Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2821. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
BL4CKST4R wrote: Still waiting on those optimal range figures... nerfing the range of the AR is definately not a thing I am happy about... unless the 8M loss was just to effective range in which case IDC because a Gallente shouldn't be chasing ...
- by CCP Rattati - at 2014.06.11 12:44:00
|
2822. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
The-Errorist wrote: I also want to reemphasize what I and mostly others have said: Don't nerf tank speed. Fix skill stacking so that it only takes the skills of the highest level into account. Fix the problem of militia modules being is just...
- by CCP Rattati - at 2014.06.11 12:42:00
|
2823. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
michal freelander wrote: Please for the love of all things Dust, make Tanks and Dropships show up on the tacnet more! Nothing frustrates me more than sneaking around in a scout suit only to be snuck up on by a multi Ton tank! It was on my li...
- by CCP Rattati - at 2014.06.11 12:39:00
|
2824. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
The dark cloud wrote: Could you please edit the spreadsheet so that we see the actual rate of fire changes instead of the silly numbers where i have to do the math by myself? For example the rate of fire with the assault rifle. In the spreadshe...
- by CCP Rattati - at 2014.06.11 12:37:00
|
2825. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Two of three large turrets deal an incorrect damage type; railguns deal blaster-type damage (90/110) and missiles deal the old damage type (of 70/135 instead of the current 80/120). Fixing this would help to improve T...
- by CCP Rattati - at 2014.06.11 10:05:00
|
2826. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: CCP Rattati wrote: I expected to see something "broken" and was ready to fix. Upon inspection this issue just needs proper analysis (Charlie or later) to be done by conserving the PG/CPU ecosphere. Raising it is not an...
- by CCP Rattati - at 2014.06.11 07:41:00
|
2827. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Added numbers on Heavy Armo Repairers, stacking 3 complex reps would be the same rate as 2 complex reps currently.
- by CCP Rattati - at 2014.06.11 07:36:00
|
2828. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Added some base buffs for the Small Blaster, right now it has half the ROF of the HMG, while keeping the current damage, making up for a hefty boost in damage against infantry. We will also be changing the reticule to match the HMG reticule as wel...
- by CCP Rattati - at 2014.06.11 07:02:00
|
2829. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
double post
- by CCP Rattati - at 2014.06.11 07:02:00
|
2830. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
It's not being abused, it's not really being used at all. Why does it cost CPU and why is it in my low slot, when I need PG for my low slot.
- by CCP Rattati - at 2014.06.11 06:26:00
|
2831. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers i like it. but id still like to know if its po...
- by CCP Rattati - at 2014.06.11 06:17:00
|
2832. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Added 1 low slot to Amarr Medium and Basic dropsuits, no change in PG/CPU for now.
- by CCP Rattati - at 2014.06.11 06:08:00
|
2833. PG upgrades imbalanced vs CPU upgrades - in Feedback/Requests [original thread]
You have no idea how much I dislike how PG upgrades work
- by CCP Rattati - at 2014.06.11 05:53:00
|
2834. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Hi, we are back with numbers here, we are aiming for tweaks as the bonuses are mostly % based, so stacking can lead to invincible suits. Numbers
- by CCP Rattati - at 2014.06.11 05:21:00
|
2835. [CCP] Caldari Basic Heavy Dropsuits CPU/PG - in General Discussions [original thread]
PG/CPU for Basic Heavies updated RE's updated
- by CCP Rattati - at 2014.06.11 04:34:00
|
2836. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
I expected to see something "broken" and was ready to fix. Upon inspection this issue just needs proper analysis (Charlie or later) to be done by conserving the PG/CPU ecosphere. Raising it is not an option now.
- by CCP Rattati - at 2014.06.11 04:30:00
|
2837. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Modified Proposal Changing the damage profile, Increasing proto damage, pulling PG changes, reducing activation length a little less. These should encourage high end AV tankhunters to keep using RE's and reduce the frisbees a little.
- by CCP Rattati - at 2014.06.11 02:42:00
|
2838. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
I will take a closer look at comparative PG/CPU and user data
- by CCP Rattati - at 2014.06.11 00:32:00
|
2839. Bravo Feedback: RE Counter Proposal - in Feedback/Requests [original thread]
Adipem Nothi wrote: Strongly opposed to the proposed RE nerfs. * When we said "delaying activation time" would deter frisbees, we meant +0.5 sec (not +100%). * REs are infantry's best AV option; damage reduction will interfere greatly with thi...
- by CCP Rattati - at 2014.06.11 00:11:00
|
2840. @CCP Rattati (a love note) - in General Discussions [original thread]
lol
- by CCP Rattati - at 2014.06.10 12:46:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |