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921. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: CCP Rattati wrote: Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percen...
- by CCP Rattati - at 2014.10.28 17:02:00
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922. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Flint Beastgood III wrote: Maken Tosch wrote: / I see the respec as unnecessary considering that the weekly SP cap will be increased by a huge margin (from 190,000 to a whopping 750,000), increased SP payout based on rank, and triple stacki...
- by CCP Rattati - at 2014.10.28 17:00:00
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923. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Vell0cet wrote: CCP Rattati wrote: Vell0cet wrote: I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not...
- by CCP Rattati - at 2014.10.28 16:57:00
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924. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
John Demonsbane wrote: Another question since Rattati is replying like crazy (and liked both my posts, I'm on a roll): The needle is still buggy as all get out. Last night I could barely revive 1/2 the people I tried to, like I had to "aim" ...
- by CCP Rattati - at 2014.10.28 16:53:00
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925. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: Also, will we get the ADSs in the FW store, along with the small turrets? How about removing the small turrets from the LP tanks? Those are annoying and you have to fit around them already. The turret removal is on our e...
- by CCP Rattati - at 2014.10.28 16:51:00
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926. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
La Lore Sleipnier wrote: Good but one quewtion: what about ADS ROF? A 70% nerf in that expensive skill (x8) without reduce his cost is a little bullshit. Please reduce the cost or increase the bonus from 3 to 5% per level Today's balance hot...
- by CCP Rattati - at 2014.10.28 16:48:00
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927. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
jhon hartigan wrote: Love it. The best part is that loyalty rank! Will the honorary title be visible to other players or will we be able to see only our title? I hope it is the first one. An Active Cloak now also reduces the player's Passive...
- by CCP Rattati - at 2014.10.28 16:47:00
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928. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
TRULY ELITE wrote: Very impressed. Was only expecting the caldari production facility but we get like 3 new maps, new sockets, new environments. Great work. I could go on for ages about how great it is but I do have some questions which I'm sur...
- by CCP Rattati - at 2014.10.28 16:44:00
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929. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
sabre prime wrote: Some stunning changes in this update. But are you guys sure about the 750,000 SP per week? That sounds insane on the face of it. Players are going to be skilling up fast. Makes me feel as though CCP just said "**** it" becau...
- by CCP Rattati - at 2014.10.28 16:40:00
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930. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
sabre prime wrote: jhon hartigan wrote: Increased persistency on Sniper Rifle bullet trails. Someone explain this please. The sniper rifle bullet trail will hang in the air for a longer amount of time, before fading away. So that you can g...
- by CCP Rattati - at 2014.10.28 16:36:00
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931. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Vell0cet wrote: I mostly love the changes. I do worry about the paid respec thing though. The drawback for this is way too small. You should loose some percent of your total SP pool (like 10-20%) and not get any reimbursement for skill books, s...
- by CCP Rattati - at 2014.10.28 16:34:00
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932. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Neutralizer2000 wrote: That 20% sale amount is quite low, other than that I can't wait for 1.9. A high Loyalty Rank and Market Agent gets you to 50%
- by CCP Rattati - at 2014.10.28 16:29:00
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933. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
M Zwei wrote: quick question about sharing scan result of active scanner since the results are shared to whole team, would it be reward "+15" WP of scan assist if other teammates get a clone kill? That's the intent.
- by CCP Rattati - at 2014.10.28 16:28:00
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934. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
BlazeXYZ wrote: Overall great improvements especially those nerfs on cloaks. Our savior Rattati has done it again. Quick question- " An option to reset your Skills and refund your Skill Points will now be sold as a player convenience service f...
- by CCP Rattati - at 2014.10.28 16:27:00
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935. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
NextDark Knight wrote: So.... I stopped buying boosters a few months ago cause I maxed out my skill tree. Just feel kinda sad supporting this game from the very start because you guys have more or less made skillpoints worthless now. You shoul...
- by CCP Rattati - at 2014.10.28 16:25:00
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936. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
castba wrote: jhon hartigan wrote: Love it. The best part is that loyalty rank! Will the honorary title be visible to other players or will we be able to see only our title? I hope it is the first one. An Active Cloak now also reduces the...
- by CCP Rattati - at 2014.10.28 16:24:00
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937. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
SponkSponkSponk wrote: So how will the isk from a suit+prefit module bundle be determined? Good question, can always depend on the Sponk to find the edge cases
- by CCP Rattati - at 2014.10.28 16:22:00
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938. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Ghost Kaisar wrote: CCP Frame wrote: On 4 November, DUST 514-« will be updated with the release of Uprising 1.9, which adds a number of features and changes specifically requested by the community. These include: GÇóA new map, map sockets, ...
- by CCP Rattati - at 2014.10.28 16:20:00
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939. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Cross Atu wrote: Grand Master Kubo wrote: I don't know if this has been answered. What exactly does this mean? End of Match * Added an Instant Skill Point Boost option to the End of Match screen. You may now choose to add a booster eff...
- by CCP Rattati - at 2014.10.28 16:18:00
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940. Announcement:Dev Blog: Uprising 1.9 Overview & Patch Notes - in General Discussions [original thread]
Spkr4theDead wrote: CCP Frame wrote: Nocturnal Soul wrote: Next patch needs to bring all the suits to Fw market. How about we bring LP suits quicker than that... I don't mean to be a jerk, but it's about time on that. We wanted that...
- by CCP Rattati - at 2014.10.28 16:17:00
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