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821. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1 I was going to make a thread on this when vegetation is added. I want the plants to be more than just green generic Earth-like plants. Presence of fruit along with color, shape, size would be nice as well. On a ...
- by Buster Friently - at 2013.03.04 06:05:00
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822. [Request] Tractor Beams - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: I think this should be the secondary fire mode of the flux gun itself, slowly drags the player in, better flux tool the faster it drags him in, also affected by the suit weight, so heavy takes longer then a scout +1 to ...
- by Buster Friently - at 2013.03.04 05:37:00
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823. [request] alt skill upgrading - in Feedback/Requests [original thread]
I don't really see the point. your "savings account" as you call it, is already there. If you don't spend your skills, they stay in your "savings" account. What's the difference between waiting for x amount of skill points and applying them to a s...
- by Buster Friently - at 2013.03.04 03:00:00
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824. [Request]High slot fitted nanite autoinjector (for logis mainly) - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: When logibro eats the lead, who will rezz him? With high death ratio among logis we eat up clone reserves quickly Adding to the chance of defeat OK that's me acctually and i have no right to speak for all logis...
- by Buster Friently - at 2013.03.02 17:37:00
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825. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
usrevenge2 wrote: Buster Friently wrote: Let me see, something like 80% of the players run AR. Until I see something like 50% of players using a LR instead, I say no nerf. In fact, no nerfs to anything please, just add more content and fix...
- by Buster Friently - at 2013.03.02 08:15:00
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826. Please do not add PvE. - in Feedback/Requests [original thread]
BASSMEANT wrote: i do play arma. watching you guys whine about 514 being too hard is kinda funny. and again be honest: the only reason you want AI is because the humans are all jackhammering you. too much milk fed veal trying to play 514. b...
- by Buster Friently - at 2013.03.01 22:05:00
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827. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Cade Orion wrote: My problem with the LR right now is that it doesn't do what it says. Lasers are supposed to be extremely effective against shields and not that effective vs armor. So then why the hell does a LR kill a Heavy in a matter of sec...
- by Buster Friently - at 2013.03.01 20:18:00
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828. [Request] Do not do matchmaking to split k/m and controllers - in Feedback/Requests [original thread]
Thurak Mirunas wrote: Another way for good matchmaking is having battles on a large enough scale that its statistically unlikely 1 team will have a significant skill advantage over the other, 16 v 16 games can be greatly offset by 1 very good p...
- by Buster Friently - at 2013.03.01 20:17:00
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829. Please do not add PvE. - in Feedback/Requests [original thread]
BASSMEANT wrote: it's not needed. that's the one and only point. these kids cannot play this game. and so they can go ANNNNNNNNNNNYWHERE else and go play their crappy ai games. you listed em all. go ahead on back to em. we finally get 514...
- by Buster Friently - at 2013.03.01 20:02:00
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830. Let Corps Join Rooms in Squads of 16 - in Feedback/Requests [original thread]
BASSMEANT wrote: Time is up. Take off the shackles. Give the clans the room to move. Let em join into squads of 16 and let em join pub rooms in order to start getting their teams together. the casuals aren't useful anymore. why you are pr...
- by Buster Friently - at 2013.03.01 20:00:00
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831. [request] How to PROPERLY balance/nurf the laser rifle - in Feedback/Requests [original thread]
Let me see, something like 80% of the players run AR. Until I see something like 50% of players using a LR instead, I say no nerf. In fact, no nerfs to anything please, just add more content and fix bugs. Balance later.
- by Buster Friently - at 2013.03.01 19:58:00
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832. [Request] Crash Site game mode - in Feedback/Requests [original thread]
Professormohawk wrote: think king of the hill, but with eve ship crashes. a big capital ships or a small ships crash on a planet, and mercs come and fight over the wreck. the goal is to hold the crash site to fill up a control meter, and hold i...
- by Buster Friently - at 2013.03.01 19:56:00
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833. [Request] Day/night cycles - in Feedback/Requests [original thread]
Cross Atu wrote: Considering the number of planets and systems not all of them are going to be synced nor would mapping them all to static cycles likely be worth the development run time. The basic idea however is quite a good one and I concur,...
- by Buster Friently - at 2013.03.01 05:54:00
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834. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: Buster Friently wrote: I respect what you are saying, and I think you're right - to an extent. Personally, I like playing Dust. I'd rather have a better game with fewer players than the most popular game in the...
- by Buster Friently - at 2013.03.01 05:21:00
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835. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Chances Ghost wrote: Tanks are going to be a reality in this game, they are going to be a very big part of the picture. People really need to stop trying to change the game, and start trying to change their playstyles to match the metagame. It...
- by Buster Friently - at 2013.03.01 05:17:00
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836. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Thrillhouse Van Houten wrote: There is a gigantic elephant in the room here... DUST 514 needs players to be successful. Normally, you'd never hear me speak out for lazy mushbrains who can't take 3 days of playing a game to figure out how it ...
- by Buster Friently - at 2013.03.01 03:24:00
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837. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
LostinBoston wrote: KAGEHOSHI Horned Wolf wrote: If tank pilots are willing to spend the ISK to make their tanks awesome, and have the skills needed to evade the swarms, then they deserve to dominate. You should use AV grenades, better swarm...
- by Buster Friently - at 2013.03.01 03:21:00
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838. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Lonnar wrote: Correct me if I'm wrong but isn't EvE built on a similar system? I don't play EvE, but I've read about it and heard a lot from people who play. EvE is actually rather difficult, but that's part of its charm. It's an actual chal...
- by Buster Friently - at 2013.03.01 03:01:00
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839. [Request] Day/night cycles - in Feedback/Requests [original thread]
Full Metal Kitten wrote: +1 Then add night vision goggles as an equipment slot. +1,but they kind of have this already. The missions spawn with different times of day, and, at least on earth, the sun's position doesn't change much during ...
- by Buster Friently - at 2013.02.28 23:09:00
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840. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Red Dot 24601-HA wrote: The skills and loadouts take a lot of reading and thinking and customizing, and tweaking, and retweaking...I love it personally! However I have had several friends that just couldn't get into the game because of complexi...
- by Buster Friently - at 2013.02.28 03:04:00
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