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7081. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
No. I'm qualified for this decision because the whining and nerf talk needs to die screaming. You nerf the suits now and they start neutered if rattati gets ewar fixed. Scouts are annoying but making a suit useless is as bad as making it OP.
- by Breakin Stuff - at 2014.10.24 13:58:00
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7082. The Laser - in Feedback/Requests [original thread]
manboar thunder fist wrote: laser is fine as it is, functioning efficiently no change needed. Source: Manammarboar says so The only thing you need to make the laser into a lethal weapon is patience. Once you learn it you will watch people sc...
- by Breakin Stuff - at 2014.10.24 13:55:00
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7083. Did this newb goof? - in General Discussions [original thread]
AV is thw hardest role to learn. Even though people rant about swarms being easy mode the cold fact is that heavy suit AV is more universally efficient. Your three choices for AV are swarms, plasna cannon and Forge Guns. Swarms are the simplest ...
- by Breakin Stuff - at 2014.10.24 13:51:00
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7084. Question for Forge users - in General Discussions [original thread]
Bug. Send a bug report.
- by Breakin Stuff - at 2014.10.24 11:54:00
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7085. Breach AR + Knives - in General Discussions [original thread]
Use a mass driver. Watch the scout ragdoll. Give no f***s about his opinion after and light your cigar with a scrambler pistol. I find the assertion of scrubbiness is arbitrary and usually pointless. There is a right tool for each job. Denying...
- by Breakin Stuff - at 2014.10.24 11:53:00
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7086. Question for Forge users - in General Discussions [original thread]
jonny battles wrote: I've noticed when I'm above the dropship that always happen It basically crash lands and then it blows up I don't get anything destruction or kill assists but when I'm under it or eye level I get it Dropships will crash b...
- by Breakin Stuff - at 2014.10.24 11:45:00
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7087. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
Why should snipers be allowed to position themselves to kill other players and be immune to retaliation from all but one weapon class? Answer me this with logic and thought and I will consider supporting the idea. Oh and for all you ignorants ed...
- by Breakin Stuff - at 2014.10.24 11:35:00
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7088. On Heavies, Firepower, and PC - in General Discussions [original thread]
Heavies need to be ejected from the CQC defense role. This crap was inevitable, all it was waiting for back In beta was the right maps. Now PC is pretty much CQC maps and heavies should be ranged fire support.
- by Breakin Stuff - at 2014.10.24 11:17:00
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7089. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
If the redline is removed snipers may have their range back. Until then, no.
- by Breakin Stuff - at 2014.10.24 11:05:00
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7090. Question for Forge users - in General Discussions [original thread]
DIE FURRY TREKKIE, DIE!
- by Breakin Stuff - at 2014.10.24 10:12:00
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7091. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Finally... there need to be less heavies on the field. Tgere need to be less scouts. The bulk of any force should consist of line infantry. Assaults and logi support are line infantry. Scouts and sentinels should be the SUPPORT, not the primar...
- by Breakin Stuff - at 2014.10.24 10:03:00
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7092. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Shinobi I'm a career sentinel player. Sentinels should never have been shoehorned into a CQC only role. If you give HMGs range and make them vulnnerable in close you will find that they are anything BUT useless, especially on bridge maps, and op...
- by Breakin Stuff - at 2014.10.24 09:59:00
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7093. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Zatara Rought wrote: Putting turn speed on the weapons and not the suit does nothing to solve the problem aside from allow ADS targets a higher success rate at escaping. You're not looking at the whole post. Its a combination of factors: 1...
- by Breakin Stuff - at 2014.10.24 09:52:00
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7094. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
Powerh8er wrote: Ive been saying almost the same about the HMG for ages, it makes no sense designing the HMG as a CQC weapon. It sometimes feels almost nightmarish to be in that role the heavy is now, only able to engage infantry(scrubs) at ve...
- by Breakin Stuff - at 2014.10.24 09:01:00
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7095. Question for Forge users - in General Discussions [original thread]
It's always been that way. Tanks explode, dropships crash. You get the kill credit if the wreck lands on someone though.
- by Breakin Stuff - at 2014.10.24 08:58:00
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7096. On Heavies, Firepower, and PC - in General Discussions [original thread]
Sgt Kirk wrote: Cerebral Wolf Junior... Why in God's name would you invoke the name of that guy? That's almost a Godwin's Law invocation right there.
- by Breakin Stuff - at 2014.10.24 08:56:00
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7097. On Heavies, Firepower, and PC - in General Discussions [original thread]
Zatara Rought wrote: Heavies in PC are spammed like scouts in Pubs...in PC you stay near objectives and they are constantly being pushed so heavies are going to get action...in Pubs if you use a heavy unless you manage to get a good game you ar...
- by Breakin Stuff - at 2014.10.24 08:04:00
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7098. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Im amazed no one seems to care about this topic given that assault and logi utility in PC is being held hostage by the need to keep sentinels as the kings of CQC, a role that makes no sense for the suit design.
- by Breakin Stuff - at 2014.10.24 08:01:00
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7099. Thoughts on balance and oddities therein [Wall of Text Warning] - in Feedback/Requests [original thread]
EWAR is a ball of crap I dont want to touch. You can't wash out the smell. It doesn't need tweaks. It needs to be taken out back and put down like Old Yeller.
- by Breakin Stuff - at 2014.10.24 08:00:00
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7100. The Laser - in Feedback/Requests [original thread]
Laser rifles and mass drivers are tge only true suppression weapons in DUST. In the right hands they're lethal in a way you would never believe.
- by Breakin Stuff - at 2014.10.24 07:56:00
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