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41. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
Aero Yassavi wrote: What would be cool about a tower outpost is if it had important objectives at the ground floor and top floor, then you could great cool landing pads around the middle floor for dropships to drop people off. Basically avoidin...
- by CCP LogicLoop - at 2013.10.08 04:10:00
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42. [BUG] LAV problems in the Orbital Outpost. - in Outposts [original thread]
Spycrab Potato wrote: Here is a picture of the outpost with the area outlined. http://i.imgur.com/hNO8CvL.jpg The problems with the outlined area are that sometimes the car will hit an invisible "bump" or something and do a near instant 180...
- by CCP LogicLoop - at 2013.10.08 01:05:00
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43. Vertical tower outpost with objective consoles at various floors - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: Each floor should be labeled with a number on the wall so you know which floor you are on (useful for randomized elevators, will get to that below).
You already know the answer to elevators. (This is a topic...
- by CCP LogicLoop - at 2013.10.08 00:45:00
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44. Video Showing Gallente Research PC Lag - in Outposts [original thread]
Funkmaster Whale wrote: LogicLoop, check this out: http://youtu.be/9qOJ78UsFXs That's pretty much an average game of PC for most people in the new research facility. The other outposts are pretty bad but the new one is especially violent wh...
- by CCP LogicLoop - at 2013.10.08 00:19:00
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45. Forest Map? - in Outposts [original thread]
I know at some point the "intention" is to have fauna. When that will arrive, or how, I have no answer to. However, to speak on your idea, these are things that concept art, environment art, and level design would flesh out in the initial phase of...
- by CCP LogicLoop - at 2013.10.08 00:16:00
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46. [Feedback/request] Update the older maps - in Outposts [original thread]
Zeylon Rho wrote: CCP LogicLoop wrote: Aero Yassavi wrote: So the socket would include a mixture of terrain and buildings? That would be very sweet. Especially if there was a ravine incorporated in it. Exactly. This is what we definite...
- by CCP LogicLoop - at 2013.09.23 03:30:00
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47. [Feedback/request] Update the older maps - in Outposts [original thread]
Aero Yassavi wrote: So the socket would include a mixture of terrain and buildings? That would be very sweet. Especially if there was a ravine incorporated in it. Exactly. This is what we definitely try next. More seperation between the stru...
- by CCP LogicLoop - at 2013.09.23 00:19:00
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48. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
Vin Vicious wrote: H1 K1 H15 E15 N7 N11(N7 and N11 are EXACT Locations) The railing that is on the second floor OUTSIDE You can actually walk through these. This is present on ALL maps with these types of buildings Known issue. Resolved in...
- by CCP LogicLoop - at 2013.09.22 00:38:00
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49. [Feedback/request] Update the older maps - in Outposts [original thread]
The Amusing Ciderman wrote: Vespasian Andendare wrote: Is there any way to get a stronger racial identity? Honestly, outside the new map (and that's only because I *know* its Gallente), the other maps look very vanilla, "general sci-fi," wit...
- by CCP LogicLoop - at 2013.09.22 00:29:00
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50. [Feedback/request] Update the older maps - in Outposts [original thread]
Iron Wolf Saber wrote: CCP LogicLoop wrote: Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new o...
- by CCP LogicLoop - at 2013.09.18 07:26:00
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51. EVE Fanfest 2013 alien trees - in Outposts [original thread]
KAGEHOSHI Horned Wolf wrote: This from Fanfest http://i.imgur.com/WUnCYINh.png?1 Will be seeing these or any other alien trees sprinkled on the maps any time soon? Is it still planned? I really can't imagine how it would be hard to implement...
- by CCP LogicLoop - at 2013.09.18 06:22:00
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52. [Feedback/request] Update the older maps - in Outposts [original thread]
Garth Mandra wrote: Ways to spend Dev time: 1. Update old maps. 2. Create new maps. Assuming it has to be one or the other I'd advocate for the second option. Currently it's both. Two new ones are in art production, and I am currently star...
- by CCP LogicLoop - at 2013.09.18 02:27:00
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53. [Feedback/request] Update the older maps - in Outposts [original thread]
Joey-Number1 wrote: Ghural wrote: The old Gallente one looks like cartoonish crap next to the new Gallente style. Cartoonish? No not at all. The Gallente Communications outpost is a masterpiece. I still love it and its very unique. And I ...
- by CCP LogicLoop - at 2013.09.18 00:12:00
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54. [Feedback/request] Update the older maps - in Outposts [original thread]
Aikuchi Tomaru wrote: CCP LogicLoop wrote: I don't know. But we would eventually like to make them functional. May I propose that it may be a good idea to make it functional whith the FW-Overhaul which will allow Eve Players to earn orbi...
- by CCP LogicLoop - at 2013.09.17 00:41:00
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55. [Feedback/request] Update the older maps - in Outposts [original thread]
Doyle Reese wrote: will this mean that the Orbital Artillery will get it's own set of corresponding Medium Sockets? We selected existing medium and smalls to go with the current OA. But yes, the new OA will have specifically designed mediums...
- by CCP LogicLoop - at 2013.09.16 08:57:00
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56. Gallente SI set known issues. - in Outposts [original thread]
Oceltot Mortalis wrote: CCP LogicLoop wrote: Gren Fox wrote: Not that its specific to this map, but characters are still rendering on the wrong side of cover from far away. Or if you are high up enough, the fall through the texture and ca...
- by CCP LogicLoop - at 2013.09.16 00:28:00
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57. [Feedback/request] Update the older maps - in Outposts [original thread]
It is intended update outposts and game mode areas. No ETA. A good chance the first one on the outpost side to get updated is the Orbital Artillery.
- by CCP LogicLoop - at 2013.09.16 00:17:00
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58. a day off work - in Outposts [original thread]
gargantuise aaron wrote: Where do the big corporation leaders go on their days off fancy space golf stay at a hotel while visiting family where do clone factory workers live Can we have a map with some vauge sense of civilization even if its ba...
- by CCP LogicLoop - at 2013.09.16 00:16:00
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59. Gallente SI set known issues. - in Outposts [original thread]
Valeryy Igunen wrote: Something is wrong with the Supply Depot in the Security Scan socket... http://www.youtube.com/watch?v=dDj2K5dg78s But it couldn't save the heavy ;) Oh, and i love this socket. It's great for scouts, good job! Than...
- by CCP LogicLoop - at 2013.09.15 05:05:00
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60. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
dustwaffle wrote: Can't remember where exactly on the grid, but running and strafing along guard rails seems to make my screen rubberband around. If I step slightly further away from the rails, this effect disappears. That particular issue ...
- by CCP LogicLoop - at 2013.09.13 01:35:00
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