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141. Orbital Artillery Outpost memory leak - in Outposts [original thread]
Aeon Amadi wrote: Thishas been an ongoing issue since we first saw the outpost many months ago. Whyit is still an issue is beyond me and while im not positive its a memory leak theres definitely some consistent framerate issues with any map tha...
- by CCP LogicLoop - at 2013.06.25 01:27:00
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142. "Inside" Maps - in Outposts [original thread]
Mobius Wyvern wrote: CCP LogicLoop wrote: Doyle Reese wrote: How will fighting in MCCs work? I mean, we've all been in MCCs before, it doesn't seem very roomy Not entirely sure yet, but the MCC's will either have a new interior, or it ...
- by CCP LogicLoop - at 2013.06.18 01:39:00
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143. "Inside" Maps - in Outposts [original thread]
Doyle Reese wrote: How will fighting in MCCs work? I mean, we've all been in MCCs before, it doesn't seem very roomy Not entirely sure yet, but the MCC's will either have a new interior, or it will be a new MCC all together. The current MCC'...
- by CCP LogicLoop - at 2013.06.17 01:28:00
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144. "Inside" Maps - in Outposts [original thread]
From Costa Rica wrote: What are your priorities if i may ask? Solidifying what's out there. Creating the proper surface infrastructures for each race, more set ups with current game modes that exist on new terrain. New terrains in general. ...
- by CCP LogicLoop - at 2013.06.16 09:28:00
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145. All the maps seriously lack interiour spaces - in Outposts [original thread]
crazy space 1 wrote: btw here is how I would handle it Make 4 texture sets. One for each race. Inside each building of each race can just use the same texture set. You can make endless different interiors with 2-3 maps per race, and yet still ...
- by CCP LogicLoop - at 2013.06.16 06:33:00
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146. outposts and how to make them better - in Outposts [original thread]
Mac Dac wrote: speaking of player driven artillery how are the autocannon, artillery, and laser turrets coming along. there used to be a tag in the market for them but they've since been removed and never spoken of. I personally do not know...
- by CCP LogicLoop - at 2013.06.16 04:38:00
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147. "Inside" Maps - in Outposts [original thread]
Alpha 443-6732 wrote: Are there plans for making maps inside areas such as: -Space stations -Massive production facilities -Underground facilities and caves and are there plans for naval maps and ship engagements, or raids on underwater facil...
- by CCP LogicLoop - at 2013.06.16 04:30:00
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148. All the maps seriously lack interiour spaces - in Outposts [original thread]
Eskel Bondfree wrote: This is something that has annoyed me right from the beginning when I started playing Dust in June last year. There are almost zero indoor places on all the maps in Dust. The only ones I can think of are two small rooms in...
- by CCP LogicLoop - at 2013.06.16 04:27:00
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149. Null Cannons with multiple terminals - in Outposts [original thread]
Iskandar Zul Karnain wrote: Probably been suggested but I would like to see objectives that require multiple terminals to be hacked simultaneously. This could be useful for variations of nullcannons or different game modes. It also promotes tea...
- by CCP LogicLoop - at 2013.06.16 04:24:00
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150. Outpost - in Outposts [original thread]
Vethosis wrote: What exactly is an Outpost? Its what we generally call them internally. Also known as Surface Infrastructures. A recent dev blog I wrote was posted discussing them here .
- by CCP LogicLoop - at 2013.06.05 01:34:00
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151. outposts and how to make them better - in Outposts [original thread]
G Torq wrote: CCP LogicLoop wrote: padraic darby wrote: i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever. also give the outposts a shield bubble to keep the protectors safe ...
- by CCP LogicLoop - at 2013.05.31 01:44:00
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152. outposts and how to make them better - in Outposts [original thread]
padraic darby wrote: i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever. ccp give a purpose these outposts even exists. another thing the there should be game modes based around t...
- by CCP LogicLoop - at 2013.05.30 07:20:00
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153. PC SI Outposts? - in Outposts [original thread]
Klivve Cussler wrote: CCP LogicLoop wrote: Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production. Concept art? Please? Pretty please?...
- by CCP LogicLoop - at 2013.05.29 01:28:00
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154. PC SI Outposts? - in Outposts [original thread]
Official Production and Research are in development now. Research is the closest to being done at the moment with Production... just beginning... production.
- by CCP LogicLoop - at 2013.05.27 08:55:00
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