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81. Wheres the new map? - in Outposts [original thread]
Bettie Boop 2100190003 wrote: Thanks for the prompt response! Guessing that your stuck in a Forum Loop with the new update I am not in a loop. Loop a in not am I.
- by CCP LogicLoop - at 2013.09.05 00:25:00
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82. Wheres the new map? - in Outposts [original thread]
Bettie Boop 2100190003 wrote: So are you going to put the new map in the "DUST 514 Map Feedback" section? Or do you just want us to post map problems in another section of the forum? If so please let us know where, thanks! They are up. Rese...
- by CCP LogicLoop - at 2013.09.05 00:05:00
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83. Hey Logic Loop - in Outposts [original thread]
Paladin Sas wrote: just curious, have you experimented with enviromental hazards, like electricity and such? i ask because i think that a REALLY cool minnie outpost in the future might be something akin to a tech graveyard. a place where junk a...
- by CCP LogicLoop - at 2013.09.04 07:50:00
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84. Hey Logic Loop - in Outposts [original thread]
True Adamance wrote: Awesome foursome on the new sockets, can you please let your terrain designers that have one MASSIVE EXTREME FAN. The Gallente Research Outpost was all I could have hoped for and more, even though I'm moving into tanking t...
- by CCP LogicLoop - at 2013.09.04 07:09:00
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85. Research Lab & New Maps? - in Outposts [original thread]
CCP Logibro wrote: CCP LogicLoop wrote: Beren Hurin wrote: Could we get some top level views for these? Community team is on it. Community team delivers: https://forums.dust514.com/default.aspx?g=posts&t=107073&find=unread...
- by CCP LogicLoop - at 2013.09.04 00:12:00
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86. Research Lab & New Maps? - in Outposts [original thread]
Beren Hurin wrote: Could we get some top level views for these? Community team is on it.
- by CCP LogicLoop - at 2013.09.03 23:49:00
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87. Socket Stuff - in Outposts [original thread]
Avinash Decker wrote: CCP LogicLoop wrote: Avinash Decker wrote: CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collision...
- by CCP LogicLoop - at 2013.09.02 02:58:00
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88. Socket Stuff - in Outposts [original thread]
crazy space 1 wrote: I really hope some day you choose to run dust on ps4, only for the 8gb of ram, yuo could keep going with unreal 3, no need for the fancy features of unreal 4 in a game like dust. But with the scale we want this game to hav...
- by CCP LogicLoop - at 2013.09.02 02:11:00
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89. Socket Stuff - in Outposts [original thread]
Avinash Decker wrote: CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures,...
- by CCP LogicLoop - at 2013.09.02 00:23:00
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90. Socket Stuff - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc...
- by CCP LogicLoop - at 2013.08.30 05:01:00
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91. Why is the map so big? - in Outposts [original thread]
The space will be put to good use eventually.
- by CCP LogicLoop - at 2013.08.30 00:31:00
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92. Socket Stuff - in Outposts [original thread]
Zeylon Rho wrote: CCP LogicLoop wrote: J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models , textures, e...
- by CCP LogicLoop - at 2013.08.30 00:20:00
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93. Outpost hole[IMG] - in Outposts [original thread]
Brush Master wrote: I have these images in my archive of what this looks like from above and the approx location http://imgur.com/a/gUbd8 they are about a month old or so but looks to be the same outpost. I'm sure someone knows the location t...
- by CCP LogicLoop - at 2013.08.30 00:16:00
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94. Caldari Production Facility sneak peek? - in Outposts [original thread]
Aero Yassavi wrote: Since we've had those outlines of the Gallente Research Lab for sometime and it is now hitting in 1.4, my natural interest has been shifting towards the next outpost, the Caldari Production Facility - especially since LogicL...
- by CCP LogicLoop - at 2013.08.30 00:14:00
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95. Outpost hole[IMG] - in Outposts [original thread]
Vin Vicious wrote: Spawned on an uplink that was under the map, I looked up to show you the location http://m.imgur.com/2vaWSSk Drop uplinks have been known to fall where they shouldn't at times. They are being looked into in general. Tha...
- by CCP LogicLoop - at 2013.08.29 05:53:00
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96. Water - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: CCP LogicLoop wrote: Robert JD Niewiadomski wrote: But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began ...
- by CCP LogicLoop - at 2013.08.29 01:19:00
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97. Socket Stuff - in Outposts [original thread]
J-Lewis wrote: So it's a RAM shortage problem then? Yes. Outside of just the geometry you see, it also takes into account lights, fx, collisions, physx, animations, character models, textures, etc etc. A lot of stuff is actually loaded. And ...
- by CCP LogicLoop - at 2013.08.29 00:19:00
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98. Water - in Outposts [original thread]
Robert JD Niewiadomski wrote: But we have(had?) "liquid" areas in maps. There is(was?) an underground pool filled with some kind of acid? On skirmish map. I jumped once there. My HP began to drop quickly. Is that place with liquid physics or ju...
- by CCP LogicLoop - at 2013.08.29 00:17:00
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99. Socket Stuff - in Outposts [original thread]
Mac Dac wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two ...
- by CCP LogicLoop - at 2013.08.28 00:15:00
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100. Socket Stuff - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. The...
- by CCP LogicLoop - at 2013.08.27 07:29:00
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