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61. Gallente SI set known issues. - in Outposts [original thread]
Gren Fox wrote: Not that its specific to this map, but characters are still rendering on the wrong side of cover from far away. Or if you are high up enough, the fall through the texture and can be shot but disappear. What you are probably e...
- by CCP LogicLoop - at 2013.09.12 07:30:00
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62. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Elessar Gaudet wrote: There is a vent/window at ground level on K7, if you approach it from the outside, it "grabs" you and you become stuck. Interesting. Ill have a look. Thanks for the notice.
- by CCP LogicLoop - at 2013.09.12 07:29:00
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63. Structure Textures - in Outposts [original thread]
Reav Hannari wrote: I've asked on Twitter but this seems the best place to get answers... The textures for structures seem to be updated frequently. Either that or I'm losing my mind. Are the textures streamed to the client? How often? All ...
- by CCP LogicLoop - at 2013.09.06 08:09:00
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64. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
ChromeBreaker wrote: CCP LogicLoop wrote: Sounds like an LOD issue. Do you happen to know if it was on any specific socket or just all of them? My experiance was with the smaller sockets... not on a singular map. It was definetly more t...
- by CCP LogicLoop - at 2013.09.06 07:58:00
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65. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
Funkmaster Whale wrote: CCP LogicLoop wrote: In actual meter coverage from a top down view the Research Facility is extremely close if not bigger than the Orbital Artillery. Which isn't surprising, the two outposts are very similar in term...
- by CCP LogicLoop - at 2013.09.06 05:56:00
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66. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
In actual meter coverage from a top down view the Research Facility is extremely close if not bigger than the Orbital Artillery.
- by CCP LogicLoop - at 2013.09.06 05:45:00
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67. Gallente SI set known issues. - in Outposts [original thread]
Soraya Xel wrote: LOD road bumpers just murdered my LAV before they rendered. :( According to the environment team it's because LAV's are moving so fast the LOD does not have enough time to swap the LOD in quick enough. It will get sorted ou...
- by CCP LogicLoop - at 2013.09.06 05:23:00
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68. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
Funkmaster Whale wrote: So this is an issue that's been around seemingly since the game's inception. Performance issues in any game are never fun, and it seems like there isn't much talk about overhauls in terms of getting the game to ruin more...
- by CCP LogicLoop - at 2013.09.06 05:20:00
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69. Amarr Cathedral - in Outposts [original thread]
ToRgUe77 wrote: We need some gold and rust outposts. Im getting tired of grey and green, maybe a minmatar shipyard where you can fight in and around half built ships. Maybe even go as far as using the ship turrets in place to traditional large ...
- by CCP LogicLoop - at 2013.09.06 04:40:00
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70. Gallente SI set known issues. - in Outposts [original thread]
Soraya Xel wrote: CCP LogicLoop wrote: Research Facility (Large Socket) -Top of both sets of stairs under the main research building is just a dead end. (Funny thing this. Artists forgot to put fake doors up there, we also intended to ...
- by CCP LogicLoop - at 2013.09.06 02:25:00
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71. [Feedback] Surprise Road Blocks (Gellente sockets) - in Outposts [original thread]
Sounds like an LOD issue. Do you happen to know if it was on any specific socket or just all of them?
- by CCP LogicLoop - at 2013.09.06 02:19:00
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72. Sunken turret in a small(?) outpost - in Outposts [original thread]
Their is a thread stickied at the top. We have this noted in there. Thanks
- by CCP LogicLoop - at 2013.09.06 01:08:00
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73. Gallente SI set known issues. - in Outposts [original thread]
I want to get a list of the known issues consolidated here. Please feel free to have me add to the list if it is relevant. This includes all the supporting sockets and the large outpost. We want actual bugs. Research Facility (Large Socket) ...
- by CCP LogicLoop - at 2013.09.06 00:24:00
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74. Racial playstyles and racial socket sets - in Outposts [original thread]
I'll bring it up with game design and the creative director and see what their thoughts are on it. Thanks for the suggestions.
- by CCP LogicLoop - at 2013.09.06 00:04:00
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75. Time frame for all racial SI sets - in Outposts [original thread]
Daalzebul Del'Armgo wrote: CCP LogicLoop wrote: G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont b...
- by CCP LogicLoop - at 2013.09.05 08:26:00
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76. Time frame for all racial SI sets - in Outposts [original thread]
Aero Yassavi wrote: Hey LogicLoop, while we're on the discussion on the future of SI sets could you give us a heads-up when you get assigned the next one after Minmatar Cargo Hub? If I am allowed to do so, I of course will. Mind you CCP T...
- by CCP LogicLoop - at 2013.09.05 07:29:00
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77. Time frame for all racial SI sets - in Outposts [original thread]
G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont be long until Legal and HR will need to have a "Talk" w...
- by CCP LogicLoop - at 2013.09.05 06:55:00
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78. Time frame for all racial SI sets - in Outposts [original thread]
Aero Yassavi wrote: Might as well cut this to it's own thread instead of hiding within a very long one. https://forums.dust514.com/default.aspx?g=posts&m=1263974#post1263974 CCP LogicLoop wrote: Aero Yassavi wrote: CCP LogicLoop ...
- by CCP LogicLoop - at 2013.09.05 05:19:00
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79. "Inside" Maps - in Outposts [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Aeon Amadi wrote: 1.7...? Thats something like October.. I take it we're sticking with the six month expansion plan.. Bear in mind we have one team that does these outposts. Team Knee 101 right...
- by CCP LogicLoop - at 2013.09.05 03:00:00
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80. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Reav Hannari wrote: The medium socket facility that goes with the Research set that is a cluster of 3 reactors has an underground turret that is unreachable. I play a domination match on Spine Crescent with a reactor cluster on both ends of the...
- by CCP LogicLoop - at 2013.09.05 01:46:00
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