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261. mercenary history - in General Discussions [original thread]
Actually you can see it in the EVE client, but we don't have it in DUST or an API yet. We do have a story on our backlog to add employment history to the show info screen in DUST though.
- by CCP Nullarbor - at 2013.07.19 11:31:00
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262. Gear based match-making. - in General Discussions [original thread]
Yes we are developing a new matchmaking system which adapts to your skill level, so as you get better you should be put into more challenging battles. Having said that we don't think matchmaking has a place for all battles, this is New Eden after...
- by CCP Nullarbor - at 2013.07.19 11:26:00
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263. I summon the almighty Dev's to answer another simple question - in General Discussions [original thread]
Nocturnal Soul wrote: After reading the eve second decade collectors edition stuff can there just be one for the dust players kinda dont want to waste a 100 and something bucks just to get the amarr templar stuff. site When we hit 10 year...
- by CCP Nullarbor - at 2013.07.19 11:22:00
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264. DEVspiracy - in General Discussions [original thread]
Actually this is what I look like IRL. https://image.eveonline.com/Character/91303426_256.jpg
- by CCP Nullarbor - at 2013.07.19 11:20:00
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265. Random people on your leaderboard contact??? - in General Discussions [original thread]
Yes it is a known issue, we have a defect reported for it. Should get fixed in an upcoming build.
- by CCP Nullarbor - at 2013.07.18 23:07:00
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266. Hello CCP - in General Discussions [original thread]
So if the server goes down before or during your PC battle, everything is supposed to get refunded including clones and ISK for transportation costs etc. The only problem is you may not get a chance to use the exclusivity period you would get aft...
- by CCP Nullarbor - at 2013.07.18 02:35:00
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267. Hello CCP - in General Discussions [original thread]
What bug are you talking about? Did your battle end early? If something legitimately went wrong you should send in a petition and we can have a look to see if things were not refunded correctly.
- by CCP Nullarbor - at 2013.07.18 02:26:00
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268. The Servers - in General Discussions [original thread]
Hey guys, our operations team are having a look into this. We should have everything back up in a jiffy.
- by CCP Nullarbor - at 2013.07.18 00:56:00
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269. Player Trade - in General Discussions [original thread]
It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done. Trade is on our roadmap though and I don't see anything blockin...
- by CCP Nullarbor - at 2013.07.16 22:41:00
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270. PING -> Tranquility - in General Discussions [original thread]
Anuliadon Gortusk wrote: TQ :123 US:47 Europe: 123 Asia 259 Aus:267 So basically US or nothing maybe Europe on a stretch but 123 ping in a FPS is rough. Asia and Aus is just stupid slow. 123 with EU should be fine as well, a lot of people p...
- by CCP Nullarbor - at 2013.07.14 20:46:00
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271. PING -> Tranquility - in General Discussions [original thread]
To be clear for some people reading this and not sure what it means, these numbers are relative to where you are. The AU servers are obviously very good for people in AU.
- by CCP Nullarbor - at 2013.07.14 20:44:00
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272. [BUG] Not able to attack a district after winning first attack and loosing the 5... - in Technical Support/Bugs [original thread]
There are 2 possible scenarios here, so to clarify: 1 Battle, Attack and Lose The attacker cannot reattack until roughly ~47 hours later and the defender will get 2 reinforcement cycles in that time. 2 Battles, Attack and Win, Reattack and Lo...
- by CCP Nullarbor - at 2013.07.14 20:21:00
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273. [BUG] Not able to attack a district after winning first attack and loosing the 5... - in Technical Support/Bugs [original thread]
Deluxe Edition wrote: If the attack wins the first battle and looses the automatic re-up they are not given a 1 hour window to reinitialize their attack and because of this the defender is given the 48 hour window as well as 1 day of clone rege...
- by CCP Nullarbor - at 2013.07.14 17:59:00
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274. PING -> Tranquility - in General Discussions [original thread]
Your ping to Tranquillity is only relevant for all the things that are not moving + shooting, basically a lot of the stuff that is not latency sensitive like changing your fittings or purchasing from the market. We have battle servers located arou...
- by CCP Nullarbor - at 2013.07.14 17:50:00
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275. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Deluxe Edition wrote: If you loose the 5 minute reup attack are the attackers supposed to be able to keep the 1 hour attack dibs? If so when does this 1 hour attack dibs begin? when we enter the MCC on the reupped attack? Currently we are ha...
- by CCP Nullarbor - at 2013.07.14 14:46:00
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276. Matchmaking And New Game Mode Idea - in Feedback/Requests [original thread]
LongLostLust wrote: CCP Nullarbor wrote: We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a develo...
- by CCP Nullarbor - at 2013.07.12 01:43:00
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277. Matchmaking And New Game Mode Idea - in Feedback/Requests [original thread]
We are working on improved matchmaking but it won't be based on skill points like you suggest because that mostly indicates how old a player is, not how good they are. I am hoping to write up a developer blog about it all when we are closer to rel...
- by CCP Nullarbor - at 2013.07.12 01:21:00
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278. [BUG] corporation creation - in Technical Support/Bugs [original thread]
Quick update on this, we found a bug today where it was possible for the client to get confused about how much money you actually have when the wallet changes in quick succession like in this scenario. We also found an issue when validating the co...
- by CCP Nullarbor - at 2013.07.11 23:27:00
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279. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Kevall Longstride wrote: If we want to make eve players care about Dust, we need to start being able to go after their stuff and make a lot more more ISK doing it. FoxFour and myself have been getting into deep design discussion about the f...
- by CCP Nullarbor - at 2013.07.11 21:26:00
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280. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Calroon DeVil wrote: All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself. Get things in order, better and faster. No one wants to listen to ex...
- by CCP Nullarbor - at 2013.07.11 13:09:00
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