Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
241. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
CCP Rattati wrote: Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Change the hack bonus to a...
- by Brokerib - at 2014.06.23 05:41:00
|
242. Scout Registry / Killboard - in General Discussions [original thread]
Minjas, get your boots on. CCP Rattati wrote: Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. ...
- by Brokerib - at 2014.06.23 05:35:00
|
243. Scout Registry / Killboard - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: Can somebody help me. I need to know how much SP I'll need to get Scout M/1 Series. I currently have Minmatar Light Frame level 2. I cap out every week and never run boosters and always has passive SP on. So if I put all...
- by Brokerib - at 2014.06.22 07:32:00
|
244. Non-FoTM Scouts. - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: Brokerib wrote: KILL3R H3LLH0UND wrote: Adipem Nothi wrote: You should also swing by the Barbershop and introduce yourself to the guys. The old Scouts are known to frequent the joint. I'm confused as to w...
- by Brokerib - at 2014.06.22 07:24:00
|
245. Non-FoTM Scouts. - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: Adipem Nothi wrote: You should also swing by the Barbershop and introduce yourself to the guys. The old Scouts are known to frequent the joint. I'm confused as to what you mean by this. (It's almost midnight, p...
- by Brokerib - at 2014.06.22 05:36:00
|
246. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: We do know this. We have the SDK. we can see the that those values are functions. Subsets of movements are all multiplied from base ground speed. 0.3 for crouch. there's a value for "free walk" that I haven't figured out wha...
- by Brokerib - at 2014.06.21 23:42:00
|
247. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Brokerib wrote: 1. Inate hack speed goes to 1.25, and the suit bonus is removed. 2. Replace with 5% biotic module efficiency per level 1. Great idea. I'll work it in. 2. The Devs say no (breaks HD), and we have to wor...
- by Brokerib - at 2014.06.21 23:33:00
|
248. Scout Registry / Killboard - in General Discussions [original thread]
You know...sometimes I wonder why I play this game... And then sometimes I beat a guy to death with a swarm launcher because my scrambler pistol is empty and it all makes sense again. Good times
- by Brokerib - at 2014.06.21 13:55:00
|
249. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Looks like I missed the bar fight. @Shotty: Looking through the proposal. I see Appia's point (Scary, I've agreed twice ) when she says you're trying to make each scout a different role. When you look at Commando's, Sentinels, ...
- by Brokerib - at 2014.06.21 12:26:00
|
250. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Why do people still buy the >12ms will break the game lie? If >12ms "breaks the game" it is time to hire programmers that know their ******* from a hole in the ground. ******* finger sniffers. I'm curious about this ac...
- by Brokerib - at 2014.06.21 05:20:00
|
251. I do what I must... - in General Discussions [original thread]
Knives aren't the smart choice. Though to be fair, they've never been the smart choice. They are however, the amusing choice. I wonder how PLC and NK would go as a fit...
- by Brokerib - at 2014.06.20 09:17:00
|
252. Okay. A GOOD way to fix scouts - in General Discussions [original thread]
Buwaro Draemon wrote: I suggest we take away their slot layout by 1 less slot. Nerfing 5% of their PG/CPU But with this being said. Lower the PG?CPU costs of EWAR modules while keeping the shield modules and armor modules the same cost of PG/C...
- by Brokerib - at 2014.06.20 05:58:00
|
253. Okay. A GOOD way to fix scouts - in General Discussions [original thread]
Tch Tch wrote: No. Make armour modules a percentage increase of base armour. Gives a bigger benefit to heavies and a lesser one to scouts and fits neatly with the logic of the percentage speed penalty. Also an increase in profile with armour......
- by Brokerib - at 2014.06.20 05:55:00
|
254. Since There Won't Be a Player Market or "Economy"... - in General Discussions [original thread]
CCP Rattati wrote: Can I ask very innocently and honestly, why? Is it just about making ISK? I never considered buying one myself and never use them even if I have them from multiple packs I have bought. Just a couple of thoughts. Which items...
- by Brokerib - at 2014.06.20 04:11:00
|
255. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Gavr1Io Pr1nc1p wrote: IK hahaha its a joke I'm just saying that it can theoretically kill a suit in about one tenth of a second Not saying it doesn't need a slight nerf, but yeah that was a joke^^^ I completely agree a...
- by Brokerib - at 2014.06.20 03:28:00
|
256. Name that suit - in General Discussions [original thread]
Racial scouts have already been named. Minmatar - Minja Galante - Ghost Caldari - Warden Amarr - Bench presser
- by Brokerib - at 2014.06.20 02:13:00
|
257. Favorite Way To Ace Red - in General Discussions [original thread]
Hang around the enemy back line in FW until I can steal a tank, then go troll tower forge gunners until they pop me and get kicked from the match for causing excessive damage to a friendly vehicle Heavy1 (Forge Gun) Brokerib Heavy1 has left the...
- by Brokerib - at 2014.06.19 12:03:00
|
258. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: I laughed so hard at the cloak attempts of one scout and was totally defeated by the antics of the other. Player skill is OP once again!
- by Brokerib - at 2014.06.19 05:52:00
|
259. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Adipem Nothi wrote: EPIC IDEA Breach Shotgun: * 200% DMG to facial blasts! * 400% DMG to back-o-dome blasts! * 800% DMG to top-o-dome blasts!! ... The double entendre is strong with this post. I know the actual ...
- by Brokerib - at 2014.06.18 00:38:00
|
260. Scout Registry / Killboard - in General Discussions [original thread]
Garin Ghost wrote: Hey all. Any veteran scouts still around to mentor/advise a newberry? I know people are running for the fences, Legion, and Destiny, but I would love to learn from someone who knows what they are doing. I have no need to run ...
- by Brokerib - at 2014.06.17 21:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |