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21. Announcement:CREST for Planetary Conquest - in Announcement and Events [original thread]
So at downtime today we stealth deployed an update to enable a new public CREST endpoint which details the current state of planetary conquest in Molden Heath. You can view the data here: http://public-crest.eveonline.com/districts/ (If you ju...
- by CCP Nullarbor - at 2013.08.22 16:02:00
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22. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
It's 2 decimal places in EVE, we kept it the same for consistency seeing as they are the same tax figure.
- by CCP Nullarbor - at 2013.08.22 01:26:00
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23. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Actually I will add one more thought to this discussion, our design decisions are heavily metrics based these days. We are tracking the progression of players joining player corporations and will be watching how this data is affected after this ch...
- by CCP Nullarbor - at 2013.08.21 23:22:00
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24. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
So we had a massive thread about corp tax a while ago ( https://forums.dust514.com/default.aspx?g=posts&t=67713 ). We reviewed all the feedback in that and discussed it with the CPM. For such a small feature it was quite heavily consulted on. ...
- by CCP Nullarbor - at 2013.08.21 23:05:00
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25. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Regarding not charging NPC corporations we did this for 2 reasons: - It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good incentive to form social groups, we would rath...
- by CCP Nullarbor - at 2013.08.21 18:28:00
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26. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
jamstar saa187 wrote: So this is only for the PC corps (as the Dev blog says NPC corps will have a 0% tax rate). my query is: will 'ringers' be taxed if they are brought in to play a PC battle on behalf of another corp? eg: Clone x is from a ...
- by CCP Nullarbor - at 2013.08.21 18:23:00
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27. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
mini rehak wrote: That third screenshot, is that water? Coming soon to Dust 514, Jet Skis!
- by CCP Nullarbor - at 2013.08.21 18:16:00
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28. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Deluxe Edition wrote: If you loose the 5 minute reup attack are the attackers supposed to be able to keep the 1 hour attack dibs? If so when does this 1 hour attack dibs begin? when we enter the MCC on the reupped attack? Currently we are ha...
- by CCP Nullarbor - at 2013.07.14 14:46:00
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29. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Kevall Longstride wrote: If we want to make eve players care about Dust, we need to start being able to go after their stuff and make a lot more more ISK doing it. FoxFour and myself have been getting into deep design discussion about the f...
- by CCP Nullarbor - at 2013.07.11 21:26:00
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30. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Calroon DeVil wrote: All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself. Get things in order, better and faster. No one wants to listen to ex...
- by CCP Nullarbor - at 2013.07.11 13:09:00
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31. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Kevall Longstride wrote: Ok. This are just my thoughts. I'm a reasonably smart guy. I work in a bookies and I work with numbers daily basis. So the numbers being flung about so far is something I understand. And as I'm reading them in the new ...
- by CCP Nullarbor - at 2013.07.11 12:59:00
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32. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Regarding the attrition, we want to create localized warfare which was the reason behind the attrition in the first place. However we feel it was too much of a penalty with the current values, we instead have some other ideas for later on which wi...
- by CCP Nullarbor - at 2013.07.09 21:04:00
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33. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
MlDDLE MANGEMENT wrote: CCP FoxFour wrote: Parson Atreides wrote: How exactly is clone stealing going to work with the new "100+ clones means you get to attack again" deal. What if as the attacker I win, thereby stealing a number of clone...
- by CCP Nullarbor - at 2013.07.09 21:02:00
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34. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
HowDidThatTaste wrote: CCP FoxFour wrote: Scheneighnay McBob wrote: The new defense system seems even more carebear than before. Why should a single failed attack from one corp make a district impervious of attack from other cops for 2 d...
- by CCP Nullarbor - at 2013.07.09 21:01:00
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35. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Pr0phetzReck0ning wrote: Promising changes yet I see a potential problem having another battle take place 5 minutes after the first one finishes (assuming the attacker has their 100+ clones remaining from the last match). That gives very little...
- by CCP Nullarbor - at 2013.07.09 21:00:00
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36. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Ani X wrote: Will Uprising 1.3 also improve technical issues we had in Planetary Conquest battles? Yes we have teams working on frame rate and stability alongside these changes, you already saw some of that work in 1.2 and more will be rolle...
- by CCP Nullarbor - at 2013.07.09 19:07:00
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37. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Flyingconejo wrote: Thanks for sharing the incoming changes with us, and for trying to fix some of the problems Planetary Conquest have. That said, I can't say that I liked many of those incoming changes. I think they will make PC more static a...
- by CCP Nullarbor - at 2013.07.09 18:19:00
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38. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
The minimum clone loss is there to make sure that non cargo hubs are taken in 2 consecutive wins and cargo hubs in 3. Reducing this increases the number of consecutive wins required which we think gives the defender too much advantage and reduces ...
- by CCP Nullarbor - at 2013.07.09 18:10:00
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39. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Shadowswipe wrote: If they have a cargo hub, they can withstand 3 attacks before losing the district. Does this mean that we can have 3 battles in one day as long as we have 100 clones left after the second battle? Or is it limited to only two ...
- by CCP Nullarbor - at 2013.07.09 17:55:00
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40. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Wakko03 wrote: July 9th 2013 I failed to see in all their useless charts about the cost of PC battles did they once address the game's problem with how many players were disconnected, or had some game ruining glitch happen...be it frame rate d...
- by CCP Nullarbor - at 2013.07.09 17:53:00
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