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321. 2000 players on dust - in General Discussions [original thread]
Nirwanda Vaughns wrote: Its always been about 2000-3000 the number we see when we log in is the total for tranquility including EVE Online players too LOL!! Nirwanda said it right, but apparently everyone seemed to walk right over it. The nu...
- by CELESTA AUNGM - at 2014.09.18 17:11:00
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322. BONUS SP - in General Discussions [original thread]
Sorry, but I am among the group who see no need for player sympathy here. I feel for you guys in other subjects, but not about the SP assistance/bonus/rate stuff. I've played the titles that have a graduated/indexed progression (from novice wit...
- by CELESTA AUNGM - at 2014.09.17 17:15:00
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323. What I miss from Chromosome - in General Discussions [original thread]
Nice Thread, players...! I entered Dust just months before the May release---so I got taste (only a taste, unfortunately) of what you Beta-version players are talking about. The game was SUCH a great THRILL game for those last brief remaining ...
- by CELESTA AUNGM - at 2014.09.12 21:58:00
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324. Join the great unwashed - in General Discussions [original thread]
Most of us should re-consider trying to argue against the suggestions that Judge and Ripley made here. In spite of the fact that Dust's current development situation has left us stagmating somewhat, the intention of Public Matches, FW, and PC ha...
- by CELESTA AUNGM - at 2014.09.08 21:56:00
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325. logi are near non existant - in General Discussions [original thread]
Jace Kaisar wrote: Go into PC without Logi's and tell me how you do There's a term for the kind of player we're not seeing much of in the matches. It's "Artificer". Artificers were arguably 'invented' by this game---I say that because I can'...
- by CELESTA AUNGM - at 2014.09.08 19:02:00
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326. wasting my officers - in General Discussions [original thread]
Ozarow, thanks! You made me smile with your post. It started off sounding like just a rant, but it wasn't--it turned into some humourous optomism and fun. I am glad to see the resentment smoke clear over Project Legion. Legion is a game that...
- by CELESTA AUNGM - at 2014.09.03 19:17:00
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327. This game punishes newbies (sort of) - in General Discussions [original thread]
..... !!! LOL, It's ironic how most of us "don't want to be heavies" (cuz they haven't buffed my assault HMG), and "don't want to be a scout (cuz CCP has something against us scouts), and "won't fly ADS no more" (cuz they didn't fix the [cen...
- by CELESTA AUNGM - at 2014.09.02 20:55:00
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328. ATM state of the game ... plz tell me in a few sentences. - in General Discussions [original thread]
Frank Olson Usul wrote: Hi guys, I stopped playing Dust after I had bought a Playstation 3 just to play the game when Project Legion was unveiled. It hit me hard and since I got a beta invite for HEX: Shards of Fate and am a total fan of TCGs ...
- by CELESTA AUNGM - at 2014.09.02 16:26:00
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329. WHY IS THIS!!?? - in General Discussions [original thread]
Breakin' , Nooo---you're awful! But you're cracking me up, and I shouldn't laugh because you're talking about my Dropships--so you're awful. , But... that IS funny! I agree with Hakyou, Techtonic. The LAV is the nearest thing to the stick-...
- by CELESTA AUNGM - at 2014.08.29 21:14:00
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330. What is your lifetime SP? - in General Discussions [original thread]
CCP Rattati wrote: 30M SP, counting since day one of closed beta. We tend to think of tenure, the actual age of the account as "veteran", as in been here a long time. Skillpoints factor in skill and dedication, so not quite the same. Only if...
- by CELESTA AUNGM - at 2014.08.29 18:00:00
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331. What is your lifetime SP? - in General Discussions [original thread]
CCP Rattati wrote: 30M SP, counting since day one of closed beta. We tend to think of tenure, the actual age of the account as "veteran", as in been here a long time. Skillpoints factor in skill and dedication, so not quite the same.
- by CELESTA AUNGM - at 2014.08.29 17:13:00
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332. Aim Assist? - in General Discussions [original thread]
xavier zor wrote: I just noticed that there is an aim assist option in the settings, and i tried it out. I didnt see a difference in the aiming mechanics of the game or my accuracy...Does anyone or a dev actually know what aim assist does help ...
- by CELESTA AUNGM - at 2014.08.26 15:07:00
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333. [request]Million clone event - in General Discussions [original thread]
Love your enthusiasm, but REALLY, this is one thread and sign-up you don't need to post. The Million-Clone_Event was a stellar success, that MAY have topped even the True-Triple-SP event that occured after the May release (...I'm talking REAL ...
- by CELESTA AUNGM - at 2014.08.22 18:44:00
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334. Since you beefed turrets - in General Discussions [original thread]
Well Takahiro, no, they are getting used SOMEWHAT... Like we observe, "behavior" in this game is not efficiently taught or modified or corrected in players... they, err... learn by "I saw the other player doin' it a lot last night" . The "othe...
- by CELESTA AUNGM - at 2014.08.22 15:13:00
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335. red line deaths? - in General Discussions [original thread]
Ablerober wrote: So I'm in a scout suit (not that often but when duty calls), cross the red line, kill an enemy using a turret and heading back to safety and I die with 6 seconds left on the timer. I'm already safe by this point, but don't get...
- by CELESTA AUNGM - at 2014.08.21 20:03:00
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336. red line deaths? - in General Discussions [original thread]
Ablerober wrote: So I'm in a scout suit (not that often but when duty calls), cross the red line, kill an enemy using a turret and heading back to safety and I die with 6 seconds left on the timer. I'm already safe by this point, but don't get...
- by CELESTA AUNGM - at 2014.08.21 20:02:00
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337. Since you beefed turrets - in General Discussions [original thread]
Great thread---because I'm one of thos players who earned my ISK manning installations, when I'm not driving a DS. I'd like to see the installations improve even FURTHER, in any small way possible, so maybe someone should request this thread be ...
- by CELESTA AUNGM - at 2014.08.21 18:32:00
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338. orbitals... - in General Discussions [original thread]
ROADKILLURAZZ wrote: What you clowns FAIL to realize is: If mercs dont die, YOU DONT GET PAID! Every time a merc gets revived, thats less money going into final payouts! Every time a proto corp steam rolls the noobs, the match is over before it...
- by CELESTA AUNGM - at 2014.08.21 17:23:00
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339. Why does fluxing an Onikuma... - in General Discussions [original thread]
I THINK, that the attacker is making a wrong conclusion about what he/she did... I'm not sure why you threw a FLUX grenade at an unoccupied vehicle (since flux-es are supposed to unstabilize the sheild-envelope only, and not be able to damage ARM...
- by CELESTA AUNGM - at 2014.08.21 16:42:00
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340. Since you beefed turrets - in General Discussions [original thread]
The INTENT from CCP's end was supposed to be that the AI (the times when NO player is operating the installation, and the green beam light on the top of the installation is shining green or red), would search for vehicles and immediately engage ...
- by CELESTA AUNGM - at 2014.08.21 16:16:00
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