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61. Give Scouts and Assaults two grenade slots for prototype suits. - in Feedback/Requests [original thread]
The suits dont need an additional grenade slot, what they need is assaults losing their equipment slot and scouts gaining 1 more equipment slot.
- by BuTtHuRtPEepZ - at 2013.06.06 01:51:00
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62. free blueprint - in Feedback/Requests [original thread]
Chaotic Evil Clone wrote: new players should recieve a recruit caldari blueprint set up and work their skills up with that blueprint before they make some regretable choices. This would help them balance shield and armor skills better. This...
- by BuTtHuRtPEepZ - at 2013.05.30 20:45:00
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63. Sniper Request / Complaint - in Feedback/Requests [original thread]
Kadeim wrote: BuTtHuRtPEepZ wrote: As a 24/7 sniper, of the list i only agree with the rangefinder. 1. The scopes are good as is, the one dot provides excellent accuracy while maintaining good visibility 1a. Active scanners would promote m...
- by BuTtHuRtPEepZ - at 2013.05.30 20:44:00
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64. [feedback] New player's academy - in Feedback/Requests [original thread]
martinofski wrote: BuTtHuRtPEepZ wrote: EVE is all about starting off as a nobody and thru strife, endurance, and dedication; slowly evolve into a highly skilled individual. You start off as an ant, and slowly become godzilla I am just sa...
- by BuTtHuRtPEepZ - at 2013.05.30 19:30:00
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65. [feedback] New player's academy - in Feedback/Requests [original thread]
EVE is all about starting off as a nobody and thru strife, endurance, and dedication; slowly evolve into a highly skilled individual. You start off as an ant, and slowly become godzilla
- by BuTtHuRtPEepZ - at 2013.05.30 19:15:00
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66. Sniper Request / Complaint - in Feedback/Requests [original thread]
As a 24/7 sniper, of the list i only agree with the rangefinder. 1. The scopes are good as is, the one dot provides excellent accuracy while maintaining good visibility 1a. Active scanners would promote more mountain/cliff camping. If you want a...
- by BuTtHuRtPEepZ - at 2013.05.30 18:52:00
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67. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
TheEnd762 wrote: -1, no. Not unless all Sniper Rifles get at least a 50% RoF boost. tactical thale sounds scary
- by BuTtHuRtPEepZ - at 2013.05.30 03:09:00
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68. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by BuTtHuRtPEepZ - at 2013.05.30 02:15:00
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69. Armor Plates - in Feedback/Requests [original thread]
imo, removing the speed penalty would require a major rework of all the dropsuits and a specific weapon to balance the change. 1. in order to prevent caldari and minmatar from abusing the additional armor hp, it would require that all caldari an...
- by BuTtHuRtPEepZ - at 2013.05.30 01:48:00
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70. [Suggestion] CovOps Dropuplink - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Actually, I would like to see them fix the visibility on all the drop uplinks. Right now, even if you look at them from 500m away and through tons of walls, you can see them... not to mention nanohives. It's kinda gamebreakin...
- by BuTtHuRtPEepZ - at 2013.05.30 01:19:00
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71. Basic, Advanced and Prototype gametypes - in Feedback/Requests [original thread]
How would you feel if CCP implemented basic, advanced and prototype variations of skirmish. Specifically, in each gametype you can only have access to the corresponding equipment. for instance: In basic skirmish you can only wear: standard/milti...
- by BuTtHuRtPEepZ - at 2013.05.30 01:14:00
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72. nova Knives - two trick pony - in Feedback/Requests [original thread]
being able to run while charged, although useful, will make alot of players really pissed and lead to another nerf era on the forums
- by BuTtHuRtPEepZ - at 2013.05.30 00:01:00
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73. request- new tac sniper/ ar - in Feedback/Requests [original thread]
Just make it settle faster. Having Sniper operation at 5, it takes 3 seconds to settle. In that time, i am usually dead by TARs
- by BuTtHuRtPEepZ - at 2013.05.29 23:15:00
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74. TAC rifles - in Feedback/Requests [original thread]
its not modded controllers thats the problem, its 1. fast trigger fingers + no firecap 2. super range 3. tight hipfire accuracy
- by BuTtHuRtPEepZ - at 2013.05.29 20:16:00
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75. [Feedback] Laser Rifle - in Feedback/Requests [original thread]
A simple fix to the lazer rifle would be: 1. Remove dmg increase over time and make it do constant damage 2. Give the lazer rifle a sight 5. Make it do amazing against shield but crap against armor
- by BuTtHuRtPEepZ - at 2013.05.28 19:47:00
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76. [Request] ui changes - in Feedback/Requests [original thread]
Very good points/requests. ALL of them. also, just to add. Make the neocom interface mid-battle similar to the chat and communication interface (as in start brings up the neocom similar to how select brings up chatbox)
- by BuTtHuRtPEepZ - at 2013.05.27 17:10:00
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77. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Blaster rifle
- by BuTtHuRtPEepZ - at 2013.05.27 16:45:00
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78. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Zeylon Rho wrote: Kazeno Rannaa wrote: Zeylon Rho wrote: I don't know about a range increasing skill. I think the optimum range for a pulse-laser should be higher than a blaster, but that seems like it would be a l...
- by BuTtHuRtPEepZ - at 2013.05.27 16:36:00
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79. Request Scrambler Rifle Operation Skill Change - in Feedback/Requests [original thread]
edit: ignore this post
- by BuTtHuRtPEepZ - at 2013.05.27 16:35:00
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80. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
Kaathe wrote: Alaika Arbosa wrote: Kaathe wrote: Minmatars are not necessarily cheap...but they are diverse. 80/80 is hybrid damage output. Kinetic damage output would be 50/150. Such as the Minmatar Submachine Gun. This reminded m...
- by BuTtHuRtPEepZ - at 2013.05.27 16:25:00
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