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81. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: CCP FoxFour wrote: I should clarify 3. No you cannot cancel the attack. Think carefully about how many clones you want to attack with. You can however move clones from district A (which you own) to district X (which som...
- by CCP Nullarbor - at 2013.03.14 20:10:00
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82. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
KAGEHOSHI Horned Wolf wrote: 1) The ownership condition for attackers is depleting the enemy clones that the district contains? Yes. Although that may take multiple battles. KAGEHOSHI Horned Wolf wrote: 2) Is there a limit to how many cl...
- by CCP Nullarbor - at 2013.03.14 20:09:00
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83. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
BursegSardaukar wrote: 1) Are the maps going to correspond to the types of installations in that district? The terrain and visuals of the location are constant, but the primary building on the map is defined by what surface infrastructure is...
- by CCP Nullarbor - at 2013.03.14 20:06:00
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84. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Kain Spero wrote: How many planets will we be fighting over when this launches? Around 250 districts with 5-24 on each planet. :math: Kain Spero wrote: If you own no districts and buy a batch of clones can you then attack anywhere? How m...
- by CCP Nullarbor - at 2013.03.14 19:57:00
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85. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Alcare Xavier Golden wrote: CCP FoxFour wrote: jackbubu wrote: Seeing how you do not continue travel costs above 7 jumps am i correct to guess that the initial launch will be limited to 1 low sec region ? (would also fit the 250 districts...
- by CCP Nullarbor - at 2013.03.14 19:30:00
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86. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Free Beers wrote: BursegSardaukar wrote: Free Beers wrote: CCP Nullarbor wrote: Can I have other corporations fight my battles? You can always pull additional players in to corporation battles using squads and if they win they will ...
- by CCP Nullarbor - at 2013.03.14 19:26:00
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87. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
XANDER KAG wrote: Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit. Corporations can expand into nearby unoccupied territory to claim it. Does...
- by CCP Nullarbor - at 2013.03.14 18:50:00
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88. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
jackbubu wrote: Also what about downtime, will you block 11:00-12:00 as a reinforcement timer? Yes the hours either side of downtime are not available for setting the reinforcement window.
- by CCP Nullarbor - at 2013.03.14 18:20:00
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89. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Kain Spero wrote: I really think that the current corp warfare system shouldn't be completely scrapped. The pre-arranged battles allow for grudge matches to take place and can act as a vehicle for competitive play. Is possible that a system can...
- by CCP Nullarbor - at 2013.03.14 17:49:00
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90. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
reserved
- by CCP Nullarbor - at 2013.03.14 17:17:00
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91. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
We recently released a developer blog which covers some details of our upcoming Planetary Conquest feature. However we expect that players may still have some unanswered questions which I am going to try to answer here. What happens with the exi...
- by CCP Nullarbor - at 2013.03.14 17:16:00
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