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1081. CPM Confirms: No battle skirt for Amarr scout - in General Discussions [original thread]
Screw the other suits gimme that gallente heavy so i can pretend to be the hulk.
- by Bright Cloud - at 2013.10.29 23:20:00
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1082. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Are the other rep tool variants getting a buff aswell? Like the focused proto rep tool. Is it going to heal like 200HP/s or what? If thats the case it might not be a dumb idea to follow a heavy and stick the rep tool onto him to make him 2 times h...
- by Bright Cloud - at 2013.10.29 13:39:00
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1083. Forge gun changes :D - in General Discussions [original thread]
2.1 meters on the proto forge is still enough to kill allmost anybody off a objective. A direct hit results in a instakill and where are you basically sitting 100% still? When you try to hack the objective. It doesnt matter if the blast radius is ...
- by Bright Cloud - at 2013.10.29 13:19:00
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1084. Sticky:Uprising 1.6 Patch Notes - in General Discussions [original thread]
Heavy and rep tool buff are nice but whats with the militia heavy? Is that suit getting some love or will it be totally useless against a lvl1 heavy suit? Im asking this cause at the moment the suit has 405HP shields and 304 HP armor. With the int...
- by Bright Cloud - at 2013.10.29 13:12:00
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1085. Anyone using the passive range amplification or precision modules? - in General Discussions [original thread]
useless modules.
- by Bright Cloud - at 2013.10.28 17:49:00
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1086. Any word on a respec? - in General Discussions [original thread]
What part of "there wont be anymore respecs" dont you understand?
- by Bright Cloud - at 2013.10.28 14:16:00
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1087. Add MCC or ground spawn to ambush/oms - in General Discussions [original thread]
i can confirm this. We once had a redline protected spawnpoint in ambush. The thing that followed was that allmost every 1 was sitting with a sniper rifle in their spawn.
- by Bright Cloud - at 2013.10.28 14:13:00
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1088. Damage mods - Origin / Effect / Solution - in General Discussions [original thread]
So you cry now that armor is actually a viable choice and not just inferior in allmost every aspect in the game? And if you cry about armor then you should see if you can survive a core locus grenade with a gallente suit. Damage mods work as inten...
- by Bright Cloud - at 2013.10.28 01:00:00
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1089. Announcement:Weapon stats! - in General Discussions [original thread]
Ydubbs81 RND wrote: Looks like I'm late to this party....as usual. Anyway please CCP..consider this.....the health of logi lavs and HAVs. How could you put the hammer on AV nades and SL lock on distance? A LAV will be able to simply drive out...
- by Bright Cloud - at 2013.10.28 00:01:00
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1090. Selling ISK - in General Discussions [original thread]
How much ISK you got on Dust at the moment? If you would make a screenshot from your wallet that would help out. And i would accept a exchange rate of 6.5:1.
- by Bright Cloud - at 2013.10.27 23:28:00
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1091. More stuff from the database... - in General Discussions [original thread]
Django Quik wrote: Pent'noir wrote: Basic Auto-Detonator This would go on every fit that have, I wonder what slot it takes up. Likely an equipment slot, so unless you logi, that's quite a sacrifice for something that basically assumes you ...
- by Bright Cloud - at 2013.10.27 21:32:00
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1092. When we get all racial varients of everything we have now, RESPEC? - in General Discussions [original thread]
Geez would you guys please stop asking for respecs? How about you save some of that SP and then get the new stuff when it comes out? But hey every 1 appearently needs AR proficency 5 instead of a new suit, core upgrades or other much more usefull ...
- by Bright Cloud - at 2013.10.27 21:25:00
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1093. Announcement:Weapon stats! - in General Discussions [original thread]
Hmm when was the last time we had a long range high damaging weapon which was fully auto? Oh yeah i remember now it was the pre nerf laser rifle. And the last time the argument with "its crap at close range" hasnt beeing accepted by the community....
- by Bright Cloud - at 2013.10.27 21:23:00
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1094. Which rifle will you go for? - in General Discussions [original thread]
Rail rifle with damage mod stacking to shot every 1 from a distance where they cant touch me.
- by Bright Cloud - at 2013.10.27 21:18:00
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1095. Active Wallhackers?? - in General Discussions [original thread]
Iron Wolf Saber wrote: hell I have gallente scout and no damps and he dodges about 1/5 of all scans. And then comes the guy with proto scanners and you are literally screwed. He can see you on the map+trough walls and you have a very squishy...
- by Bright Cloud - at 2013.10.27 21:17:00
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1096. It's not the weapons that's OP - in General Discussions [original thread]
Damage mods are counters to stockpiling plates and shield extenders.And they better stay how they are now.
- by Bright Cloud - at 2013.10.27 21:14:00
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1097. More stuff from the database... - in General Discussions [original thread]
-Miasma Grenade= flashbang from other games. Prepare for the flashbang bum rush on objectives -G7-M Compact Assault Rifle= this was once a weapon avaible from salvage. Was a advanced weapon with higher rate of fire then the regular AR. -MAV= fin...
- by Bright Cloud - at 2013.10.27 13:51:00
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1098. The inbalance between Heavy and Light weapons (and some weapon ideas inside) - in General Discussions [original thread]
With the recent release from the new light weapons (combat and rail rifle) we are receiving another 2 light weapons. This is all nice and fine but aswell sad. Currently we have only 2 Heavy weapons which are the Heavy Machine Gun and the Forgegun....
- by Bright Cloud - at 2013.10.27 13:36:00
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1099. Announcement:Weapon stats! - in General Discussions [original thread]
The Rail rifle will be much better at fighting over distance simply cause at range the Assault rifle does like 10HP per hit while you still do full damage with the rail rifle and murdering every 1. This is just going to be as popular as the TAC AR...
- by Bright Cloud - at 2013.10.27 13:04:00
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1100. Winmatarr strikes again - in General Discussions [original thread]
Just checked all medium frame suits and you know whats odd? The minmatarr suits are the only ones with a inbuild armor repair. Yes you've read right the race which is supposed to use shield+speed has passive armor repairs while the suits who are s...
- by Bright Cloud - at 2013.10.26 15:12:00
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