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161. Remove squads from pub matches. - in General Discussions [original thread]
Mass Holer wrote: Anyway, I'll leave with this question. If you were a new player, which option out of the two most adversely affects your playing experience? -Fighting against several organized corp squads in a single public match? -Fightin...
- by BrotherofHavok - at 2014.04.17 11:40:00
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162. Shared squad precision should be removed. - in General Discussions [original thread]
Toby Flenderson wrote: Poonmunch wrote: Monkey MAC wrote: Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. This is true. It was removed. I remember it well. But are sc...
- by BrotherofHavok - at 2014.04.17 11:29:00
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163. Shared squad precision should be removed. - in General Discussions [original thread]
Zahle Undt wrote: KING CHECKMATE wrote: King Amaterasu wrote: Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a...
- by BrotherofHavok - at 2014.04.17 11:27:00
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164. Shared squad precision should be removed. - in General Discussions [original thread]
Ludvig Enraga wrote: BrotherofHavok wrote: King Amaterasu wrote: Monkey MAC wrote: Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. Yes they are. people in 1.7 didn't us...
- by BrotherofHavok - at 2014.04.17 11:21:00
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165. Shared squad precision should be removed. - in General Discussions [original thread]
Sinboto Simmons wrote: People are grabbing straws now it seems..... I got a box of them. You want one?
- by BrotherofHavok - at 2014.04.17 03:07:00
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166. Shared squad precision should be removed. - in General Discussions [original thread]
I don't agree with the idea of removing squad sharing of passive scans, however I do believe that it is currently too powerful at the current moment. Is it OP against heavies and mediums? Probably, but then again the heavies can pretty much kill t...
- by BrotherofHavok - at 2014.04.17 03:05:00
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167. Shared squad precision should be removed. - in General Discussions [original thread]
King Amaterasu wrote: Monkey MAC wrote: Passive scans aren't shared, it has been this way since about 1.4/1.5 which is why you had so much scanner spam. Yes they are. people in 1.7 didn't use precision enhancers because they had scanners l...
- by BrotherofHavok - at 2014.04.17 02:51:00
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168. Shared squad precision should be removed. - in General Discussions [original thread]
Please view Topic "Cal vs gal scout" as that topic is entirely related to this one. https://forums.dust514.com/default.aspx?g=posts&t=155757 Page 6 has stats for scouts...
- by BrotherofHavok - at 2014.04.17 01:15:00
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169. Shared squad precision should be removed. - in General Discussions [original thread]
King Amaterasu wrote: Its worse than being scanned in 1.7 because now they don't have to scan. All you need is one cal scout with 2-4 precision enhancers and they can see almost everyone. you need a gal scout with 2-3 damps to escape being scan...
- by BrotherofHavok - at 2014.04.17 01:12:00
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170. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
So, I was messing around with ADS tonight and during one match something happened that pissed me off. I called in the incubus at the MCC on a skirmish match. I saw the landing marker next to me and waited for the RDV. Without seeing the RDV I hear...
- by BrotherofHavok - at 2014.04.17 00:49:00
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171. How many people here have played less than 5 games in pc? - in General Discussions [original thread]
I've played maybe 4 or 5 PC matches total. Only in ONE match did I at all think this was a good game/game-mode and that was probably due to the fact that my entire team lacked the massive lag that we usually get. Did we win? No, I have never won a...
- by BrotherofHavok - at 2014.04.16 21:54:00
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172. Dropship collision damage has changed... not in a good way. - in General Discussions [original thread]
Serimos Haeraven wrote: I have literally NO idea why, but apparently, (not sure exactly when) CCP changed the Dropship collision damage to make them even more sensitive to landing and collisions with objects. My only question is why the hell th...
- by BrotherofHavok - at 2014.04.16 16:34:00
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173. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
The Robot Devil wrote: Doc Browner wrote: Kain Spero wrote: I've heard lots of different views on the issue, but I would like to hear as many opinions as possible. If there was no passive ISK and you only got ISK from fighting would you w...
- by BrotherofHavok - at 2014.04.16 11:46:00
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174. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
Miokai Zahou wrote: Kain Spero wrote: Guys, just to be clear again we are likely looking on only being able to get simple number changes to what we currently have. Right now the current potential numbers floating are as follows: Plan One: P...
- by BrotherofHavok - at 2014.04.16 11:36:00
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175. Cal vs gal scout - in General Discussions [original thread]
Some REALLY HARD Facts for you all: Gallente Scout - Cloak & Bonus 35 Base scan profile 10% Dampener bonus itself = 35 * 90% = 31.5 25% Scout Bonus (Gallente) = 31.5 * 75% = 23.625 25% cloak dampener effect = 23.625 * 75% = 17.71875 1st dampe...
- by BrotherofHavok - at 2014.04.16 00:26:00
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176. Cal vs gal scout - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Aszazel wrote: If you take the base suits of each, the Gal gets under the Cal, it's been advertised this way before the suits even came out. Why should a specific number of enhancers or dampeners change this? Ever...
- by BrotherofHavok - at 2014.04.15 23:32:00
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177. Cal vs gal scout - in General Discussions [original thread]
sebastian the huds wrote: Scout ck.0 4 complex shield extenders 2 enhanced shield regulators 1 adv cloak Adv weapon of choice I would say that this fit is able to kill anything it targets. Plus, gal scout can hide from cal scout passive; but...
- by BrotherofHavok - at 2014.04.15 23:23:00
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178. Cal vs gal scout - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Hate this. With max skills and equal number of enhancers / damps for the Caldari and Gallente scout respectively, the Gallente scout will always hide from a Caldari scout. It should be the other way around, with the...
- by BrotherofHavok - at 2014.04.15 23:22:00
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179. Would you fight for and hold land if there was no passive ISK? - in General Discussions [original thread]
I've reappeared to change my opinion. Until the issues with lag & equipment spamming have been changed it's just too much of a headache and rising blood pressure to take. I refuse to play PC and to take it a step farther, i refuse to play wit...
- by BrotherofHavok - at 2014.04.15 22:59:00
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180. Cal vs gal scout - in General Discussions [original thread]
Umma Kabula wrote: THIS. I wouldn't say it with better words. You can see almost EVERY SUIT IN THE GAME EXCEPT 1. deal with it. I have both gal and cal. They're both GREAT. they have different roles and playstyles. if you can't manage this th...
- by BrotherofHavok - at 2014.04.15 22:50:00
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