Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
281. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Kevall Longstride wrote: Ok. This are just my thoughts. I'm a reasonably smart guy. I work in a bookies and I work with numbers daily basis. So the numbers being flung about so far is something I understand. And as I'm reading them in the new ...
- by CCP Nullarbor - at 2013.07.11 12:59:00
|
282. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Regarding the attrition, we want to create localized warfare which was the reason behind the attrition in the first place. However we feel it was too much of a penalty with the current values, we instead have some other ideas for later on which wi...
- by CCP Nullarbor - at 2013.07.09 21:04:00
|
283. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
MlDDLE MANGEMENT wrote: CCP FoxFour wrote: Parson Atreides wrote: How exactly is clone stealing going to work with the new "100+ clones means you get to attack again" deal. What if as the attacker I win, thereby stealing a number of clone...
- by CCP Nullarbor - at 2013.07.09 21:02:00
|
284. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
HowDidThatTaste wrote: CCP FoxFour wrote: Scheneighnay McBob wrote: The new defense system seems even more carebear than before. Why should a single failed attack from one corp make a district impervious of attack from other cops for 2 d...
- by CCP Nullarbor - at 2013.07.09 21:01:00
|
285. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Pr0phetzReck0ning wrote: Promising changes yet I see a potential problem having another battle take place 5 minutes after the first one finishes (assuming the attacker has their 100+ clones remaining from the last match). That gives very little...
- by CCP Nullarbor - at 2013.07.09 21:00:00
|
286. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Ani X wrote: Will Uprising 1.3 also improve technical issues we had in Planetary Conquest battles? Yes we have teams working on frame rate and stability alongside these changes, you already saw some of that work in 1.2 and more will be rolle...
- by CCP Nullarbor - at 2013.07.09 19:07:00
|
287. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Flyingconejo wrote: Thanks for sharing the incoming changes with us, and for trying to fix some of the problems Planetary Conquest have. That said, I can't say that I liked many of those incoming changes. I think they will make PC more static a...
- by CCP Nullarbor - at 2013.07.09 18:19:00
|
288. Planetary conquest changes - in General Discussions [original thread]
Deluxe Edition wrote: CCP Nullarbor wrote: You get 5 mins and then 10 minutes in the war barge for a total of 15 minutes (yay maths!) between battles. Edit: Also we have 2 days to take feedback, if we decide to change our mind on any of thi...
- by CCP Nullarbor - at 2013.07.09 18:15:00
|
289. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
The minimum clone loss is there to make sure that non cargo hubs are taken in 2 consecutive wins and cargo hubs in 3. Reducing this increases the number of consecutive wins required which we think gives the defender too much advantage and reduces ...
- by CCP Nullarbor - at 2013.07.09 18:10:00
|
290. Planetary conquest changes - in General Discussions [original thread]
You get 5 mins and then 10 minutes in the war barge for a total of 15 minutes (yay maths!) between battles. Edit: Also we have 2 days to take feedback, if we decide to change our mind on any of this we can ninja it before deployment or will consi...
- by CCP Nullarbor - at 2013.07.09 18:02:00
|
291. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Shadowswipe wrote: If they have a cargo hub, they can withstand 3 attacks before losing the district. Does this mean that we can have 3 battles in one day as long as we have 100 clones left after the second battle? Or is it limited to only two ...
- by CCP Nullarbor - at 2013.07.09 17:55:00
|
292. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Wakko03 wrote: July 9th 2013 I failed to see in all their useless charts about the cost of PC battles did they once address the game's problem with how many players were disconnected, or had some game ruining glitch happen...be it frame rate d...
- by CCP Nullarbor - at 2013.07.09 17:53:00
|
293. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Graphs are hot. So is feedback on this stuff, let us know what you think because we want to deploy it all Thursday :-)
- by CCP Nullarbor - at 2013.07.09 17:13:00
|
294. CEO transfer - in General Discussions [original thread]
Correct, 5 points goes to Forlorn Destrier as they take the lead. And now onto the fast money round...
- by CCP Nullarbor - at 2013.07.07 20:39:00
|
295. CCP FoxFour Falls - in My DUST 514 [original thread]
And this of course needs to be turned into a GIF: http://dl.dropboxusercontent.com/s/3lvz1u5dod79loe/foxfour.html
- by CCP Nullarbor - at 2013.07.06 14:08:00
|
296. Dear CCP employees i need a Beer rating on Einstok brewery from Iceland. - in General Discussions [original thread]
My Icelandic beer of choice is Kaldi. Einstok is ok though, depends if $14 is expensive for your part of the world.
- by CCP Nullarbor - at 2013.07.05 13:13:00
|
297. ISk Transfers with EVE Players - in Technical Support/Bugs [original thread]
Can you tell me which character you were able to transfer from / to? Can you confirm the EVE character actually got the funds? (I suspect it has gone missing if you did).
- by CCP Nullarbor - at 2013.07.03 01:00:00
|
298. 42,720 player online? - in General Discussions [original thread]
You can still track mercenary numbers from the API, Chribba has a nice site for this: http://eve-offline.net/?server=dust
- by CCP Nullarbor - at 2013.07.02 17:27:00
|
299. Pubstomping - in General Discussions [original thread]
hooc roht wrote: CCP Nullarbor wrote: Noc Tempre wrote: CCP Nullarbor wrote: I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking...
- by CCP Nullarbor - at 2013.07.02 00:54:00
|
300. Pubstomping - in General Discussions [original thread]
FATPrincess - XOXO wrote: CCP Nullarbor wrote: Noc Tempre wrote: CCP Nullarbor wrote: I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the ma...
- by CCP Nullarbor - at 2013.07.02 00:53:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |