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281. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Dreis ShadowWeaver wrote: This is good news. The only request I have is letting us view SKINs in-game. That's the only thing that's stopping me from buying one. They look just like the pictures. Maybe ask Jadek to put up a catwalk for you?
- by CCP Rattati - at 2015.05.07 15:28:00
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282. Um, CCP... about the Apex... - in General Discussions [original thread]
Ice Royal Glantix wrote: Apex "Hawk" Scout 'Exile' Assault Rifle 'Toxin' ICD-9 SMG Flux Grenade Compact Nanohive Compact Nanohive Complex Shield Extender Complex Shield Extender Complex Shield Extender Complex Shield Extender Basic Profile ...
- by CCP Rattati - at 2015.05.07 15:20:00
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283. Nerfed: so this is how it feels. - in General Discussions [original thread]
Onesimus Tarsus wrote: You can feel this game wobbling on its axis like a dented top. boom tiss
- by CCP Rattati - at 2015.05.07 15:01:00
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284. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Pseudogenesis wrote: Adipem Nothi wrote: * Reduce decloak delay from 3 seconds to 2 seconds. * Reduce cloakblind's 85% range reduction to a 50% - 60%. While cloakblind reduction would be nice, I believe the two most...
- by CCP Rattati - at 2015.05.07 14:55:00
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285. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Tebu Gan wrote: CCP Rattati wrote: Tebu Gan wrote: A few questions: What exactly is "Activation Delay" on hardeners?
On militia armor hardener, is 60% the correct
A delay from activation until it is active, this will...
- by CCP Rattati - at 2015.05.07 14:53:00
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286. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Tebu Gan wrote: A few questions: What exactly is "Activation Delay" on hardeners?
On militia armor hardener, is 60% the correct
A delay from activation until it is active, this will make tankers a little more vulnerable. yes
- by CCP Rattati - at 2015.05.07 14:48:00
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287. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Tebu Gan wrote: CCP Rattati wrote: DeathwindRising wrote: Even worse the the hardener is the dispersion mod. I flagged it as a big already but basically it's negatively effecting the small blasters. Since they gain accuracy through inver...
- by CCP Rattati - at 2015.05.07 14:40:00
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288. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
DeathwindRising wrote: Even worse the the hardener is the dispersion mod. I flagged it as a big already but basically it's negatively effecting the small blasters. Since they gain accuracy through inverted dispersion, and thus are effected by ...
- by CCP Rattati - at 2015.05.07 14:33:00
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289. I'm Done with dust! Free gear/isk - in General Discussions [original thread]
Moorian Flav wrote: Quote: We just reduced jumping today Blink I saw that but shortly after super jumping came out, you said you saw no problem with how it was working where I (and likely others) did not expect a change. Now I am already i...
- by CCP Rattati - at 2015.05.07 14:30:00
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290. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Varoth Drac wrote: In game militia armour hardeners are still listed as 25%. Also, basic shield hardeners have been buffed to 60s cooldown like the spreadsheet says, but advanced and proto haven't, so proto hardeners are now the same as basic...
- by CCP Rattati - at 2015.05.07 14:25:00
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291. Um, CCP... about the Apex... - in General Discussions [original thread]
Knightshade Belladonna wrote: Spartan Assault Highs- 1 Complex PG upgrade 2 Complex dmg modifier Weapons- Duvolle Assault Rifle 'wildlight" ion pistol Lows- 1 Enhanced armor repairer 1 Complex CPU upgrade 2 Enhanced reactive plates 1 federa...
- by CCP Rattati - at 2015.05.07 14:22:00
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292. I'm Done with dust! Free gear/isk - in General Discussions [original thread]
Moorian Flav wrote: I've also quit DUST when I've been playing since beta. With the ridiculous super jumping going on everywhere, DUST reminds me too much of Destiny. The super jumping really kills the strategy too as you cannot bottleneck and ...
- by CCP Rattati - at 2015.05.07 14:19:00
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293. I'm Done with dust! Free gear/isk - in General Discussions [original thread]
might I enquire why?
- by CCP Rattati - at 2015.05.07 13:56:00
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294. Nerfed: so this is how it feels. - in General Discussions [original thread]
Banjo Robertson wrote: tal mrak-thanl wrote: Then the original design intent was short sighted. The warlords 1.0 jump height was perfect, and never posed any threat as a game breaker. When I put on a 4 myo fit to get uplinks in strategic pla...
- by CCP Rattati - at 2015.05.07 13:55:00
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295. Um, CCP... about the Apex... - in General Discussions [original thread]
send us your terrorfits to [email protected] , we are trying our best to give freedom to users, without breaking the system.
- by CCP Rattati - at 2015.05.07 13:53:00
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296. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Tech De Ra wrote: Ratatti, what about making a separate myofib that only affects the melee damage? simple fix is just increase myofib melee damage.
- by CCP Rattati - at 2015.05.07 13:43:00
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297. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Twelve Guage wrote: Really love that you guys have open the apex suits slots. I can finally take the ACR off of my republic suit and run my first love the MD on this beast. However I would like to suggest two thing be done to these suits. Th...
- by CCP Rattati - at 2015.05.07 13:30:00
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298. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
Booby Tuesdays wrote: Briefly tested out my Republic Shaman before work (the one bright side about working at 6 am...) I can put a Mass Driver on it, yay!!! To switch the layout of my equipment, I have to use ISK variants? Boo!!! I now h...
- by CCP Rattati - at 2015.05.07 13:22:00
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299. Well... thanks for breaking Sir Punchalot's pimp hand. - in General Discussions [original thread]
stacking should have worked on melee damage as well, anyway. Much better to just improve the damage per mod if we want to have more CQC capability.
- by CCP Rattati - at 2015.05.07 13:20:00
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300. Announcement:Hotfix Warlords 1.1 - in General Discussions [original thread]
I-Shayz-I wrote: So uh My apex logi suit has a base value of 217 CPU and 47 PG Which isn't bad until you apply level 5 skills, and now it has 196/285 CPU and 44/62 pg Effectively making this a BPO adv suit now. like we said, we will monito...
- by CCP Rattati - at 2015.05.07 13:06:00
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