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5601. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Breakin Stuff wrote: Alena Ventrallis wrote: If you're 21k ISK swarms are a match to my 500k ISK proto tank, You can stop there. I don't use swarms unless I feel like being useless. I have ZERO SP in swarms. I ...
- by Breakin Stuff - at 2014.12.23 23:03:00
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5602. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Her Chosen wrote: Simple solution: Cut its range in half. Its a tanked out point defense. Vaporizing anything with that DPS beyond 20m is unbalanced And you're still wrong.
- by Breakin Stuff - at 2014.12.23 22:43:00
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5603. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Alena Ventrallis wrote: If you're 21k ISK swarms are a match to my 500k ISK proto tank, You can stop there. I don't use swarms unless I feel like being useless. I have ZERO SP in swarms. I do forge guns. That's it. Prototype forge guns and ...
- by Breakin Stuff - at 2014.12.23 22:06:00
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5604. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Runaway guns would be more meaningful at longer ranges honestly.
- by Breakin Stuff - at 2014.12.23 22:03:00
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5605. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Runaway gun, AKA a "Casper" As in "A ghost is holding down the trigger." Runaway Guns would mean more if friendly fire is in place. For the unenlightened it means that the gun keeps firing until it jams or until it runs out of ammo regardless o...
- by Breakin Stuff - at 2014.12.23 20:04:00
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5606. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Breakin Stuff wrote: I love how this discussion treats killing vehicles with AV as invalid gameplay. No. Don't lump all vehicle pilots together. I don't. I just get tired of the mantra of "AV should only be able ...
- by Breakin Stuff - at 2014.12.23 18:45:00
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5607. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Alena Ventrallis wrote: Suppose we buffed standard HAV HP, slowed them down (acceleration and top speed) and gave enforcers the current tank values? As ...
- by Breakin Stuff - at 2014.12.23 18:37:00
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5608. an idea for resistance mods. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Although honestly, I don't even think there should be resistance modules. In EVE, you can tell if an enemy is using a fit that resists your weapons, and you have enough time to react to that by switching ammo types. This is ...
- by Breakin Stuff - at 2014.12.23 18:25:00
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5609. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
It's official! This thread has achieved critical stupid. Everyone who has posted here should feel ashamed.
- by Breakin Stuff - at 2014.12.23 17:48:00
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5610. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Stefan Stahl wrote: TYCHUS MAXWELL wrote: All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in hal...
- by Breakin Stuff - at 2014.12.23 17:01:00
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5611. To Rattati: HMG balance. - in Feedback/Requests [original thread]
second proposal is interesting, I agree with Fox. However, it would probably take as long to code that solution as it would my solution. Bluntly I wish CCP would at least TEST some of the ideas we have proposed at various points for utility. Jimm...
- by Breakin Stuff - at 2014.12.23 16:52:00
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5612. To Rattati: HMG balance. - in Feedback/Requests [original thread]
Increasing dispersion on the HMG makes it easier to hit you consistently. 30m optimal is hilarious. The other option is to kick the HMG out of CQC. But queue the "HMG BELONGS IN CQC!" Crowd. They are about due any second now.
- by Breakin Stuff - at 2014.12.23 15:14:00
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5613. I just realized that Commandos have the worst sensors in the game - in General Discussions [original thread]
Two light weapons isn't a major advantage.
- by Breakin Stuff - at 2014.12.23 11:13:00
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5614. an idea for resistance mods. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Breakin Stuff wrote: Fizzer XCIV wrote: Let me just do a little bit of math to prove that even 15% of flat resistance would be pretty much useless on anything but Gallente and Amarr Sentinels. An Amarr Assault with 4 c...
- by Breakin Stuff - at 2014.12.23 06:46:00
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5615. an idea for resistance mods. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Let me just do a little bit of math to prove that even 15% of flat resistance would be pretty much useless on anything but Gallente and Amarr Sentinels. An Amarr Assault with 4 complex Armor Plates(already a shitfit, but I'm...
- by Breakin Stuff - at 2014.12.23 06:02:00
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5616. an idea for resistance mods. - in Feedback/Requests [original thread]
True Adamance wrote: ACT1ON BASTARD wrote: Protection from fotm sounds interesting. Say everyone switches to RR or something, just put on a rail resist. Really cool idea. It's not a Railgun Resistance Mod..... It's a Kinetic Resistance A...
- by Breakin Stuff - at 2014.12.23 05:21:00
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5617. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
True Adamance wrote: TheEnd762 wrote: I love how everyone calling JLAVing a "crutch" and "for scrubs" is rolling around in super-tanked mobile murder fortresses with ridiculous armor/shield reppers, and likely wearing a heavy suit with HMG t...
- by Breakin Stuff - at 2014.12.23 05:17:00
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5618. Shield Strafe Penalties - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Heimdallr69 wrote: What I want is balance and if I see something that will ruin balance I will call it out. Is balance a big concern to Nyain San these days? only when it lets them stomp more easily.
- by Breakin Stuff - at 2014.12.22 21:03:00
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5619. Shield Strafe Penalties - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Breakin Stuff wrote: Cavani1EE7 wrote: Petra 222 SoM wrote: So strafe penalties to armor plates have been added, great. But are the problems with strafing and shields going to be addressed as well? Currently ...
- by Breakin Stuff - at 2014.12.22 19:33:00
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5620. an idea for resistance mods. - in Feedback/Requests [original thread]
jace silencerww wrote: Breakin Stuff wrote: Jace I think adding resistance mods would natively require a rework the sentinel defenses again. Also you have to remember that the amarr rail resistance is on the shields, which means the amsent ...
- by Breakin Stuff - at 2014.12.22 19:30:00
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