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341. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
Jadek Menaheim wrote: As much as this looks like a brilliantly conceived scam, I support well developed community initiatives. 2 miilion from my main later tonight with a 1000 ISK Buy. Is there a system to limit the number of tickets purchased ...
- by Brush Master - at 2014.04.03 04:56:00
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342. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
text guides added.
- by Brush Master - at 2014.04.03 01:22:00
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343. Interested in Dust ISK lottery? - in General Discussions [original thread]
G Torq wrote: obvious scam is obvious - I'll wait until someone presents an API-integrated solution, with audit-trails and allowing code-review. deployed, https://forums.dust514.com/default.aspx?g=posts&t=153300&find=unread
- by Brush Master - at 2014.04.02 17:40:00
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344. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
[reserved for future info]
- by Brush Master - at 2014.04.02 17:13:00
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345. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
[reserved for future info]
- by Brush Master - at 2014.04.02 17:12:00
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346. DustLottery.com (v.1) - Automated Dust Lottery System - in DUST 514 Technology Lab [original thread]
Site: http://dustlottery.com/ Twitter: http://twitter.com/dustlottery Facebook: http://facebook.com/dustlottery Current Release Version: v.1 Site Roadmap: http://dustlottery.com/pages/roadmap Dust Lottery is an automated dust lottery syst...
- by Brush Master - at 2014.04.02 17:11:00
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347. Possible forge gun bug fix? - in Technical Support/Bugs [original thread]
this may be the reason, good idea.
- by Brush Master - at 2014.03.27 13:21:00
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348. [BUG] Forge Gun Not Shooting Projectile - in Technical Support/Bugs [original thread]
Got this last night as well, tried to shoot 3 times with no damage to a tanks, switched weapon to side and back, my forge started firing regularly.
- by Brush Master - at 2014.03.27 13:03:00
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349. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Sum1ne Else wrote: Basic uplinks have a 50% modifier instead of 5% apparently-I have not confirmed this This is correct. Notice that this is a positive modifier, so now basic uplinks take 50% longer to spawn. This ...
- by Brush Master - at 2014.03.26 12:30:00
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350. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
DUST Fiend wrote: It took over a year to fix the PG on logistics dropships, so I'm not holding my breath for MCRU WP in 2014 Just stick with it and hopefully the devs will notice this.
- by Brush Master - at 2014.03.14 01:46:00
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351. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
The-Errorist wrote: Brush Master wrote: Just a reminder to CCP that vehicle users would still like a simple +25 on mobile CRU spawns. It's been a requested feature for at least a year. Is there something complicated that's holding this back?...
- by Brush Master - at 2014.03.05 17:08:00
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352. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Poll Update 87 total votes thus far 59 of those are for 25 WP 16 and 16 for 35/15 WP have you voted? http://strawpoll.me/1178317
- by Brush Master - at 2014.03.04 14:18:00
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353. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
@Aerius Corius I'd suggest starting a feedback thread of your own for all those ideas
- by Brush Master - at 2014.02.27 15:18:00
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354. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: To be fixed eventually, lot of things are still getting unfubared from beta if you take a look through the SDE and realize that the mCRU is a weird piece of the puzzle. Thanks for stopping by and commenting! It does s...
- by Brush Master - at 2014.02.26 17:37:00
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355. (BUG) Mobile CRU - in Technical Support/Bugs [original thread]
confirmed they are working on it https://forums.dust514.com/default.aspx?g=posts&m=1878535#post1878535
- by Brush Master - at 2014.02.26 17:23:00
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356. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Reminder we need adv/proto MCRU aswell one step at a time.
- by Brush Master - at 2014.02.26 13:58:00
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357. just got banned because of using mobile cru on fw - in Technical Support/Bugs [original thread]
known bug, the mcru was not updated to account for the removal of turrets.
- by Brush Master - at 2014.02.25 18:14:00
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358. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Derpty Derp wrote: Should limit the height that people can spawn on them... Or don't allow people to dampen their fall... Otherwise we'll have 10 Gorgons doing nothing but hovering at the map roof every match for free war points, would be as ba...
- by Brush Master - at 2014.02.25 17:55:00
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359. (BUG) Mobile CRU - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. Do you mean you canGÇÖt see mCRU spawn point icon on the overview map while you were waiting to spawn later in the game? If there is no driver in the vehicle, mercs canGÇÖt see the ico...
- by Brush Master - at 2014.02.24 19:45:00
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360. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Aerius Corius wrote: Adding this would entice more players to at least try to use vehicles - especially dropships. Should only be +25 like uplinks - people on the ground have to use up resources to fit it too. WIth 1.8 changes (and CCP's hints...
- by Brush Master - at 2014.02.24 14:01:00
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