Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
10641. [Feedback] Instant death - in Feedback/Requests [original thread]
Alaika Arbosa wrote: No, there shouldn't be an invulnerabilty timer. Not now, not ever. Having said that, I am curious as to why we aren't allowed to spawn inside the CRU and then select which door we exit from (think spawning on a bunker in M...
- by Breakin Stuff - at 2013.01.14 00:31:00
|
10642. skill starter level - in General Discussions [original thread]
Xander Mercy wrote: Breakin Stuff I never see you in game do you just stay on the forums 24/7 never actually knowing what the game is like just agreeing with whatever troll who's **** you feel like riding Yes. i used to play logi. now im tr...
- by Breakin Stuff - at 2013.01.13 23:19:00
|
10643. Reduce Militia FG Range - in Feedback/Requests [original thread]
Assault forge makes militia look like a popgun
- by Breakin Stuff - at 2013.01.13 23:13:00
|
10644. Reduce Militia FG Range - in Feedback/Requests [original thread]
Baal Omniscient wrote: Dude, I love your posts so much! xDD You need a corp? Possibly. Im still asking what my eve corp wants to do with us mobile organic tank tread and bumper decoration subsystems. If there is no profound evil happening I ...
- by Breakin Stuff - at 2013.01.13 12:30:00
|
10645. [Idea] Skill point based matchmaking - in Feedback/Requests [original thread]
CCP Nullarbor wrote: The current instant battle system will match players together based on skill (not skill points), however we have a relatively low population at the moment and so match making does not work as effectively. Once we see number...
- by Breakin Stuff - at 2013.01.13 12:24:00
|
10646. Reduce Militia FG Range - in Feedback/Requests [original thread]
the day the hit detection, aiming, and splash damage issues are fixed the screaming will become epic. It will be like a symphony played at the altar of tears. After it happens I will look at the camera and say.... "I was there. It was so real......
- by Breakin Stuff - at 2013.01.13 11:57:00
|
10647. Stop tank armor bleed - in Feedback/Requests [original thread]
Thranx1231 wrote: At least fire is a plausible excuse for the armor drain. Having a HAV with no fire suppression is not plausible, reasonable nor realistic even in a Science Fiction war game here in video game land. and no, making it a modu...
- by Breakin Stuff - at 2013.01.13 11:46:00
|
10648. Reduce Militia FG Range - in Feedback/Requests [original thread]
Nova Knife wrote: They shouldn't be as effective against infantry as they are now. The argument "They have a slow charge and are hard to aim so anyone who gets hit with one deserves to die" is hollow, because it's really not hard to hit them....
- by Breakin Stuff - at 2013.01.13 11:44:00
|
10649. AFK skill farmers - in Feedback/Requests [original thread]
Thranx1231 wrote: Breakin Stuff wrote: NovaShadowStorm wrote: I mainly see them when we're losing they spawn in the MCC then just sit there until the game ends. I think if you're absolutely immobile or without action for too long you shou...
- by Breakin Stuff - at 2013.01.13 11:37:00
|
10650. What is the preffered turret type for each race - in General Discussions [original thread]
Tien TheSecond wrote: Sobriety Denied wrote: if it were %100 like eve a scout would have an autocannon TF kinda scouts you been runin with? If it were 100% eve that scout would have a cloak and torps. This. Or he'd be cloaked and taggin...
- by Breakin Stuff - at 2013.01.13 11:36:00
|
10651. Stop tank armor bleed - in Feedback/Requests [original thread]
DestrukterDust wrote: Zero Harpuia wrote: All tanks burn when in the lower armor percentages. It's one of the many reasons why armor tanks were ridiculously underpowered in older builds(and may still be). Personally, I think they just like ...
- by Breakin Stuff - at 2013.01.13 11:35:00
|
10652. Reduce Militia FG Range - in Feedback/Requests [original thread]
Jason Pearson wrote: Been spending time with the Militia Forge Gun today and I feel it has far too much range. As long as we're talking ONLY about the militia I'll take this seriously. the instant we begin talking about tier 1 and up you get...
- by Breakin Stuff - at 2013.01.13 11:32:00
|
10653. Reduce Militia FG Range - in Feedback/Requests [original thread]
DestrukterDust wrote: Bunch of arrogant and stupid stuff while making the mistake of assuming playing God's Gift to Timesinks makes people stand in awe. As an EVE player, you sir make us all look like a bunch of frothing at the mouth retards...
- by Breakin Stuff - at 2013.01.13 11:24:00
|
10654. MILITIA GEAR? HULK SMASH(RAGE) - in Feedback/Requests [original thread]
All I see is more rage that proto gear does not allow ultimate pubstomping power with no consequence. Came in hoping to see something new on the table. Left covered in recycled forum posts and outrage. 24-0 in a Soma, because the effing retards ...
- by Breakin Stuff - at 2013.01.13 11:17:00
|
10655. AFK skill farmers - in Feedback/Requests [original thread]
NovaShadowStorm wrote: I mainly see them when we're losing they spawn in the MCC then just sit there until the game ends. I think if you're absolutely immobile or without action for too long you should be kicked or something at least a stationa...
- by Breakin Stuff - at 2013.01.13 11:00:00
|
10656. Dust and TED: Cloaking - in General Discussions [original thread]
Garrett Blacknova wrote: Noc Tempre wrote: If the camo has a movement penalty it will promote camping. Invisible campers is bad gameplay. Build from there. Unless they, like EVE, have a FORCED DELAY between decloaking and firing. You can b...
- by Breakin Stuff - at 2013.01.13 10:55:00
|
10657. skill starter level - in General Discussions [original thread]
METR0 THE DESTR0YER wrote: Dumb Idea, my opinion, I'm ready to be trolled now by those who think It's a good Idea. Xander's already been trolled a couple times by people agreeing. Giving him false hope that he's said something profound or t...
- by Breakin Stuff - at 2013.01.13 10:50:00
|
10658. What is the preffered turret type for each race - in General Discussions [original thread]
Scheneighnay McBob wrote: If you think railguns are powerful, you're going to **** yourself when artillery starts firing on you. This is very, very true. But you will have time to go make a sandwich between shots if yer the arty gunner
- by Breakin Stuff - at 2013.01.13 10:48:00
|
10659. Some of best players on here have a strange way of thinking. - in General Discussions [original thread]
30 AR bullets doez seem to counter heavies pretty solidly actually.
- by Breakin Stuff - at 2013.01.13 05:05:00
|
10660. Some of best players on here have a strange way of thinking. - in General Discussions [original thread]
Zekain Kade wrote: Breakin Stuff wrote: Actually, KDR and all of that stuff are irrelevant to an objective based player. if you accept a contract to take an FW DISTRICT as a corp, KDR is meaningless because no victory = no payout. most eve p...
- by Breakin Stuff - at 2013.01.13 04:49:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 |
First page | Previous page | Next page | Last page |