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8421. Prima Gallicus players are cheating? - in General Discussions [original thread]
This thread is impressive even by the usual standard of badposting we maintain on the forums.
- by Breakin Stuff - at 2014.08.28 16:46:00
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8422. Vehicles about to be banished from Ambush forever! - in General Discussions [original thread]
Soulja Ghostface wrote: How about we remove guns in ambush? If your not Vehicle or Anti-Vehicle then STFU about tanks, ads, swarms, forges, etc. AV is the only interesting role in DUST besides playing FORUMS 514.
- by Breakin Stuff - at 2014.08.28 16:45:00
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8423. Vehicles about to be banished from Ambush forever! - in General Discussions [original thread]
Joel II X wrote: Don't get all the QQ. Play the other game modes? The problem with Ambush, is that we couldn't choose which mode we wanted after some forgotten patch. If, and that's a big IF, we get the option back, we might see vehicles in A...
- by Breakin Stuff - at 2014.08.28 16:43:00
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8424. Wait a second... - in General Discussions [original thread]
Basically all ccp has to do is send a character verification code to your email. You log into your ccp account on pc and plug in the character ID code to associate your character with your account. Done. PC interface options are easy as hell. If ...
- by Breakin Stuff - at 2014.08.28 16:41:00
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8425. Vehicles about to be banished from Ambush forever! - in General Discussions [original thread]
Such a crap idea. Not having tanks in OMS removes all interest in ambush for me. I enjoy making would be stompers burn. Too bad the sentiment is not shared.
- by Breakin Stuff - at 2014.08.28 16:36:00
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8426. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Voting for oms with vehicles to thwart gutless wonders who think its unfair to have to spawn a swarm or forge gun.
- by Breakin Stuff - at 2014.08.28 16:31:00
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8427. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Breakin Stuff wrote: Ghost Kaisar wrote: I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerf...
- by Breakin Stuff - at 2014.08.28 16:22:00
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8428. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Breakin Stuff wrote: Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them ...
- by Breakin Stuff - at 2014.08.28 16:19:00
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8429. reactive plates question. - in Feedback/Requests [original thread]
Has anyone found using reactives as a primary tank option to be competitive? If so, what fit and why? Im brainstorming ideas to see if they can be more useful than "stopgaps"
- by Breakin Stuff - at 2014.08.28 16:11:00
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8430. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
zzZaXxx wrote: The scan buff is for two things: to always be able to see sentinals coming, and, more importantly, to have precision equal to assaults profile. That's it. I don't think that's asking too much. Assaults will always see commandos ...
- by Breakin Stuff - at 2014.08.28 16:07:00
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8431. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
zzZaXxx wrote: Breakin Stuff wrote: Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned regardles...
- by Breakin Stuff - at 2014.08.28 15:58:00
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8432. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: i always make sure its 175% and red for a HS. but thank you for informing me i can report them if they are not takeign damage even if the conditions are right for them to take damage Just bear in mind that is a map e...
- by Breakin Stuff - at 2014.08.28 15:52:00
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8433. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Breakin Stuff wrote: Also: use the charge sniper for killing fatsnipers. Best weapon for the job. interesting, do you have any video links to prove its effectiveness vs fatsnipers? They drill my calmandi counter...
- by Breakin Stuff - at 2014.08.28 15:48:00
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8434. Logis and commandos being iterated on in Delta?? - in Feedback/Requests [original thread]
Giving a fatsuit an EWAR buff is about as useful as a football bat unless CCP sees fit to allow them passive scanning just behind scouts. I think fatties of all types should remain easily scanned regardless of whether sentinel, heavy frame or comm...
- by Breakin Stuff - at 2014.08.28 15:44:00
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8435. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Ghost Kaisar wrote: I approve of Blackstar's Core Flaylock buff. Mobius' on the other hand? NO. I wouldn't touch the ROF on the Flaylock with a 10ft. pole. That is the MAIN reason why it got nerfed. Besides, turning it into a spam-cannon isn'...
- by Breakin Stuff - at 2014.08.28 15:36:00
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8436. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Also: use the charge sniper for killing fatsnipers. Best weapon for the job.
- by Breakin Stuff - at 2014.08.28 15:32:00
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8437. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: oh great now the flame-trolls have come here to try derail this thread. I just looked at your map. Your whole north sector and southward areas are reachable by LAV. The east/west markers are in odd spots but your west...
- by Breakin Stuff - at 2014.08.28 15:31:00
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8438. Snipers have 0% risk on most maps. - in Feedback/Requests [original thread]
Have you ever considered that maybe some snipers are just very good at what they do? The number of snipers who achieve double digit kill counts with zero deaths are few. Maybe 1 in 30-50 snipers can consistently pull this off and it can only be d...
- by Breakin Stuff - at 2014.08.28 15:18:00
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8439. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
CCP Rattati wrote: Bayeth, Duke Noobiam, both excellent contributions to the conversation. In particular the worry that a graduated Academy player will have inflated MU compared to post-academy MU's. Something to keep an eye out for, I will se...
- by Breakin Stuff - at 2014.08.28 12:07:00
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8440. Sticky:[Feedback] Player rank and stats - in Feedback/Requests [original thread]
Here is a hilarious question, since I suck at reading statistics... What is the average WP/D range for most players, what is the average WP/SEC? Where do the high performers start to pull away? How much does fitting type seem to affect either?
- by Breakin Stuff - at 2014.08.28 12:03:00
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