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21. Gallente SI set known issues. - in Outposts [original thread]
steadyhand amarr wrote: CCP LogicLoop wrote: steadyhand amarr wrote: A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside sockets though. Here was me thinking u used dynamic wa...
- by CCP LogicLoop - at 2013.10.18 03:01:00
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22. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Hm, you are getting reports of sockets from the Research Lab set on Manus Peak? Weird. No. We looked at the small sockets and saw they were all rotating different sockets in.
- by CCP LogicLoop - at 2013.10.17 06:00:00
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23. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Yeah it would be cool if Manus Peak could use some of the sockets from the new set. And yeah, even if the crater maps are set to only use the research set, that still doesn't explain why they don't rotate within the research...
- by CCP LogicLoop - at 2013.10.17 02:30:00
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24. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: May I ask why LD would do this intentionally? Isn't the point of the sockets to create a wide variety of configurations? Was not an LD decision. I remember before the release of the Research outpost and new terrain some t...
- by CCP LogicLoop - at 2013.10.17 01:48:00
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25. Gallente SI set known issues. - in Outposts [original thread]
Valto Nyntus wrote: CCP LogicLoop wrote: Stefan Stahl wrote: CCP LogicLoop wrote: Gorra Snell wrote: If you call in a vehicle (well, I've only tried this with LAVs) from the ground on the Landing Pad, it gets delivered to the top fl...
- by CCP LogicLoop - at 2013.10.17 01:47:00
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26. Gallente SI set known issues. - in Outposts [original thread]
steadyhand amarr wrote: A nav mesh. On maps that size it must be one hell of a spider's web u got their, explains why we can't drop inside sockets though. Here was me thinking u used dynamic waypoints :-D Well and just think of this, the soc...
- by CCP LogicLoop - at 2013.10.17 01:46:00
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27. Gallente SI set known issues. - in Outposts [original thread]
ugg reset wrote: Not sure how realistic the is from a Dev stand point but I would like to place a rally point down where I want the RDV to drop in and then the RDV AI could work it out from that location. Where I am isn't alway where I want my ...
- by CCP LogicLoop - at 2013.10.16 02:21:00
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28. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Yeah it would be cool if Manus Peak could use some of the sockets from the new set. And yeah, even if the crater maps are set to only use the research set, that still doesn't explain why they don't rotate within the research...
- by CCP LogicLoop - at 2013.10.16 00:21:00
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29. Gallente SI set known issues. - in Outposts [original thread]
ugg reset wrote: Not sure how realistic the is from a Dev stand point but I would like to place a rally point down where I want the RDV to drop in and then the RDV AI could work it out from that location. Where I am isn't alway where I want my ...
- by CCP LogicLoop - at 2013.10.15 08:29:00
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30. Gallente SI set known issues. - in Outposts [original thread]
Stefan Stahl wrote: CCP LogicLoop wrote: Gorra Snell wrote: If you call in a vehicle (well, I've only tried this with LAVs) from the ground on the Landing Pad, it gets delivered to the top floor...which is both inconvenient to reach, and ...
- by CCP LogicLoop - at 2013.10.15 00:28:00
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31. Maps not rotating sockets or pulling from full list - in Outposts [original thread]
Aero Yassavi wrote: Not sure if you guys at CCP are aware of this, but thought I'd bring it up anyways because it's becoming a bit annoying. Manus Peak Small socket at A and medium socket at B do not pull from Gallente Research set
Fra...
- by CCP LogicLoop - at 2013.10.15 00:24:00
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32. Question for CCP: LogicLoop - in Outposts [original thread]
Aeon Amadi wrote: crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effe...
- by CCP LogicLoop - at 2013.10.11 05:23:00
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33. Question for CCP: LogicLoop - in Outposts [original thread]
crazy space 1 wrote: CCP LogicLoop wrote: Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be remo...
- by CCP LogicLoop - at 2013.10.11 04:36:00
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34. Question for CCP: LogicLoop - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC? That is a decision that would be...
- by CCP LogicLoop - at 2013.10.11 01:44:00
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35. Question for CCP: LogicLoop - in Outposts [original thread]
Aeon Amadi wrote: In the event the Caldari get a legitimate Cargo Hub outpost, will the Orbital Artillery outpost still be in effect or will it be removed from PC? That is a decision that would be determined at a closer date to the possible ...
- by CCP LogicLoop - at 2013.10.11 00:15:00
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36. Gallente SI set known issues. - in Outposts [original thread]
Iskandar Zul Karnain wrote: Reactor Core has glitched rails on the bridge that cause your merc to run faster than normal if moving against them. We are aware of this issue and have been investigating it. Thanks. Gorra Snell wrote: If y...
- by CCP LogicLoop - at 2013.10.11 00:03:00
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37. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
I have noted the last two reported issues and will look into them as soon as I can. Thanks for the information.
- by CCP LogicLoop - at 2013.10.10 00:31:00
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38. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Doyle Reese wrote: Is it possible to perhaps bridge a Large and Medium Socket together? An example would be a Medium Socket having a connecting that links into the Large Socket not unlike a bridge that allows access to areas that is not normall...
- by CCP LogicLoop - at 2013.10.10 00:09:00
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39. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Aeon Amadi wrote: CCP LogicLoop wrote: crazy space 1 wrote: Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and platforms that just go up and down? Whats goin...
- by CCP LogicLoop - at 2013.10.09 07:24:00
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40. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
crazy space 1 wrote: Can you explain whats holding a feature like that back? I'm not talking about one you have to press a button, but moving rails and platforms that just go up and down? Whats going on in your version of UDK that s giving you...
- by CCP LogicLoop - at 2013.10.09 00:07:00
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