feedback/Requests [original thread]
What I am about to post next will be oddly long for the forums, as many of the simpletons on here have the attention span of a gerbil, but I am a closed beta, open beta, and Uprising A team vet, and I'm pretty sure I know what I am talking about w...
- by CHANCEtheChAn - at 2014.04.19 23:26:00
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79. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
SIMPLE HOTFIX CODING Never worked with a complex game engine like Unreal before (Oh yeah, so complex with its dollar tree price tag I'm sure) BUT Here goes the simple string theory TIMER (Battle is created, battle is stamped) (Que for ...
- by CHANCEtheChAn - at 2014.04.11 10:35:00
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80. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik wrote: @CHANCEtheChAn - these are the easy fixes that can be hotfixed in to deal with some of the glaring problems with PC1.0 -youll be only bandaids until PC2.0 comes along. You can not fix the problem of accessibility and low part...
- by CHANCEtheChAn - at 2014.04.11 09:43:00
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